Originally posted by Sweet2th
This is whats wrong with this game today IMHO.
I'd have to agree with that 100%. In fact, I think my renew is going to be set to manual and I'll let it go for a few months.
Moreover..
Ho'ing is ridiculous. Even if you are NEAR the other guy , AFTER he passes you get the collision warning.
BTW - two planes collide of almost equal mass, both go boom...I think we all understand this. Why this wasn't coded as such has me frazzled.
Alas - this game is run on the absolute bare minimum it seems. Time to return is so long it's just insane. The other day a p51 blew past my bomber, shot at me - 5 seconds later I hear CHACHING CRASH...and my bomber goes down while he's already 1k away. No other planes in site.
I think this is how they actually keep subscribers though. If evenone died in a HO there would be noone left to battle. With the HUGE buffer they have around the aircraft and what they detect as a collision due to the server lag, I doubt anyone would be happy to die every time. A TRUE head one is what should kill another.
I don't know how ww2online does it, but they sure have it right. VERY fast updates in that game and when you hit something, the other guy knows VERY quickly. Seemingly 100 faster than in this game.
Just unacceptable. Maps that haven't been updated in ages, same old same old with no updates - yet at a premium subscription service.
Sorry , just my 2 cents.