Originally posted by Bronk
And crockett has yet to answer.
How does adding spawn points i describe make taking a gv base harder?
Try joining the discussion instead of pontificating.
Is that just beyond your capabilities?
Bronk
Funny on the other 5 or 10 topics about this same thing you didn't mind going off topic by calling players that like a diffrent style of play griefers or what ever else you could think of. So now we're supposed to play along with you, because you start you're own topic, so we should treat it differently than you have treated the ones started by others? I dunno maybe you could call me a griefer again because I don't agree with you.
Sure add more spawn points to the A bases, give us one more reason to want to kill off the VH's on TT. LoL sorry but as I pointed out in this topic already, the reason I think there is a issue at TT is because of the "homeland Islands" and the un-cappable bases on them.
If we had the option to keep capturing bases along the outside of the map, it's pretty likely no one would bother with TT. However because we don't have that option and every time one team progresses to the point of capping all the bases up to the homelands, the fight always ends up turning towards capturing TT.
You can come up with all the ideas you want, but untill there is a way to capture 40% of the bases and keep them long enough without touching TT, well then TT will continue to be taken by one team or another.
You can look at last night for example, Rook's left TT alone we took 48,49 and left 43 alone so we didn't mess with TT A base. So what happens? A big bish mission rolls out of 43 and captured 49. So simple fact is not taking TT bases always causes that team to lose bases close to TT.