Author Topic: Possible tt fix.  (Read 2677 times)

Offline StewyS

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Possible tt fix.
« Reply #45 on: February 24, 2007, 04:27:31 PM »
Sounds like a plot to help keep ordnance down at the air base. I can see it now M8's storm base and kill ords. However if a spawn was created to resupply air base from vehicle base this would even the oppurtunities.

I can't say I would be against it because ords can be flown in from outside the island.


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Offline Masherbrum

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Possible tt fix.
« Reply #46 on: February 24, 2007, 04:54:34 PM »
Quote
Originally posted by 4XTCH
Yes exactly... The center Island is Intragal to winning the map!!

That is why all the retoric we heard from you reguarding " Leave A1 alone (With
Rooks controlling all 3 Airbases) and the rest of TT will remain as it is" ie... all countries have a single VB is a load of Bull... You (or your country men) would never leave it as the status quo and you know it. I know we wouldnt if it meant winning the war. History is bound to be repeated and unless all 6 are taken out of the "Win the war strategy" it will continue.

The Fact is:
HTC will never change TT... If you cant defend it your going to loose it.

I may be wrong, but thats just my 2 centavos

4XTCH


I'm a Rook and approve of this statement.   I think it is childish to take it.    I've NEVER seen the Center Island map RESET,  with the Center Island taken by one country in the 5 years I've been playing.
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Offline MotorOil1

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Possible tt fix.
« Reply #47 on: February 24, 2007, 06:25:10 PM »
Bronk has a good idea but I think it would draw GV people away from the center battle which is what everyone likes.  Like already said it would make it easier to capture the airfields and encourage it.

Take away the GVB and that leaves only one field on the center island to be captured and it's all over.  

I say add a second GVB meaning a country needs to loose three fields before being wiped off the island.  Put the two GVBs close enough together that you could drive to the second one for defense but not close enough that they are exclusive.  Also a couple of guys can't come in and wipe out both unless you have two goon drivers.  You might get one but it would be difficult for anything unorganised to get both.  

Both bases should spawn to the middle.
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Offline DREDIOCK

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« Reply #48 on: February 24, 2007, 07:06:06 PM »
Why not just put some factories with the killer ack within very close proximity of the GV bases.

Add some trains to the mix and capturing GV bases suddenly becomes a whole lot harder
then you not only have to kill the base. but all the ack at the factoriy AND the train.
and that train ack can be nasty chit
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Offline crockett

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Possible tt fix.
« Reply #49 on: February 24, 2007, 07:59:08 PM »
Quote
Originally posted by Masherbrum
I'm a Rook and approve of this statement.   I think it is childish to take it.    I've NEVER seen the Center Island map RESET,  with the Center Island taken by one country in the 5 years I've been playing.


You must have not been playing TT last week or month, because I know for a fact the Bish reset TT by taking the center island last week. I also heard that the Nits did the same on the other server but I wasn't online to see that.

Rooks have also won the reset while I was online by taking TT bases. I think you are just saying this trying to prove your own point, because since the changes were made I've yet to be online and see TT be won by not taking TT bases.

Personally I don't have any issue with letting the GV'er have their area to play. But If I'm in the win the war mode and those bases are there for the taking and we need them.. Then I'm all for it.
« Last Edit: February 24, 2007, 08:01:25 PM by crockett »
"strafing"

Offline crockett

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Possible tt fix.
« Reply #50 on: February 24, 2007, 08:14:05 PM »
Quote
Originally posted by DREDIOCK
Why not just put some factories with the killer ack within very close proximity of the GV bases.

Add some trains to the mix and capturing GV bases suddenly becomes a whole lot harder
then you not only have to kill the base. but all the ack at the factoriy AND the train.
and that train ack can be nasty watermelon


Or maybe adjust the un-cap bases that are on the outer islands. Taking TT to win wouldn't be a issue, if there wasn't such a bottle neck on the main "homelands". By the time what ever team gets to the islands close to the main lands with all the un-caps it's almost imposable to get any more bases.

How long do you ever see a team keep the ports close to the un-caps? Why? Because there is no chance to keep them if the other team is determined simply because the advancing team has no A bases and the defending team has un-cap abases right there.

I personally think it's the un-capable bases on the main lands that are causing the issues on TT. That's why I was in favor of making the TT Vbases un-caps and trade those for one of the A bases that are currently un-caps on the mainlands.
"strafing"

Offline DREDIOCK

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« Reply #51 on: February 24, 2007, 11:15:35 PM »
Please forgive me as I am new and have only been here  about 5 years but...

WTF is an "un-cap"?

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Offline Lusche

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Possible tt fix.
« Reply #52 on: February 24, 2007, 11:17:26 PM »
Quote
Originally posted by DREDIOCK
Please forgive me as I am new and have only been here  about 5 years but...

WTF is an "un-cap"?

:confused:


I guess it's "un-capturable"
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Offline FALCONWING

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« Reply #53 on: February 24, 2007, 11:43:00 PM »
how about increasing the number of VHs at TT bases to 9 instead of 3 so it would take more then one pissed off buff pilot to disable a base?

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Offline Bronk

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« Reply #54 on: February 25, 2007, 12:19:38 AM »
And crockett has yet to answer.
How does adding spawn points i describe make taking a gv base  harder?

Try joining the discussion instead of pontificating.
Is that just beyond your capabilities?

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Offline FrodeMk3

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« Reply #55 on: February 25, 2007, 12:37:00 AM »
Quote
You must have not been playing TT last week or month, because I know for a fact the Bish reset TT by taking the center island last week. I also heard that the Nits did the same on the other server but I wasn't online to see that.
-By Crockett

     What everyone fails to see is, that the only reason that those bases are integral to winning the TT island map, is the fact that once they're gone, the GV'ers have no choice but to fight the rest of the map, or log. If the TT map is up on another server, they bail to where they can still play whack-a-mole, and (usually) leave the sides unbalanced for the strat gamers to take advantage of.

Offline Chilli

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Great idea!!! Make Airfields uncapturable and it's complete!
« Reply #56 on: February 25, 2007, 02:12:31 AM »
:aok   I believe that you have the right idea.  Like you said it gives the Ground Vehicle  battle some teeth and the ability to disarm ordinance at offending country bases, rather than chewing up BP meds.:cool:

Offline crockett

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« Reply #57 on: February 25, 2007, 10:14:31 AM »
Quote
Originally posted by Bronk
And crockett has yet to answer.
How does adding spawn points i describe make taking a gv base  harder?

Try joining the discussion instead of pontificating.
Is that just beyond your capabilities?

Bronk


Funny on the other 5 or 10 topics about this same thing you didn't mind going off topic by calling players that like a diffrent style of play griefers or what ever else you could think of. So now we're supposed to play along with you, because you start you're own topic, so we should treat it differently than you have treated the ones started by others? I dunno maybe you could call me a griefer again because I don't agree with you.

Sure add more spawn points to the A bases, give us one more reason to want to kill off the VH's on TT. LoL sorry but as I pointed out in this topic already, the reason I think there is a issue at TT is because of the "homeland Islands" and the un-cappable bases on them.

If we had the option to keep capturing bases along the outside of the map, it's pretty likely no one would bother with TT. However because we don't have that option and every time one team progresses to the point of capping all the bases up to the homelands, the fight always ends up turning towards capturing TT.

You can come up with all the ideas you want, but untill there is a way to capture 40% of the bases and keep them long enough without touching TT, well then TT will continue to be taken by one team or another.

You can look at last night for example, Rook's left TT alone we took 48,49 and left 43 alone so we didn't mess with TT A base. So what happens? A big bish mission rolls out of 43 and captured 49. So simple fact is not taking TT bases always causes that team to lose bases close to TT.
"strafing"

Offline Bronk

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« Reply #58 on: February 25, 2007, 10:37:39 AM »
Quote
Originally posted by crockett
Funny on the other 5 or 10 topics about this same thing you didn't mind going off topic by calling players that like a diffrent style of play griefers or what ever else you could think of. So now we're supposed to play along with you, because you start you're own topic, so we should treat it differently than you have treated the ones started by others? I dunno maybe you could call me a griefer again because I don't agree with you.

So much for trying to be civil with you. Dredg please take note of WHO doesn't want to let it go.


Sure add more spawn points to the A bases, give us one more reason to want to kill off the VH's on TT. LoL sorry but as I pointed out in this topic already, the reason I think there is a issue at TT is because of the "homeland Islands" and the un-cappable bases on them.

Are you  blind or just thick? TT gvbases spawn only to center and supporting airbase. I proposed airbase to airbase. TT gvbases are NO threat to airbases.  



If we had the option to keep capturing bases along the outside of the map, it's pretty likely no one would bother with TT. However because we don't have that option and every time one team progresses to the point of capping all the bases up to the homelands, the fight always ends up turning towards capturing TT.

Ahh, so you pushed the enemy into a shrinking pocked and not expect it not to get harder?


You can come up with all the ideas you want, but untill there is a way to capture 40% of the bases and keep them long enough without touching TT, well then TT will continue to be taken by one team or another.



You can look at last night for example, Rook's left TT alone we took 48,49 and left 43 alone so we didn't mess with TT A base. So what happens? A big bish mission rolls out of 43 and captured 49. So simple fact is not taking TT bases always causes that team to lose bases close to TT.



 

You still haven't answered. I'll make it as direct/pointed as I can.
How does added spawn points airbase to airbase make GV base capture harder?

I'm betting you will just keep on jumping around the answer. I already know the answer. I just want to see if you can figure it out.


Bronk
« Last Edit: February 25, 2007, 10:44:56 AM by Bronk »
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Offline DREDIOCK

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« Reply #59 on: February 25, 2007, 11:12:37 AM »
I still like my idea better.

Dont think your going to get upcapturables

And adding a factories and trains in the area gives everyone something else to do battle in, around and  over and the trains a reason for being in the game.

Really unless your milkrunning a factory. how often do you really come across the trains?

It would force the bombers higher and give then a legitimate reason to attack them other then just for easy bomber perks which is about the only thing factories are used for now

would make the capture of the bases while not impossible. cewrtainly much harder as you would also have to take timing into account for when ack comes back up and when the train comes back

Attach the factories to zones closer o HQ and it provides another reason to landgrab away from tanktown first as upping from a captured GV base with an enemy facttory base nearby woudl place you under constant fire from that factory so it would make holding that GV base all that much harder untill the "war" is all but decided
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