but surely we can leave them alone in their little corner until close to a map reset?
What I have noticed with the TT map is it tends to be the most difficult to reset IMO. The other maps on rotation seemed to get won by one side very(relatively) quickly.
The last two TT 'wins' that I've noticed, the winning teams (Knits and Bish, orange arena) seemed to kick everyone off TT map early, then worked outwards.
If you leave the center island alone as you say, it seems to 'bottleneck' on the periphery. Not to mention the ports right next to the uncapturable field (or south east field 18?) are impossible to hold for a sustained period of time.
So in answer to your question, yes you can, but it makes it more difficult for you're team to do so.
If guys in GV's are tee'd off getting egged it TT, get up and pork the ord at the fields.
I agree. But also by the same token it has been said 'if you want to keep your TT gv bases(or airbases), then defend them" Of course when you own the adjacent airfield though, you can pretty much squash the vbase with any concerted effort...irregardless of how tenacous the defense.
Anyway, I try to organize wins for my team. After catching hell about taking TT bases, I tried a week of leaving it alone and just fighting on the periphery. The results were dismal, think 11/14 missions were crushed. You fight in the bottleneck area, there is always one con there to warn everyone or drop down and go RIGHT for your goons, ignoring everyone else. Not to mention 30 cons upping just before you get to the town.
Then this weekend tried taking the airfields but leaving the vbases alone. Maybe last night you guys took it back with CV, but friday night wee hours I bet it was the M3 from the vbase we left untook.
It doesn't take a genius to see the clear advantage your team has when you own that center airfield.
why not add seperate arena and maps geared just for the GVr's?
Sounds good to me
Some people view TT as it's own seperate war.
true that