Originally posted by Guppy35
Again, for the umpteenth time. Comparing a HO shot in real combat to a HO shot in AH doesn't work as in real combat the risk was real and in AH the risk is not there....Your life is on the line and you have no alternative, then HO away, but since no one dies and planes are free in AH, HOing is a cheep way to avoid a fight.
If their life was on the line and they needed to HO to maximize the chance of ending the fight quickly, how is this considered not applicable to the game?
Not everyone plays the game the same. I like to play objectively, that is taking territory. If I'm covering, say a goon, and I'm going H2H, I'll HO if I think I can down the other guy first rather then letting him past and putting the goon (or whoever) in danger.
Your definition of risk can have many meanings for different people.
Besides, what if someone wanted to roleplay or take the sorties seriously.
Originally posted by Guppy35
The second we actually start dying in here, then you can justify a HO. Until then, it won't work.
That being said, if you want to HO, go ahead. I'm not going to because I'm not that desperate for a kill. I'd rather try and shoot em in the back after working at it a bit.
Sure I can justify a HO:
- you're gang banged
- protecting mission/objective assets (goons/bombers/etc)
- distraction method (from say 1.5k out)
It's not about rank for me, or getting a score off of a kill.
It's making sure the other guy isn't in the air anymore. I'll do whatever it takes to get that done.