Author Topic: Possible tt fix.  (Read 2675 times)

Offline -CodyC

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Possible tt fix.
« Reply #90 on: February 26, 2007, 03:07:42 PM »
Based on all the arguments presented there seems to be two major ideas at work.  The first looks at a fix of the TT bases from HTC's end and the other hinges upon the idea of a sort of gentlemen's agreement.  Im sure most can agree that the possibility of HTC making the vbases uncapable is slim, but if the whines become so loud and business is lost as a result, then some serious thought would probably be given to it.  Until then you all must hope that this gentlemen's agreement works out.  The problem is that the "gentlemen's agreement" seems to only be known by those who read about it on the BBS.  So when A44 was taken last night by DREDger and his crew(included me), 200 lit up with the usual that i have seen in my month of playing.  DREDger did in fact say not to try for v43 because of the "gentlemen's agreement" but the unfortunate thing is that there is no such thing.  Those of you that are a part of the gentlemen can not be on 24/7 and even if you could, porking troops all day seems like a boring way to spend $15.

In regards to your suggestion bronk, i don't think anyone would be interested in spawning to an airbase in a vehicle at TT.  IMHO as a player i could care less and would rather just spawn into the middle and have some fun for a short period of time, that is really the only time i go to TT is when i don't have much time to play but have to get my daily fix in.  In theory the spawn would give fighters wanting to bomb vehicles something to do if there was a spawn near their base, but i doubt many tankers would really like the idea of spawning near an airbase just to get bombed even sooner than if they had spawned to the center.  If i missed the point of your suggestion, then enlighten me.

To add my n00b perspective on this issue.  I think you could help the situation by making all the vehicle spawns from all Abases and Vbases go directly to the center of the island and not to other airbases.  If someone wants to kill the VHs at the vbase then let them, they would then have to get the ones at the abases as well.  Of course a high lanc with good aim could take care of both in what, 5, maybe 10 minutes at the most.  Either way it's just an idea.

lwcody

Offline crockett

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Possible tt fix.
« Reply #91 on: February 26, 2007, 03:31:49 PM »
Quote
Originally posted by Bronk
I think Its about time for HT to remove ENY restrictions and reimplement hard side balance.

Bronk


That was one of the other things that I thought should be changed. The way ENY works. Strict side balancing IMO will do nothing but piss off squadies and those who like playing with certain people.

I think the ENY can work, but I think right now it doesn't work in a fair mannor.

#1 it's baised on the total number of players not just in-air players. I see it happen time and time again on Rooks side specially late at night, that AFK tower dwellers kill the ENY for any given team.

I dunno what some of these guys are doing but I assume they just log in and never leave. They just stay logged in even if they aren't playing.

So IMO if someone is AFK in a tower more than 15 to 20 mins the system should boot them. Because it's not fair in reguads to ENY rescritions for the guys that are playing.

2# I think ENY should be baised on the total number of players in a specific area of a map. So if 80% of the guys on team A are over fighting team B, the other 20% aren't left with crap planes and actually outnumbered by team C.
"strafing"

Offline crockett

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Possible tt fix.
« Reply #92 on: February 26, 2007, 03:40:54 PM »
Quote
Originally posted by hubsonfire
I would imagine, judging from both past experience, and the way the game is setup, that my tanks explode just like any others. I fail to see how that lends any credibility to your, "But I'm a spawncamper; they shouldn't be able to bomb me" stance.

Would you feel any pity for vulchers who whine about getting taken down by ostwinds?


Yea that really ticks me off when I do hard work deacking a field so I can vulch.. then someone has the nerve to up a GV Flack when the VH pop's..

:mad:
"strafing"

Offline Kev367th

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Possible tt fix.
« Reply #93 on: February 26, 2007, 03:51:36 PM »
Quote
Originally posted by DREDger
But thats leaves the problem about what happens if the closest airfield A4 for e.g. is taken

I don't understand what is meant by this statement (not being sarcastic) [/B]


No problem, what I mean is -

Each airfield on TT has a corresponding very close airfield on an adjacent island.
E.g. A1 and A4.

My view is that the bases on the main central island are for use by Gv'ers and furballers.

Now suppose A4 gets captured and no reset is in sight.
I would be more than happy to leave A1 alone so the furballers can enjoy their little corner, but would the country who own A1 refrain from hitting A4.
I would guess not.
Now if it is at the point where 1 base is needed for the reset then all bets are off.

As I tried to explain on CH.200 I may not agree with the furballers a lot of the time, but surely we can leave them alone in their little corner until close to a map reset?

If guys in GV's are tee'd off getting egged it TT, get up and pork the ord at the fields.
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Offline 4XTCH

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Possible tt fix.
« Reply #94 on: February 26, 2007, 04:32:30 PM »
Quote
Originally posted by DREDger
I am very aware you were on Friday night 4XTCH.  In your opinion, was it a foolish move on Rooks part NOT to take the TT vehicle base when we had the advantage of the airfields?  (It is very easy to do, once you have the cooresponding airfield)


First off I am not calling anyone foolish.
The point I was trying to make was, and always will be the overall picture of TT and it's role in winning the map.
Clearly though if you (Rooks) were on the brink of a reset or wanted to claim an early "victory"  you should have grabbed the land when you had the advantage.
Some people view TT as it's own seperate war. That's their opinion... to me it's just another piece of property to hold or lose.
Personally, I do not and have never taken Buffs to TT. Nor have I participated in the capture of an "original" TT base. I respect what the GV'rs like to do..and that is slug it out in the middle. I say let them have their fun. Rest assured that if an opposing country has control over what we feel is ours  ie.. a TT air base or V-base  we will try to take it back. The whole map is fair game, win or lose.
Thats just the way it is.
I will add this, why not add seperate arena and maps geared just for the GVr's? No fighter planes or bombers just C47's. I've seen some cool stuff like this in the 8v8 arenas,and even participated in a few of them. I got what little GV skillz I posses in there, though I still C.H.S. in an osti.
:rofl


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Offline DREDger

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Possible tt fix.
« Reply #95 on: February 26, 2007, 04:37:29 PM »
but surely we can leave them alone in their little corner until close to a map reset?

What I have noticed with the TT map is it tends to be the most difficult to reset IMO.  The other maps on rotation seemed to get won by one side very(relatively) quickly.

The last two TT 'wins' that I've noticed, the winning teams (Knits and Bish, orange arena) seemed to kick everyone off TT map early, then worked outwards.  

If you leave the center island alone as you say, it seems to 'bottleneck' on the periphery.  Not to mention the ports right next to the uncapturable field (or south east field 18?) are impossible to hold for a sustained period of time.

So in answer to your question, yes you can, but it makes it more difficult for you're team to do so.

If guys in GV's are tee'd off getting egged it TT, get up and pork the ord at the fields.

I agree.  But also by the same token it has been said 'if you want to keep your TT gv bases(or airbases), then defend them"  Of course when you own the adjacent airfield though, you can pretty much squash the vbase with any concerted effort...irregardless of how tenacous the defense.

Anyway, I try to organize wins for my team.  After catching hell about taking TT bases, I tried a week of leaving it alone and just fighting on the periphery.  The results were dismal, think 11/14 missions were crushed.  You fight in the bottleneck area, there is always one con there to warn everyone or drop down and go RIGHT for your goons, ignoring everyone else.  Not to mention 30 cons upping just before you get to the town.

Then this weekend tried taking the airfields but leaving the vbases alone.  Maybe last night you guys took it back with CV, but friday night wee hours I bet it was the M3 from the vbase we left untook.

It doesn't take a genius to see the clear advantage your team has when you own that center airfield.

why not add seperate arena and maps geared just for the GVr's?

Sounds good to me

Some people view TT as it's own seperate war.

true that
« Last Edit: February 26, 2007, 04:44:20 PM by DREDger »

Offline Killjoy2

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Possible tt fix.
« Reply #96 on: February 26, 2007, 05:05:34 PM »
I like the basic idea.  

Spawing to the other air fields is real trouble because the tank fight will transfer to the air bases.

Make two spawns from the big air bases.  

Spawn 1 goes close to the Vbase to protect it from air fields.  

Spawn 2 goes behind the original Vbase spawn at tanktown.  This is the camp-buster.  

This keeps the tank fight going until somebody takes the air fields.

Offline 68Ripper

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Possible tt fix.
« Reply #97 on: February 27, 2007, 10:13:50 AM »
Quote
Originally posted by DREDger
 In your opinion, was it a foolish move on Rooks part NOT to take the TT vehicle base when we had the advantage of the airfields?  (It is very easy to do, once you have the cooresponding airfield)



Bingo! that was my point at the beginning of this thread with the vehicle spawns into airfields

original post
I see a problem with it, this will make TT bases easier to capture with the element of the ground vehicle combined with the air attack on those "AIR bases" will be more easily captured. Once the Air bases are captured the V-base for that country has no airsupport and thus becomes an easier capture
« Last Edit: February 27, 2007, 10:21:27 AM by 68Ripper »
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Offline SuperDud

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Possible tt fix.
« Reply #98 on: February 27, 2007, 05:01:10 PM »
Leave it how it is. If airfeilds can be taken so should VHs. It's the same complaint about fighter town on donut.
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