Author Topic: Ramming Bombers  (Read 2212 times)

Offline hammer

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« Reply #60 on: June 24, 2007, 01:43:06 PM »
Quote
Originally posted by Mr No Name
...If a collision occurs that implies one object striking another object.  if 2 aircraft strike each other, both should be damaged as this would be the case.  You cant have a 1 airplane collision, unless, of course that would be with a tree, building, etc.  There are numerous accounts of GVs getting a "You have collided" message with aircraft!
...
Facts:
1. 2 aircraft collide, both take damage.
2. It is difficult (but not impossible, I admit) for a lead plane to cause a collision.
3. There are people using this system (See Larrys post above) to 'game the game' using the current collision model to force the collision.

There are three parts to this. The first is that there are 2 versions or reality for the planes involved. Essentially the 4 plane analogy that has been used. I think everyone can grasp and agree to that. The next part is admitting that, because there are two realities, a collision can occur in one reality (Player 1's front-end) and not in the other reality (Player 2's front end). Again, I think everyone can grasp and agree to that. The final part is understanding that how these two realities are reconciled is a decision made by HTC.

I see 3 basic options for reconciling a collision:
[list=1]
  • Neither plane takes damage unless the collision occurs on both front ends.
  • Both planes take damage if a collision occurs on either front end.
  • Damage occurs only to the plane on whose front end (version of reality) a collision occurs.
  • [/list=1]
    Let's examine how each of these would affect game play.

Neither plane takes damage unless the collision occurs on both front ends. I haven't seen this option bandied about as "the way it should be" and I'm glad. It wouldn't take long for people to realize they can fly into someone (on their front-end) and probably survive. Diving directly through people with guns blazing would replace head-ons as the tactic of choice.

Both planes take damage if a collision occurs on either front end. The champion of the "how it should be" crowd. This crowd is always upset because they suffer damage and watch the other guy fly away with no damage. The kicker, though, is that if it were this way, they will complain even louder because they take damage when they clearly avoided a collision on their front end.

Try to imagine what it would be like to pull off a brilliant maneuver, coming up underneath a target, blowing its tail off, and climbing past 50 or 100 ft behind the dead-but-doesn't-know-it-yet bird. Then your left wing falls off as you see the message "PlayerX has collided with you".

In the milliseconds difference in realities, a collision occurred on PlayerX's front end but not on yours. You avoided the collision, you got a clean kill and avoided even the debris, but you are spinning to the ground because that is not the case on PlayerX's front-end. I can't imagine that you would accept this as a satisfactory outcome.

Damage occurs only to the plane on whose front end (version of reality) a collision occurs. This is the way HTC has chosen to model collisions. Note that if a collision occurs on both front-ends, both planes take damage. Here, you get credit for your brilliant flying and your skill in avoiding the collision. The player who did not avoid the collision, even if he didn't see it coming, is the one penalized. There is really no other option.

Can this be gamed? Maybe. You would have to have information on both connections to be sure it would work. The risk of having someone game this way is less troublesome than doing everything right, avoiding the collision on your own front end, and then tumbling to the ground because a collision occurred on somebody else's computer.

Regards,

Hammer
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Offline Lusche

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Ramming Bombers
« Reply #61 on: June 24, 2007, 02:53:13 PM »
Quote
Originally posted by Mr No Name
If one person registers a collision, that implies striking another aircraft or GV.  Both objects should be damaged.  That eliminates the crapshoot as to who draws the damage and will prevent anyone from 'gaming the game'.
 


You would die to a collision that never happened on your system. "Gaming the game" would be easier than ever before, because you can't even dogde a deliberate ram

From another ol thread:

Quote
Originally posted by Bronk
Slappy, it's my personal windmill.:D

Tangle's external from his front end the moment of impact.





Same basic angle external, tangle's view from my front end moment of impact.




How would you feel taking damage looking at your film and seeing tangles front end view, hmmmmmm?


I know I'd be pretty POed.

Bronk

Edit: This also works nicely for the "none should take damage" people.


Imagine you are the leading Spitfire and the upper picture would be how it shows on your Front End.
Now apply the "both should get damage"...

You really want to die when a enemy is just passing by your plane?

And the example Bronk did show us is not even en extreme one. If players from completely different parts of the world are involved, the positional differences between both Front Ends could be even a hundred yards or more.
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Offline Mr No Name

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« Reply #62 on: June 24, 2007, 03:21:26 PM »
If there is a collision it involves 2 objects every time.
Vote R.E. Lee '24

Offline Lusche

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« Reply #63 on: June 24, 2007, 03:25:48 PM »
Quote
Originally posted by Mr No Name
If there is a collision it involves 2 objects every time.


I am really speechless now... :huh
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Offline Kev367th

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« Reply #64 on: June 24, 2007, 03:56:51 PM »
Quote
Originally posted by Lusche
I am really speechless now... :huh


Technically he's right.

You have to collide with something, therefore there must be two objects.
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Offline loser

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« Reply #65 on: June 24, 2007, 03:58:30 PM »
Lusche goes to all that trouble, even gives you pictures, and you plug your ears and cover your eyes and go "LALALALALALALALA"

Terrible.

Lusche thanks for the effort, im sure you cleared things up for SOMEONE by posting that stuff.


Offline Lusche

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« Reply #66 on: June 24, 2007, 03:59:20 PM »
Quote
Originally posted by Kev367th
Technically he's right.

You have to collide with something, therefore there must be two objects.


Yes, but he seems to ignore that fact that actually there are two objects on each FE = four.
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Offline Lusche

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« Reply #67 on: June 24, 2007, 04:00:46 PM »
Quote
Originally posted by loser
Lusche goes to all that trouble, even gives you pictures, and you plug your ears and cover your eyes and go "LALALALALALALALA"

Terrible.

Lusche thanks for the effort, im sure you cleared things up for SOMEONE by posting that stuff.



Cudos to Brook who provided us with the very telling pictures from a DA session he did with Tangle3. I just did copy&paste.
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Offline Bronk

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« Reply #68 on: June 24, 2007, 04:16:45 PM »
Quote
Originally posted by Mr No Name
If there is a collision it involves 2 objects every time.


As soon as you develop warp speed internet we'll try it your way.
Until then if you collied YOU failed to maintain sufficient separation. Not the other guy.


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Offline Bronk

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« Reply #69 on: June 24, 2007, 04:18:33 PM »
Quote
Originally posted by Kev367th
Technically he's right.

You have to collide with something, therefore there must be two objects.


You really want to take damage from an ac that passes 100-300 out?


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Offline Bronk

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« Reply #70 on: June 24, 2007, 04:20:53 PM »
Quote
Originally posted by Lusche
Cudos to Brook who provided us with the very telling pictures from a DA session he did with Tangle3. I just did copy&paste.

Thanx lusche for saving me a cut & paste.:aok


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Offline hammer

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« Reply #71 on: June 24, 2007, 04:23:33 PM »
Bronk,

Mind if I take those screenshots and put them into my write-up?

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Hammer
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Offline Bronk

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« Reply #72 on: June 24, 2007, 04:24:35 PM »
Feel free. If it helps I think I still have the films if you want also.

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Offline Stang

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« Reply #73 on: June 24, 2007, 06:39:16 PM »
Wow.  I mean I understand where he's coming from, but this is really not hard to grasp.  

:confused:

Offline WMLute

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« Reply #74 on: June 24, 2007, 08:26:52 PM »
Quote
Originally posted by Mr No Name
If there is a collision it involves 2 objects every time.


In a 1 on 1 fight there are FOUR planes (objects), not two.  



Quote
Originally posted by Stang
Wow.  I mean I understand where he's coming from, but this is really not hard to grasp.


It's a troll Stang.  They already know how the collision model works, they are just stringing this thread along out of some screwed up need for attention/confrontation.

(how sad for them)
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