Originally posted by SKurj
OK...
I'll say it... the terrain evolution is proving that HTC cannot keep up with the advances in the coding etc with the actual building (updating) of terrains.
Perhaps another staff member is needed to help get the terrains of a much higher quality. Besides the current issue of brightness (or lack of it) I think we all have encountered other bugs/issues with the terrains. Another staff member dedicated to just terrains might make a world of difference. As it is terrains/maps seem an afterthought.
I don't think that's necessary skurj.
The only way to get that kind of insane quality and detail free from the constraints of business production and economics is for certifiably insane detail freaks like me or kanttori or anyone that has the patience, gameplay insight and graphics knowledge to execute a main arena terrain to volunteer to do it.
the terrain engine is far enough along to do that hopefully. I started this terrain a few days ago and its still in the basic base layout phase. terrain shapes are basically in place its a warped and distorted map of europe contorted to fit in a main arena
btw this terrain will have new tiles as well and its gv base routes and CV groups are not finished!
[edit: added green possible gv base routes and red country borders]
