Author Topic: Possible tt fix.  (Read 2673 times)

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Possible tt fix.
« on: February 23, 2007, 09:39:16 AM »
First I apologize to skuzzy for yet another possible flame fest.:D

Rather trying to persuade people to stop grabbing GV bases or make them nontake.(Because I can understand HTC's position on it.)  I figure I'd try a different approach that might be more palatable solution to all, HTC included.


 

With just a few added spawn points to enemy airbases GVs get some  teeth.
I figure enough GV will attack the enemy bases to keep Buff/jabbo/land grabbers busy.  This might make the Air base a more primary target.

It also gives those dedicated GVers a strike back option when GV hangers are down. Instead of logging off or searching for another gv fight.


Want to start a gv assault on the air base? You better take the ords/vh down first.

If you notice the above happen you better be prepared to fend off gv assault.

For the "wow those are some long spawns.:rolleyes: " other maps have had longer and over water.

I can see no negative gameplay effects to these added spawn points.
I don't know if there is a tech reason why they couldn't .

Respectfully

Bronk
« Last Edit: February 23, 2007, 09:41:24 AM by Bronk »
See Rule #4

Offline DREDger

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 766
Possible tt fix.
« Reply #1 on: February 23, 2007, 09:45:53 AM »
Oh my goodness gracious!!  Like giving a pyromanciac a book of matches and pointing to a haystack.

Idea seems to have some merit....though I don't think HTC is interested in changing any aspect of TT map...just my hunch on that, cause there have been many posts on the subject and map remains the same.

Anyway sure, I'd be game for this one, why not, something different anyway.:noid

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Possible tt fix.
« Reply #2 on: February 23, 2007, 09:58:51 AM »
Well I finally stopped my hair from spontaneously combusting, and thought about it.

Idea seems to have some merit....though I don't think HTC is interested in changing any aspect of TT map...just my hunch on that, cause there have been many posts on the subject and map remains the same.

There has been a lot of finger pointing, name calling, and talk of fixes with unworkable (uncaptureable) soloutions.
Some real discourse around a doable and easy compromise, might garner more favor with HTC.  Rather than jumping up and down with our hair on fire.  :D

Anyway sure, I'd be game for this one, why not, something different anyway.

Lets hope for more of this type of response.


Bronk
See Rule #4

Offline 68Ripper

  • Nickel Member
  • ***
  • Posts: 469
Possible tt fix.
« Reply #3 on: February 23, 2007, 10:22:35 AM »
I see a problem with it, this will make TT bases easier to capture with the element of the ground vehicle combined with the air attack on those "AIR bases" will be more easily captured. Once the Air bases are captured the V-base for that country has no airsupport and thus becomes an easier capture.

my nickels worth
« Last Edit: February 23, 2007, 10:38:01 AM by 68Ripper »
Ironic
Fistful of Aces

I had a psychic girlfriend once, but she left me before we met

When I got home last night, my wife demanded that I take her someplace expensive....  so, I took her to a gas station

Offline Stampf

  • Plutonium Member
  • *******
  • Posts: 11491
Possible tt fix.
« Reply #4 on: February 23, 2007, 10:27:45 AM »
I like it.

At least it is a plausible alternative rather than a bunch of opinions and flames.  If the bombers had more to worry about at home, it may take some pressure off the Vbases.  Way to go Bronk.
- Der Wander Zirkus -
- La Fabrica de Exitos -

Offline Muskie6

  • Zinc Member
  • *
  • Posts: 27
Possible tt fix.
« Reply #5 on: February 23, 2007, 10:33:09 AM »
I just like the pink icons.

Seriously, it looks like a reasonable change that add some options to TT Island.

I hope that it will be considered.


Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Possible tt fix.
« Reply #6 on: February 23, 2007, 10:39:53 AM »
I would think a good start would be separating the hangars so that 1 form of buffs can't easily drop all 3. Then, I would add a metric ****load of ack.

I don't know if that would make griefing much harder, but it's pretty.

That being said, I tend to think that gameplay concerns in the MAs aren't really a priority right now. Sure, the long timers, or the TT crowd would like to see a lot of changes and what we consider improvements, but I'm seeing more and more folks playing, and that means more money for HTC, which means things are, depending on one's perspective, perfectly fine the way they are.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline 68Ripper

  • Nickel Member
  • ***
  • Posts: 469
Possible tt fix.
« Reply #7 on: February 23, 2007, 10:43:43 AM »
Quote
Originally posted by Stampf
I like it.

At least it is a plausible alternative rather than a bunch of opinions and flames.  If the bombers had more to worry about at home, it may take some pressure off the Vbases.  Way to go Bronk.


I thought the Idea was to make TT harder to capture? by adding spawn points into the airfields you are making it easier. The airbases will now not only have to worry about the air attack but the ground attack as well, making them more succeptable to capture.

It is good that people are trying to come up with solutions, but imho this will make things worse.
« Last Edit: February 23, 2007, 10:47:04 AM by 68Ripper »
Ironic
Fistful of Aces

I had a psychic girlfriend once, but she left me before we met

When I got home last night, my wife demanded that I take her someplace expensive....  so, I took her to a gas station

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Possible tt fix.
« Reply #8 on: February 23, 2007, 11:08:08 AM »
Quote
Originally posted by 68Ripper
I thought the Idea was to make TT harder to capture? by adding spawn points into the airfields you are making it easier. The airbases will now not only have to worry about the air attack but the ground attack as well, making them more succeptable to capture.

It is good that people are trying to come up with solutions, but imho this will make things worse.


Exactly my sentiments. IMHO the attention of the basecapturing crowd will be  drawn to TT island even more than now.

GVs will roll to capture airfields, which are suddenly much more in danger of getting captured early in the war. That will start the usual "retailation" circle much faster, and soon whole TT island is gone.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Possible tt fix.
« Reply #9 on: February 23, 2007, 11:09:41 AM »
Quote
Originally posted by 68Ripper
I thought the Idea was to make TT harder to capture?

No, the idea is not to make it harder to take  TT gv bases.
by adding spawn points into the airfields you are making it easier. The airbases will now not only have to worry about the air attack but the ground attack as well, making them more succeptable to capture.

Exactly now the jabo/buff guys have something to defend against. Instead of going into the center of the island.

It is good that people are trying to come up with solutions, but imho this will make things worse.


Thank you for your opinion and keeping it civil.






Bronk
See Rule #4

Offline LancerVT

  • Copper Member
  • **
  • Posts: 335
Possible tt fix.
« Reply #10 on: February 23, 2007, 11:13:21 AM »
Good idea Bronk. I like it.

Would be nice to keep gvin' even if the vehicle bases are disabled and take vengeance on those who disabled the vehicle bases in the first place.
SAPP

JG5 "Eismeer"

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Possible tt fix.
« Reply #11 on: February 23, 2007, 11:14:04 AM »
Quote
Originally posted by Muskie6
I just like the pink icons.





Note : bishies are pink, rooks are yellow .  For obvious reasons.
:p :D

Bronk
See Rule #4

Offline Stampf

  • Plutonium Member
  • *******
  • Posts: 11491
TT
« Reply #12 on: February 23, 2007, 11:17:20 AM »
Rip, and Lusche.

Good points for sure, however I was under the assumption that the VB captures where the central point of distress, not the airfields.  I don't think the tankers give ahoot what happens outside of that small killing field around the central town.  My line of thought was purely along these lines, that if the airfields had eneough vehicles attacking them to take and keep ord down as well as keep the jabo's and heavies busy close to home, that possibly the VBases might see some form of reprieve.  When I tank in tt I don't fret about being bombed, that's part of the battle, but lossing the base of operation blows.

Either way the Base Capture guys will work aound any changes short of making the 3 VB's uncapturable and we all know it.  
- Der Wander Zirkus -
- La Fabrica de Exitos -

Offline Stampf

  • Plutonium Member
  • *******
  • Posts: 11491
Hubs
« Reply #13 on: February 23, 2007, 11:26:25 AM »
Hubs' idea about just putting some real estate between the VB hangers is perfect in it's simplicity.  At least the buffs would have to "go around" for another pass, giving the fighters defending a better chance of intercepting before all hangers are lost.  A simple fix, or improvement rather that would help alot and not require alot of change.
- Der Wander Zirkus -
- La Fabrica de Exitos -

Offline 68Ripper

  • Nickel Member
  • ***
  • Posts: 469
Re: TT
« Reply #14 on: February 23, 2007, 11:29:21 AM »
Quote
Originally posted by Stampf
Rip, and Lusche.

Good points for sure, however I was under the assumption that the VB captures where the central point of distress, not the airfields.  I don't think the tankers give ahoot what happens outside of that small killing field around the central town.  My line of thought was purely along these lines, that if the airfields had eneough vehicles attacking them to take and keep ord down as well as keep the jabo's and heavies busy close to home, that possibly the VBases might see some form of reprieve.  When I tank in tt I don't fret about being bombed, that's part of the battle, but lossing the base of operation blows.

Either way the Base Capture guys will work aound any changes short of making the 3 VB's uncapturable and we all know it.  


Stampf, you know me by my game tag "Ironic". You know I spend a LOT of time in GV's. I know exactly how this would play out especially in the middle of the night when fewer players are on. The GV'ers will take advantage of spawning in, and take the airfield (eventually).

Once you lose your airfield on TT island your V-base is much more vulnerable to capture as you now have no close air support. And guess what? The next day you log on and TT is now totally owned by one country.
Ironic
Fistful of Aces

I had a psychic girlfriend once, but she left me before we met

When I got home last night, my wife demanded that I take her someplace expensive....  so, I took her to a gas station