You mean you hide the hill below ground Easyscor? Interesting idea, anti tank bunker anyone?
Isn't it difficult to judge range from the SB at sea level though? Also is this trick allowed for an MA terrain?
There are twelve 257kb bmp files making 3084kb plus the 1mb map bmp in my terrain's texrc folder so HTC must use some form of compression to let me get the res file down to 1284Kb.
I did some back to back tests a year or two back, putting different sets of terrain files in the texsrc folder and comparing the size of the resultant res files. I threw away the results ages ago but I remember that reducing the resolution of the terrain tiles to 256 by 256, then doubling them back up to 512 by 512 made a big difference to the res file size. The way compression works the file is going to smaller the less changes of colour you have, so making the tiles out of 2 by 2 pixel sized dots means half the number of colour changes. Another dodge I used was to make the unused part of the two ovly files all one colour.
The colour reductions made a lot less difference. I made a few modified bright batch files to reduce colours to various levels. There was a neglible reduction in res file size from 256 when dropping to 128 or 64 colours. Once you started going below 32 it got a fair bit smaller though. IIRC I settled on 24 colours as the quality got really crappy below that point.
An elevation style map would let me reduce the file size a bit more I suppose since there would be less colour changes. I quite like the map the way it is though.