Author Topic: Terrain Evolution: AH1.11, AH2.09, AH2.10  (Read 4749 times)

Offline Stang

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #90 on: April 19, 2007, 10:06:57 AM »
Love it Fester, love it.  One thing I might add would be Iceland in the upper NW corner.  I would make it very small, perhaps with just one small field and a port for an additional ship group, which wouldn't necessarily be just for CV's.  Some of the other maps in the CT or in the SEA have the cruiser groups, which I think would be a fun addition to an MA map.  They wouldn't get decimated at the first sight by suicide dweebs and I think would make for a lot of fun in supporting amphibious ops and screening carrier groups.

Can't wait to see how it turns out, carry on.

:aok

Offline mars01

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« Reply #91 on: April 19, 2007, 10:45:55 AM »
An Isolated Fighter Town would be cool too.

Offline BaldEagl

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« Reply #92 on: April 19, 2007, 12:24:27 PM »
Quote
Originally posted by Citabria
btw this terrain will have new tiles as well and its gv base routes and CV groups are not finished!

[edit: added green possible gv base routes and red country borders]


Why waste your time if we can't use big maps, which this looks like?
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Offline NHawk

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« Reply #93 on: April 19, 2007, 03:19:29 PM »
Quote
Originally posted by BaldEagl
Why waste your time if we can't use big maps, which this looks like?
It's not, it's a 256 x 256 map. You can tell by the sector numbers starting in 6,5.

The only question I have is will this fly with HT? I understand what you're trying to accomplish but balanced sides have been a requirement for forever. And this map has the potential for making mass side switching even worse than it is now. I doubt that anyone would want to be in the NW corner of the map.

I DO like the concept though.
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Offline Stang

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« Reply #94 on: April 19, 2007, 03:22:36 PM »
I switch sides all the time.

Offline hubsonfire

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« Reply #95 on: April 19, 2007, 03:49:04 PM »
Quote
Originally posted by NHawk
It's not, it's a 256 x 256 map. You can tell by the sector numbers starting in 6,5.

The only question I have is will this fly with HT? I understand what you're trying to accomplish but balanced sides have been a requirement for forever. And this map has the potential for making mass side switching even worse than it is now. I doubt that anyone would want to be in the NW corner of the map.

I DO like the concept though.


HT gave up on balanced sides a while back, why demand balanced maps? If someone wants to design a map (especially someone like fester who's made several with good success) and try something new, why not let him? I find it hard to believe that a map has to be balanced, when the numbers of players are not.

I say give it a shot. Worst that will happen is people will switch arenas or whine. No biggie, doesn't cost HTC a cent either way.
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Offline SKurj

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« Reply #96 on: April 19, 2007, 05:29:29 PM »
Quote
Originally posted by Citabria
I don't think that's necessary skurj.
The only way to get that kind of insane quality and detail free from the constraints of business production and economics is for certifiably insane detail freaks like me or kanttori or anyone that has the patience, gameplay insight and graphics knowledge to execute a main arena terrain to volunteer to do it.
QUOTE]

You don't?

So by the time you get this one finished we will have 1 terrain out of how many fit for the arenas... and how many left to update?

I came back to the game after more than a year mebbe closer to 2 I forget... anyways the terrains haven't changed... same maps, with the same sorta bugs we had back then.

Offline Citabria

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« Reply #97 on: April 19, 2007, 07:55:54 PM »
I don't think it will take me long at all to finish the terrain. it will take me a good while to make the textures and layout the textures on the map with this archaic ah2 terrain system with its little quadrangulated miny tiles.

I've had the idea of making one terrain with 3 seasons for a long time... ie one terrain with three textures (summer or spring, fall, winter) so in a way 3 maps in rotation for the price of one. but like i said making the arena is the easy part.... decorating it so it is user friendly with basic necesities like a simulation of sunlight hitting the ground and depth perception is the hard part or so it would seem for some people.
« Last Edit: April 19, 2007, 07:59:53 PM by Citabria »
Fester was my in game name until September 2013

Offline Spikes

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« Reply #98 on: April 19, 2007, 08:08:43 PM »
Quote
Originally posted by 1K3
My friedns, this is a proof that...

"If it ain't broke, don't fix it"


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Offline bj229r

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« Reply #99 on: April 19, 2007, 08:37:42 PM »
Has it occurred to anyone that the new terrains might be a compromise for those who's frames die near the ground? What's the point of awesome terrains if they preculde actually PLAYING the game?
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Offline DREDIOCK

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« Reply #100 on: April 19, 2007, 08:50:26 PM »
Quote
Originally posted by bj229r
Has it occurred to anyone that the new terrains might be a compromise for those who's frames die near the ground? What's the point of awesome terrains if they preculde actually PLAYING the game?


Actually I noticed that my frames are worse near the ground now then they were before.

Pardon me. I mean worse when near trees now then they were near trees before.
By trees I mean forrest and not the lone carrot sprout you see here and there
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Offline scottydawg

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« Reply #101 on: April 19, 2007, 10:03:56 PM »
Quote
Originally posted by bj229r
Has it occurred to anyone that the new terrains might be a compromise for those who's frames die near the ground? What's the point of awesome terrains if they preculde actually PLAYING the game?


:huh huh?

Offline moot

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« Reply #102 on: April 20, 2007, 03:34:48 AM »
Quote
one terrain with three textures (summer or spring, fall, winter)

Finally! :D
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Offline scottydawg

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« Reply #103 on: April 20, 2007, 05:50:59 AM »
Quote
Originally posted by DREDIOCK
Actually I noticed that my frames are worse near the ground now then they were before.

Pardon me. I mean worse when near trees now then they were near trees before.
By trees I mean forrest and not the lone carrot sprout you see here and there


I posted something in the bug forum about this, that the game stutters pretty badly for me since the updates, especially near the ground.  even though it says I'm still getting 70+ FPS... strange.

Offline mussie

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« Reply #104 on: April 20, 2007, 07:50:18 PM »
To all those that said OOOOOOOOOOOOOOOOOOOWWWW

AH1 was SOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOO much better

Quote

Thinking back on it, I suppose I should have kept my mouth shut...

Thinking back on it, I suppose the new trees really are quite vivid and life like...

Thinking back on it, I suppose the fact that Super suddenly went quiet was a big sign that I had stepped on his toes...

Thinking back on it, I suppose I should not have stood, looking out the only open window in his office. Suggesting that the new trees would look better if the were the same tones as the ones across the road in the park.

And yes Thinking back on it, I suppose when he said "Ya think so, why don't you take a closer look"

Well I guess I should have ducked...

Yet as I slid from the roof and fell past the front office windows into the large and rather well thorned rose bush below, I still could not believe that he threw his monitor at the back of my head....


Sorry ppl but I remeber playing games on the C-64 that were SOOOOOOOOOOOOOO cool and had SUCH great graphics.....

Right up to the point where I found an emulator and some roms and went Oh so it was CRAP.....


EDIT: Super, Waffle and Nate (yeah I know he moved on to greener pastures, Pun intended) the new terrain looks...

FAR

KEN

B

U

T

FULL

Sorry skuzzy but it had to be said.....