Author Topic: better damage modelling  (Read 1035 times)

Offline C(Sea)Bass

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better damage modelling
« Reply #15 on: September 03, 2007, 03:51:00 PM »
maybe add a copilot to the planes that had it so when your pilot is dead, dieing or taking a dump the plane cam still be controlled. possibly make the plane less manuverable when the copilot is in control as he is not as strong with the controls from flying like the pilot is.

Offline PanzerIV

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better damage modelling
« Reply #16 on: September 03, 2007, 04:15:42 PM »
Quote
Originally posted by C(Sea)Bass
maybe add a copilot to the planes that had it so when your pilot is dead, dieing or taking a dump the plane cam still be controlled. possibly make the plane less manuverable when the copilot is in control as he is not as strong with the controls from flying like the pilot is.

How instead of him being weaker, he is leaning over the pilot and sudden jerks and oscillations will come randomly.

Offline C(Sea)Bass

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better damage modelling
« Reply #17 on: September 03, 2007, 04:44:19 PM »
last time CBass checked the copilot has controls in his seat. So unless he was from vermont there would be no reason for him to be leaning over the pilot.

Offline evenhaim

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better damage modelling
« Reply #18 on: September 03, 2007, 08:23:19 PM »
Damage model looks fine to me.
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Offline WildeSau

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better damage modelling
« Reply #19 on: September 04, 2007, 06:51:46 PM »
would like to see damage modeling to cv's changed. ( until the cv is sunk you can up fighter's, bomber's and gv's.) I would like to see more like the base's. ( after so much damage you can't up fighter's,bomber's ,or gv's) until repaired or sunk. anyway's that just a thought.

Offline AirFlyer

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better damage modelling
« Reply #20 on: September 04, 2007, 08:19:15 PM »
Quote
Originally posted by OOZ662
What you need to realize is that we don't have engine fires in Aces High. We only have lit fuel tanks.


Yep, we have Engine Oil Damage, and just breaking the Engine itself. Although it might look like the engine is on fire, it's actually the left or right fuel tank spewing fire and fuel from it, which is right beside the engines... or in the case of a fighter, the fuselage tank.

I saw a good picture somewhere that showed how the fuel tanks were positioned in a 2 engined bomber, would make a nice example if I could find it. :(
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Offline FBplmmr

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Re: Re: better damage modelling
« Reply #21 on: September 04, 2007, 08:47:34 PM »
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Originally posted by thndregg
Frame rate.




He's on fire! I don't care what his frame rate is!  

he should be dieing/crashing/bailing  not flying merrily along shooting at people and executing ACMs:furious

a frame rate issue may go along way t'word simulating panic:aok

Offline oboe

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Re: better damage modelling
« Reply #22 on: October 05, 2007, 07:01:37 AM »
Quote
Originally posted by titanic3
perhaps better damage modeling like the B-25 would be nice for other aircrafts. like instruments damage, a broken altimeter, fuel guage etc etc.

also, when a fuel tank ctaches fire, i wish that the cockpit would be full of smoke and little flames. it's really annoying to shoot a plane, see it catch fire and keep on fighting with no "real" damage until he blow up.


I'd like to see cockpit fires as well.