Author Topic: Possible tt fix.  (Read 2692 times)

Offline crockett

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Possible tt fix.
« Reply #60 on: February 25, 2007, 12:22:02 PM »
Quote
Originally posted by Bronk
Are you blind or just thick? TT gvbases spawn only to center and supporting airbase. I proposed airbase to airbase. TT gvbases are NO threat to airbases.


lol you replied specifically reply to my answer but you don't like that answer so you claim I didn't answer your little question.


Quote
Originally posted by Bronk
You still haven't answered. I'll make it as direct/pointed as I can.
How does added spawn points airbase to airbase make GV base capture harder?

I'm betting you will just keep on jumping around the answer. I already know the answer. I just want to see if you can figure it out.


Bronk


Maybe you should read again because I sure did answer you..  But I'll point it out for you again. It doesn't make it any harder, however it will cause players to go bomb the VH's even more.

The players that don't have GV spawn points turned on, along with the many noobs that don't know any better, will likely not have a clue that the GV's are coming from the A bases. So it's pretty likely that they will think the GV's are coming from the TT V baes and then they will go bomb the VH's.

Is that a good enough answer for you?  I'm guessing not because it doesn't agree with you yours..
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Offline crockett

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Possible tt fix.
« Reply #61 on: February 25, 2007, 12:44:55 PM »
Quote
Originally posted by DREDIOCK
I still like my idea better.

Dont think your going to get upcapturables

And adding a factories and trains in the area gives everyone something else to do battle in, around and  over and the trains a reason for being in the game.

Really unless your milkrunning a factory. how often do you really come across the trains?

It would force the bombers higher and give then a legitimate reason to attack them other then just for easy bomber perks which is about the only thing factories are used for now

would make the capture of the bases while not impossible. cewrtainly much harder as you would also have to take timing into account for when ack comes back up and when the train comes back

Attach the factories to zones closer o HQ and it provides another reason to landgrab away from tanktown first as upping from a captured GV base with an enemy facttory base nearby woudl place you under constant fire from that factory so it would make holding that GV base all that much harder untill the "war" is all but decided


While it's not a bad idea I can see issue with doing it. Trying to come up with ways to make it harder to take TT bases isn't going to stop them from being taken. So everyone can argue until they are blue in the face, but until there is no incentive to take the TT bases people will continue to capture them for one reason or another.

I originally made a post about mixing the un-capturable bases with the "capture by order" system HT tried a month or two back. What I suggested was once a team gets within one base of a current no-cap base, then the no cap base should move back one spot and the original un-capable base would become capable. This would allow the fight to continue until 40% of the bases were captured.

This would allow the base captures on the outer islands to continue instead of causing a bottle neck like we currently have on the TT maps which leads to forcing that team to move towards taking TT bases.
"strafing"

Offline Bronk

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Possible tt fix.
« Reply #62 on: February 25, 2007, 12:47:52 PM »
Quote
Originally posted by crockett
Yea it's bad enough trying to take bases now during off peak times.

Quote
Originally posted by crockett
So by making fields even harder to capture to make it more fun for the GV'ers



First time you said this anywhere in this thread.
vvvvv
Quote
Originally posted by crockett
It doesn't make it any harder,
 


Way to contradict yourself.:rolleyes: :rolleyes: :rolleyes:



But I'm glad you might have finally figured it out.


Bronk
« Last Edit: February 25, 2007, 12:51:17 PM by Bronk »
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Offline crockett

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« Reply #63 on: February 25, 2007, 12:50:15 PM »
Quote
Originally posted by Bronk
First time you said this anywhere in this thread.vvvvv
 

Way to contradict yourself.:rolleyes: :rolleyes: :rolleyes:



But I'm glad you might have finally figured it out.


Bronk


Way to take diffrent quotes out of context.. You win a browine..
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Offline SteveBailey

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Possible tt fix.
« Reply #64 on: February 25, 2007, 12:52:52 PM »
Mmmmmmm brownies

Offline Bronk

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« Reply #65 on: February 25, 2007, 12:58:40 PM »
Quote
Originally posted by crockett
Way to take diffrent quotes out of context.. You win a browine..


I just cut out your qualifiers.
I asked a simple question and you finally agreed with me.

Quote
Originally posted by crockett
It doesn't make it any harder
 


The rest is irrelevant to the question asked.


Bronk
« Last Edit: February 25, 2007, 01:42:09 PM by Bronk »
See Rule #4

Offline crockett

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Possible tt fix.
« Reply #66 on: February 25, 2007, 01:04:10 PM »
Quote
Originally posted by Bronk
I just cut out your qualifiers.
I asked a simple question and you finally agreed with me.

 

The rest is irrelevant to the question asked.


Bronk


I guess if it takes 3 diffrent qotes out of contex to finally make you happy then I guess all is good. You must watch Fox News..

Too bad it doesn't solve any issues..
"strafing"

Offline Bronk

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« Reply #67 on: February 25, 2007, 01:08:41 PM »
Quote
Originally posted by crockett
:cry :cry :cry :cry  I contradicted myself so now I'll fling pooo. :cry :cry :cry




Supa intelligent  numba 1 post.


Bronk
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Offline DREDIOCK

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« Reply #68 on: February 25, 2007, 01:18:34 PM »
Quote
Originally posted by crockett
While it's not a bad idea I can see issue with doing it. Trying to come up with ways to make it harder to take TT bases isn't going to stop them from being taken. So everyone can argue until they are blue in the face, but until there is no incentive to take the TT bases people will continue to capture them for one reason or another.

I originally made a post about mixing the un-capturable bases with the "capture by order" system HT tried a month or two back. What I suggested was once a team gets within one base of a current no-cap base, then the no cap base should move back one spot and the original un-capable base would become capable. This would allow the fight to continue until 40% of the bases were captured.

This would allow the base captures on the outer islands to continue instead of causing a bottle neck like we currently have on the TT maps which leads to forcing that team to move towards taking TT bases.


No its not going to stop people from taking them.
It will only make it harder. and thats the entire point.

Speaking from experience of what Ive seen here. I am of the opinion that its unlikely HTC is going to make the bases at TT uncapturable anytime soon.
As is evedenced by the lack of uncapturable bases now HTC seems more inclined to resist that type of thing then to want to implement it.
(Basically if HTC wanted bases to be uncapturable. they would have done so already, and long ago)

They might however be open to the idea of making it more difficult or challanging. Adding the factory and train will accomplish that while also adding a new dynamic to the game
« Last Edit: February 25, 2007, 01:24:44 PM by DREDIOCK »
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Offline crockett

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« Reply #69 on: February 25, 2007, 02:33:17 PM »
Quote
Originally posted by Bronk
I'm a idiot and my mom dresses me funny


Bronk


I'm glad you said it and not me..






btw I thought you were happy already why the need to continue with stupid posts? I mean wow is it really hard to mis quote someone?
"strafing"

Offline DREDger

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« Reply #70 on: February 26, 2007, 08:12:41 AM »
Guys, lets try to stay civil here, no need for the name calling.

This was a fun weekend in Orange, the TT map was up starting Friday evening as was a stalemate this morning as I hurried off to work.

Over this weekend I organized a number of missions all over the map.  We did take the TT airfield from the bish twice, and once from the knits. (and once at the same time)

When the TT airfields were captured, I stopped short of running missions to take the TT V-bases.  I directed (as if) the Rooks NOT to organize a take of the V-bases, and they were left alone.   I wanted to try  JUST KILLING TROOPS on the v-base, but leaving them up for the GV crowd.

Well, we did exactly that, killed the troops at the corresponding v-base.  Came back to find a couple of M3's trying to make their way over and blasted them.  Typed on 200 we would leave TT v-base alone and not to try and take back the a-field with M3's, (for the most part I got the 'in your ear' and 'there is no gentlemans agreement'.)

Anyway, each morning I would wake up to find the airbases taken back by their respective country.  I have no doubt that when troops came back up at the v-base, they just ran an M3 (DOWNHILL) backed by tanks at the crest to shoot down the town.

So it doesn't work, there is no gentlemans agreement inferred or otherwise.  In order to have the TT airfield, YOU HAVE TO TAKE THE CORRESPONDING VBASE....or u just loose the capture back.

I still favor my idea for TT which is this:

1.  make v-bases uncapturable and make one of the periphery (currently uncapturable) capturable.....trade one for the other.

2.  remove the spawns between the vbases and airbases on TT island.


YOU HAVE TO TAKE THE CENTER ON THIS MAP TO WIN THE TT MAP.  People can say 'griefer' or, been playing for 5 years and never was before, whatever.   That was before the uncapturable bases on the periphery were added, that was before this new 'win' situation was established.  The two styles of play are incompatible.  (and because the win the war guys are inherently more organized, the TT gv'ers will loose out)

Offline bzek74

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Possible tt fix.
« Reply #71 on: February 26, 2007, 08:41:02 AM »
One thing I noticed after the rooks took the bish airbase at tt this weekend. There was no ..NO heavy bombers for like 4-5 hrs in TT. I dont know what the bish fixation with taking lancs to bomb gver's is but I for one was happy to see the rooks strip them of the ablity to do that.

Even before the Bish lost thier airfield they were dropping the nits tt every 30 mins, with nits leaving thiers totally alone.

Anyways for once the rooks taking a tt airbase wasnt to torment a country but the swift hand of justice.

90prf

Offline Bronk

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« Reply #72 on: February 26, 2007, 08:54:23 AM »
Quote
Originally posted by bzek74
One thing I noticed after the rooks took the bish airbase at tt this weekend. There was no ..NO heavy bombers for like 4-5 hrs in TT. I dont know what the bish fixation with taking lancs to bomb gver's is but I for one was happy to see the rooks strip them of the ablity to do that.

Even before the Bish lost thier airfield they were dropping the nits tt every 30 mins, with nits leaving thiers totally alone.

Anyways for once the rooks taking a tt airbase wasnt to torment a country but the swift hand of justice.

90prf


Only because it gave the no skill fluffers a more pressing target.
Which IMHO is what the spawn points I propose would do.
And dredg you kept speaking on 200 about = numbers.
Rook had 60  give or take a few, more than bish when I checked .

I don't understand how they were getting m3s if troops were down. Dredge explain how that happened.

I think Its about time for HT to remove ENY restrictions and reimplement hard side balance.

Bronk
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Offline DREDger

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« Reply #73 on: February 26, 2007, 09:11:52 AM »
I don't understand how they were getting m3s if troops were down. Dredge explain how that happened.

Thought maybe how I wrote that would be confusing.  Went over to the TT vbase and porked troops, then flew back to land at the airfield.  When I got back found a couple of M3's...they had spawned before the troops had been porked at the v base...and were waiting for air or ground to kill the ack.  Before I (we) had porked the troops, I wrote on 200 not to attempt with M3's, but u know, whats that really?  Someone wrote 'when you pay my $15 a month u can tell me what to do'  (hahaha, yes, I suppose that about sums it up)

Offline Bronk

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« Reply #74 on: February 26, 2007, 09:21:00 AM »
Quote
Originally posted by DREDger
I don't understand how they were getting m3s if troops were down. Dredge explain how that happened.

Thought maybe how I wrote that would be confusing.  Went over to the TT vbase and porked troops, then flew back to land at the airfield.  When I got back found a couple of M3's...they had spawned before the troops had been porked at the v base...and were waiting for air or ground to kill the ack.  Before I (we) had porked the troops, I wrote on 200 not to attempt with M3's, but u know, whats that really?  Someone wrote 'when you pay my $15 a month u can tell me what to do'  (hahaha, yes, I suppose that about sums it up)


So all you had to do was kill the a couple of m3s and no more bothered you for how long?

What did it take you to kill those 2 m3s couple of cannon rounds?

Bronk
Edit:
I do applaud you for at least attempting to just take the air base.
« Last Edit: February 26, 2007, 09:24:09 AM by Bronk »
See Rule #4