Author Topic: Vets  (Read 7210 times)

Offline SkyRock

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« Reply #60 on: March 25, 2007, 11:24:22 AM »
Since we are throwing compliments........Widewing is the best I've ever fought at the luftberry!  Nice gentleman and very good stick!:aok

Mark

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline Xargos

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« Reply #61 on: March 25, 2007, 11:24:42 AM »
One thing about Skyrock that everyone should know, do NOT try to clear his six if he has less then six cons on him, he is simply setting them up.  He considers you clearing his six as stealing his kills.

I am NOT joking.
« Last Edit: March 25, 2007, 11:31:59 AM by Xargos »
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Offline SteveBailey

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« Reply #62 on: March 25, 2007, 11:27:31 AM »
Quote
By the way guys, Skyrock is a great fellow and a damn good pilot. Get to know him and you'll appreciate his banter as good natured fun. I found him to be a perfect gentleman.


I think he's a buttnugget... and I like the guy.  heheheheh.  
I imagine his detractors think something different.
« Last Edit: March 25, 2007, 11:30:29 AM by SteveBailey »

Offline SkyRock

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« Reply #63 on: March 25, 2007, 11:29:47 AM »
Quote
Originally posted by Xargos
One thing about Skyrock that everyone should know, do NOT try to clear his six if he has less then six cons on him, he is simply setting them up.  He considers you clearing his six as stealing his kills.

I am NOT joking.

lol Jeff, not 6 though, but 1 or 2  definitely let me have them, for they know not what they do!  hee hee  I was telling widewing if you want kills in the MA you have to learn a reversal and then give these newbs your 6 to fight them or else they will run at the first sight of aggression by you.  I litterally have to let them get within 800 yrds to start owning them or they will just run when they've realised that you know what you're doing!:aok

Mark

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline Stoney74

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« Reply #64 on: March 25, 2007, 11:51:51 AM »
Quote
Originally posted by hubsonfire
However, and this is just me, I don't consider a high K/D at 2 kills per hour to be a good pilot.


You've got to admit that the kills per time stat can be misleading?

Offline BaldEagl

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« Reply #65 on: March 25, 2007, 12:02:21 PM »
You guys (Widewing and Skyrock) just don't know how to tempt a fight in the LWA's.

This works every time:

Fly to a enemy base with no (or at least minimal) friendly dar bar but big enemy dar bar.

Being "close to home" and emboldened by thier numbers the enemy's will fly out to meet you.  At this point you have a very short window to get a kill or two before the rest run back to ack cover.

Those you shot down may re-up and come back looking for vengence.  Those you can shoot down again.

A very few will not run for cover but stay and fight.  These are the better pilots and the ones that you're trying to cull from the crowd of dweebs.  Stay focused on these guys and you'll get in at least one or two decent fights.  The rest will auger or die of their own accord.

Kill totals go way up if you've got a wingman and if you've got two the enemy dar bar will dry up quickly at which point the rest of your countrymen will now come join the "fight".

This is not a joke.  It actually works.
I edit a lot of my posts.  Get used to it.

Offline BaldEagl

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« Reply #66 on: March 25, 2007, 12:09:32 PM »
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Originally posted by Stoney74
You've got to admit that the kills per time stat can be misleading?


My kills per time numbers always stink.  It's because i spend as much time high-alt buff hunting as I do furballing and also because, when defending a field, I usually start one or two fields back so I can meet the enemy at alt.

Well... plus... I'm not all that good (I land a lot of 1-2 kill sorties and flying out and back for so little also takes time).
I edit a lot of my posts.  Get used to it.

Offline Widewing

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« Reply #67 on: March 25, 2007, 12:43:28 PM »
Quote
Originally posted by Stoney74
You've got to admit that the kills per time stat can be misleading?


It's easy to generate a high kills/hour, kills/sortie ratio.

Get a cannon bird and join the vulching horde popping noobs on the runway or PTs spawning from a sunken CV. I see guys landing 10 kills in a Chog or Niki and I already know how many of them got most, if not all of the kills.

Scores and scoring tells me absolutely nothing about a pilot's fighting ability.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline nirvana

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« Reply #68 on: March 25, 2007, 01:08:26 PM »
So why not change "vets" to egocentric opportunists instead of painting the whole membership of this game as selfish runners who only fly 1337 planes so they can get 20 WTGs on country channel?  People fly how they want and have fun, why does that make them bad?  It doesn't make them bad does it, my mistake.  Carry on.
Who are you to wave your finger?

Offline Ball

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« Reply #69 on: March 25, 2007, 01:15:14 PM »
I cant speak for other people, but i have played this game for a long time now and whenever i log on, i look for the sector with the biggest red darbar.

If there is no red darbar, i look at the other countries fronts to see if there is a fight going, and if necessary change country.

I am too impatient to fly to enemy fields in order to get kills, which is why 95% of my sorties are defensive.  It is rare that i will up at a field unless there are enough cons to get 5+ kills.

I enjoy the challenge of fighting against the odds, in aircraft like the 110 (the origins of this thread are from the 110 thread).  I often fly it on the deck against all sorts of opposition because i enjoy the challenge of it.  It is rare that i go above 10k.

I fly the N1K a lot and the LA7 a fair bit simply because i find these the most effective in killing lots of cons while outnumbered (which is where i usually find myself) and they suit my flying style.

Although i think your points are valid to some people kweassa, i think it is wrong to generalise like you have.  Everyone has their own fighting styles.
« Last Edit: March 25, 2007, 01:17:17 PM by Ball »

Offline bj229r

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« Reply #70 on: March 25, 2007, 01:16:31 PM »
Quote
Originally posted by quintv
Using your friends as bait - perhaps the wording is much for some people, but its pretty standard tactic, keep the guy fixated on one while the other swoops in and knocks it down. Now if hes not calling peoples 6 just for the oppurtunity, then hes salamander, otherwise thats how flying should be done.


What do you mean by flying like a weenie? Red all around and dropping flaps to get a shot on a single guy, blowing all your E and leaving yourself as meat on the table for the 5 Spits and N1Ks within 3.0,,,,is this flying with "balls"?


I'm more than happy to be used as bait--I'm usually in P47N--and lotsa idgits see that P47 ican and forget about all else as they go after an easy kill. I know they prolly aren't gonna get me, it takes away the high enemy cap in the fight, and gets a kill for a country-mate.:aok  (A deep well of good will is a good thing to draw upon at various times)
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Offline nirvana

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« Reply #71 on: March 25, 2007, 01:45:40 PM »
I'm generally the same Ball, lots of red cons or squad mates is what I look for when I log on.  They are usually in the same spot.
Who are you to wave your finger?

Offline RASTER

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« Reply #72 on: March 25, 2007, 02:21:37 PM »
Moving from one simulation to the other absolutely destroys a sim pilots expertise.

It's essential to pilot the less capable aerocraft to learn first hand what they CAN'T do. Most times I pilot myself into the worst situations knowing that my advantages are lost. The experience teaches and I get lazy setting up and then resetting up which always includes extending, re-climbing and then looking for situation engagement superiority. It can be fun just to charge in.

When it is essential to prevail then the pilot must know the flight physics of the model and that of the others to a point where you lead the other pilot into a disadvantaged state and without looking, you know when and where he will be. In coming from another sim, I found myself absolutely frustrated that none of my conjectures worked here. I would lead an inferior plane into a lower energy state only to find them above me going faster!!!  

In AH a lot of pilots a lot of manuevers dont work well and I see many pilots simply joining in a conga line. I notice also that the defenders leading these conga lines normally end their escape attempt by shooting up into a climb, thereby reducing their speed and thus shortening the distance from the nearest attacker. I havn't as yet figured out why that manuever is so common here in AH.

I also am surprised to find so many AH pilots going for head on shots. It is very common here and now I find I am doing it again after having taught myself other manuevers which worked better. For example, in approach to an attackers HO, when my planes orientation is clear to the attacker,  I would turn slightly to the left or right and enter a shallow dive thus forcing the attacker to also turn and enter into a dive. Then I would switch to turn the other direction just slightly off center of the attackers line of projection. In his dive, he is loosing roll speed and elevator sensitivity but must attempt to turn and dive to gain a shot, which he will not be able to do. Not ever. I would then be entering into a climb as the attacker is in a turning dive. The apex of my climp will orient me to be entering a dive as the attacker is either extending away or most often entering a climb in the direction of the turn which I placed them into. Now the opponent will have lost massive amounts of energy pulling hard into the the diving turn and will continue to pull hard into a climb which will result in much less energy than I have because I entered into a climb earlier without a hard turn. I then regain energy and come down on the opponent or pursue. Regardless of how the maneuver is played out the plane which dives to get the HO uses up more energy and is therefor dead meat. In AH this manuever does not work. As such I abandoned it in place of the HO again.

There is of coarse one way to defeat the manuever I have described and that is to not enter the dive but as the challenger goes into the slow dive and turn to not attempt the shot but to go into a slow climb. This results in the diving plane having lost energy and unless the opponent makes a mistake you're dead. But none of this seems to work in AH.

RASTER

Offline KayBayRay

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« Reply #73 on: March 25, 2007, 02:22:36 PM »
Well I am a newb to AHII  :cool:

But... I flew AW for 5 years until its demise and became .... IMHO a fairly good fighter pilot. I was in the top 200 pilots off and on the last couple years I flew.

So I think that some players fly like the original post describes. So what.. :cool:

We each have our own style we like for what ever reasons we choose. As far as I am concerned ... we buys our ticket and we takes our chances every time we up.  :cool:

Just starting to learn to fly again in AHII I am not very good. But my style is to jump into a crowd and dance. I am not a Duelist, I dont go for the one on one fights. I dont consider them fun. I prefer the furball play. For me I find it more exciting and enjoyable to dance in a crowd. That is why I play this game. To get away from the stress and crud of every day Real Life.

:cool:

I am sure that some see what was placed in the original post as a form of "how to succeed" in a flight simm. Well I think it is one way. Although I think that the really good sticks in a flight simm are those that really understand the abilities and weaknesses of each aircraft and use them to a high level of their potential. I think they work very hard to hone their skills in each of the aircraft they fly and after long and repeated sessions they figure it out.


I have to say that in the past couple weeks that I have been flying AHII I have had the great pleasure to fly with and against some really good sticks. :cool:

I have had a blast getting my tail shot off and chewing up a few of your tails in the process. :aok

This game is a real hoot and I am glad I found it. :cool:

All the fly :aok
See ya in the Sky !!

Offline hubsonfire

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« Reply #74 on: March 25, 2007, 04:00:14 PM »
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Originally posted by Stoney74
You've got to admit that the kills per time stat can be misleading?


1 or 2 stats can be misleading, but, hypothetically, if I look at someone's stats and figures for a series of tours, and they claim to up at vulched fields, or fight in 10 to 1 odds, and I see, again, purely hypothetically, 50 sorties, 35 landed, all kills in a dora or a jet, and averaging 15 mins per sortie, with less than 1 kill per sortie, and 2 kills per hour... I can assume they're either not really flying in those situations, or they're taking off and flying directly away from the field and landing 2 sectors away without firing a shot.

While Widewing makes a good point on not being able to judge ability, I think you can see certain tendencies, and simultaneous high K/D, K/T, and K/S means either ace or hordemonkey, and usually the latter. For the average base defender, one of those is likely to be a polar opposite of the others.
« Last Edit: March 25, 2007, 04:09:20 PM by hubsonfire »
mook
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