Author Topic: Dual Ladder  (Read 1815 times)

Offline WMLute

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« on: July 29, 2007, 04:05:43 PM »
There is a really good chance that we will be creating a CM sponsored Dual Ladder in the Special Events Arena.

For starters it will be a 1 on 1, pre-registered event we run once a month.  Maybe at the end of the year we will have a Championship Match.  (w/ trophy maybe)  If this catches on we can expand it to 2 vs. 2 or even 4 vs. 4.

I would like everybodys input on how they envision the dual ladder would be.

Rules.
Setup.
etc, etc...

I have been kicking around with some of the potential "rules"

-Best of 3 fights.  (tho' best of 5 would prob. be ok too)
-Pre-set merge alt capped.  (i.e. 6k merge means you can't climb to 8k and zoom down to 6k.  It would mean you can't go over 6k before the merge)
-No firing on the 1st pass (merge)
-You can extend for 30 seconds but after that would have to reverse and merge.
Auger = loose (unless you crash before the initial merge)


Feel free to add anything you think should be added.

I would also like map ideas.  Something basic that the CM Map Team can make super easy.

I ALSO have considered using a bracketing system as opposed to the ladder.  Pre-set matchups.  Win the round, move on to the next untill we get a final 2 for the monthly championship.

If this is something you would be interested, please post here.
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Offline Husky01

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« Reply #1 on: July 29, 2007, 04:08:08 PM »
-Winner picks ride.
-Crash at same time redo
-Collision Redo
-Any plane can be picked
-Egos dropped at the door

Map Idea.

- total of 6 bases.

Set up sorta like KOTH map.

2 bases would be low alt bases say 2k like 23 24 in DA.

2 bases would high alt like 3 and 4 in the DA

2 bases would be over the water at a mid alt level say 6k take off.

Mabey have 1 set of the bases in a canyon or very hilly area.

Mabey 1 set of basis in a Pit (KOTH map)

Have the other set in just plane flat land
« Last Edit: July 29, 2007, 04:14:29 PM by Husky01 »
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Offline REP0MAN

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« Reply #2 on: July 29, 2007, 04:15:56 PM »
This event is essentially about overall pilot performance. Collisions should be a part of that performance ability. Accidents happen. You are the pilot in control, avoid the accident.

/.02

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Offline Lusche

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« Reply #3 on: July 29, 2007, 04:26:56 PM »
What Rep0man said.

If collision = redo  you might as well turn them off entirely. Some folks may actually try to collide if they feel they are at a disadvantage during a fight, so they can get a new chance.
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Offline Husky01

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« Reply #4 on: July 29, 2007, 04:28:16 PM »
Ok ya I agree. I see your point.
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Offline Platano

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« Reply #5 on: July 29, 2007, 04:51:39 PM »
I think a Brackett system would be better than a ladder....IMO

Best of Five Moves on....

Leave Collisions on...

Loser chooses next plane...


Where do we register? :D
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Offline Husky01

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« Reply #6 on: July 29, 2007, 04:53:06 PM »
Ya I'm more drawn to the bracket.

Here is a VERY VERY roughly done very basic map idea.
KISS Keep it stupid simple.

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Offline Fianna

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« Reply #7 on: July 29, 2007, 04:54:55 PM »
So is the loser of a collision the guy who hits the ground first?

Offline Lusche

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« Reply #8 on: July 29, 2007, 05:25:26 PM »
The one who dies first is the one to lose. Just like in any combat. The reason for the death is pretty irrelvant, except when being a result of a rules violation (for example firing at first merge)
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Offline Speed55

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« Reply #9 on: July 29, 2007, 05:25:35 PM »
There needs to be a rule or a no rule for the 2nd merge.

This way, if after the first merge, both guys swing nose in on eachother and one guy fires, and the other guy doesn't, there won't be any hissy fits about a HO.    

Other than that, i'm looking foward to signing up.
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Offline Husky01

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« Reply #10 on: July 29, 2007, 05:27:25 PM »
In Ladders Ive been in its not against the rule ever to ho after the 1st merge. Its highly frowned upon but not against the rules. Imagen how many fights there would be about that was a ho! no it wasnt! etc etc on the BBS.
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Offline Lusche

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« Reply #11 on: July 29, 2007, 05:31:35 PM »
Quote
Originally posted by Speed55
There needs to be a rule or a no rule for the 2nd merge.

This way, if after the first merge, both guys swing nose in on eachother and one guy fires, and the other guy doesn't, there won't be any hissy fits about a HO.    

Other than that, i'm looking foward to signing up.


If you get Ho'ed on second merge, you clearly did something wrong.
Also we would see a lot of debates like "that wasn't a HO!"
« Last Edit: July 29, 2007, 05:35:44 PM by Lusche »
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Offline Platano

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« Reply #12 on: July 29, 2007, 05:33:32 PM »
Wat is Lusche doing in this thread? He duels?  :D :p
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Offline Platano

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« Reply #13 on: July 29, 2007, 05:34:29 PM »
Quote
Originally posted by Lusche
If you get Ho'ed on second merge, you clearly get something wrong.


Not nessesarily Lusche.
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Offline Lusche

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« Reply #14 on: July 29, 2007, 05:37:01 PM »
Quote
Originally posted by Platano
Not nessesarily Lusche.


It's my own responsibility to stay out of my enemy's guns arc.
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