Author Topic: HO's and Hoards..  (Read 2423 times)

Offline numb1

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HO's and Hoards..
« Reply #45 on: May 01, 2007, 07:31:48 PM »
maybe u just suck lol
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Offline numb1

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HO's and Hoards..
« Reply #46 on: May 01, 2007, 07:33:17 PM »
50% hoing 50% whining,u just adding 2 problem
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Offline halcyon

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HO's and Hoards..
« Reply #47 on: May 01, 2007, 07:35:53 PM »
Quote
Originally posted by numb1
maybe u just suck lol


Ladies and gentlemen, as we continue the tour please observe exhibit A, in which you can see a homusapidweebus, or better known as the "dweeb."

Don't worry folks...the chains and bars have been added for your protection and the creature itself is completely safe.

Offline toonces3

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HO's and Hoards..
« Reply #48 on: May 01, 2007, 07:43:52 PM »
[at the conclusion of discussion of angles vs. energy tactics]:
"With any of the tactics outlined here, whenever the opponent makes a forward-quarter approach, consideration should be given to attempting a short gun burst at the pass.  Although this is generally not a high-percentage shot, it is useful in establishing offensive and defensive psychological sets between opponents, and it may disrupt the adversary's game plan.  The pilot should assess the possible value of this shot against its effect on his own maneuvering requirements and ammunition supply."
Shaw, Fighter Combat, p. 112.

I think I'm mis-construing what you all are referring to as the HO.  My point is that it is useful to put some rounds at the bogey if he's in front of you- not that you necessarily maneuver for a HO kill at the merge.  Knowing your opponent is going to shoot you in the face at the merge can help the pilot establish separation or lead if desired, depending on how he maneuvers and what kind of fight he's going for.  

Just my thoughts.  I guess we can see how I feel a year from now about this tactic.
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Offline SuperDud

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HO's and Hoards..
« Reply #49 on: May 01, 2007, 07:48:50 PM »
True toonces but the problem between this game and real life is a real death. In real life I bet bullets flying at you would scare the bejeezes outta ya. I can see firing a short burst like you said, to kind of rattle someone. But in this game IMO it's pretty useless. Whenever I see someone shooting me from the front I don't get nervous. I think that this is going to be an easy kill and if anything make me more aggressive.
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Offline crockett

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HO's and Hoards..
« Reply #50 on: May 01, 2007, 07:49:32 PM »
Quote
Originally posted by toonces3
wow, so many hot sticks here, it's hard to believe there's a problem.

See, if you're a hot stick, and not a HO dweeb, then it should be easy enough to avoid the HO.

And if you're a hot stick and not a noob dweeb, then you should be able to figure out how to find kills in the hoard.

Seems to me the problem is looking for duels in the MA.

Maybe you should read some Shaw and other books on air combat.

First, the HO is a great opening move on the merge.  Shaw encourages it.  It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.  Want to avoid the HO?  Get out of the way, make the other guy fight your fight.

Second, dogfights attract attention, in game and in real life.  Most books on air combat will tell you that you don't want to get into extended dogfights because it leaves you vulnerable to others getting into the fight.  Get in, get the kill in a couple passes and get out.

So, I guess my point is that you're complaining because the game is too realistic for you.
Bummer.

I'll be looking for you Crockett, and I promise I won't run.


HO's wern't the main focus of this topic, I mainly just used it in the title to get the page views.. HO as I posted normally don't give me much trouble, I know how to avoid them.
"strafing"

Offline crockett

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HO's and Hoards..
« Reply #51 on: May 01, 2007, 08:02:47 PM »
Quote
Originally posted by Toad
Tired of the hordes?

The solution is quite simple.

Way back in the caveman days of AH, when everybody flew Pterodactyls, having 50 on in the single arena was not all that unusual.

Amazingly enough...and this is almost unbelievable.... we still had a lot of fun and really great fights. Why there were even uninterrupted 1v1's and people asking before jumping in.

Guess what?

That opportunity still exists in a hidden part of AH.

Next time you log in, try the MW or EW arenas. You're current LW fave plane usually has a slightly earlier varient in one of these places.

Yes, there are a large number of fraidy-cat milkrunning dairymen in there just trying to build perk points and score to get their name in lights...ignore them.

Because there are also enough people in there to fight. They'll come at you fangs out, till death do you part.

Why complain? Try something new. You may like it.

Cya there.


I have jumped in the EW and MW arenas a few times and can hardly ever find a fight when I'm online. I also don't fly late war planes and the plane I fly is ENY of 40. I fly the A6m2b the plane that started the war with the US. LoL it doesn't even have WEP. :D


edit..

also a funny thing happened to me a little while ago.. While merging with another plane head to head we both dropped and turned to avoid a potential HO. Trying to lead turn each other and almost collied.

lol maybe there is a little hope.. too bad he was soon lost in the hoard and I couldn't finish the fight. :lol
« Last Edit: May 01, 2007, 08:12:08 PM by crockett »
"strafing"

Offline Toad

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« Reply #52 on: May 01, 2007, 08:59:10 PM »
Well, u missed a very fun nite tonight in the MW. Just got done and had a bunch of good aircombat.

You just have to stick with it; it's worth it, especially compared to LW.
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Offline Masherbrum

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« Reply #53 on: May 01, 2007, 09:11:45 PM »
Quote
Originally posted by toonces3
wow, so many hot sticks here, it's hard to believe there's a problem.

See, if you're a hot stick, and not a HO dweeb, then it should be easy enough to avoid the HO.

Maybe you should read some Shaw and other books on air combat.

First, the HO is a great opening move on the merge.  Shaw encourages it.  It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.  Want to avoid the HO?  Get out of the way, make the other guy fight your fight.

So, I guess my point is that you're complaining because the game is too realistic for you.

I'll be looking for you Crockett, and I promise I won't run.


I have a couple things.

1.)  The ONLY TIME I HO is when I'm getting ganged.   Although, I do enjoy HOing 110's in a Hurricane Mk. 1 and winning.  

2.)  The HO is NOT a "good opening move".
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Offline frosty

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« Reply #54 on: May 01, 2007, 10:51:27 PM »
I like to go H2H with guys, but I'll never pull the trigger unless I see his tracers (or if they're off, hear a ping) first.  If they don't fire, we just buzz each other Blue Angels style and start the knife fight.  My reason for taking this risk?  I come out on the winning end way more often than not.  Most guys who HO for a living are horrible, horrible shots.  I just sidestep their tracers, squeeze off 9 or 10 carefully aimed rounds, and pull up to go after them...if they're still alive.

Funny thing is, they fire 95% of the time. I get the feeling a lot of supposed anti-HO people do it all the time.

Offline frosty

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« Reply #55 on: May 01, 2007, 10:54:19 PM »
Quote


1.)  The ONLY TIME I HO is when I'm getting ganged.  


Agreed.  All bets are off in that scenario and if someone is stupid enough to go HO with cornered prey that's got nothing to lose, racing to beat their 5 other countrymen to the kill, they deserve what's coming.  :t

Offline sgt203

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« Reply #56 on: May 01, 2007, 11:33:20 PM »
I still being on AH for less than a year must have a general misunderstanding of the HO shot..

My opinion is that for it to be a ho two planes must be of equal altitude or on the same verticle flight path directly facing each other.. To me that is the ho.

I have many times fired rounds into a cockpit as a plane passes by me (underneath) or have fired as I am able to turn slightly to one side or the other at the last second and get off a quick burst..

Sometimes I have gotten a nice shot on 200..

Other times I get the HO remark..

I am learning (slowly) how to be a better pilot and have tried to avoid hoing ( or what I beleive it to be) as anything other than last resort... Meaning I know Im getting killed in this situation may as well take the shot.. (or to try an uncap vulched bases)..

I am not a believer in any shot in front of the 3-9 line is a ho but am I wrong in my other beliefs...

It is my opinion that as a plane passes me to one side or the other or underneath and I quickly dip or turn in that direction that this is a snap shot or high deflection shot..

Im probably completely wrong but would be interested in some input form others..

<<<>>>

Offline DREDIOCK

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HO's and Hoards..
« Reply #57 on: May 01, 2007, 11:56:27 PM »
Quote
Originally posted by weazely
if u really have to just ask some vets to go into the DA and have some good fights




-Jokester


Problem is I hear the DA has been turned into a mini version of the MA.

Duel one person and 3 others jump into cherry pick
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Offline Vudak

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« Reply #58 on: May 02, 2007, 12:02:12 AM »
Quote
Originally posted by DREDIOCK
Problem is I hear the DA has been turned into a mini version of the MA.

Duel one person and 3 others jump into cherry pick



I haven't been in there much lately, but generally that's a seasonal problem :rolleyes:

The place really could use some CMs of its own...  I don't really know what HTC stance is on that because I've never noticed a reply by them when the request is brought up.
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Offline Atoon

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« Reply #59 on: May 02, 2007, 01:58:33 AM »
Quote
Originally posted by Vudak
I haven't been in there much lately, but generally that's a seasonal problem :rolleyes:

The place really could use some CMs of its own...  I don't really know what HTC stance is on that because I've never noticed a reply by them when the request is brought up.



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