Author Topic: defeat the hoarde...easy  (Read 2767 times)

Offline Helm

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defeat the hoarde...easy
« on: October 07, 2007, 09:01:53 AM »
The Hoarde mentality can be eliminated with one stroke of the pen/keyboard.  Go back to the old base capture criteria.  All you have to do is kill the Ack at the town…and drop troops.  

This would allow small teams of players to sneak in behind the enemy hoarde and steal their bases back.
 
This forces the enemy hoarde to have to devote resources to defend the bases they have, thereby making the hoarde smaller and smaller as they have more to defend.  

This would also allow an undermanned team to regain some bases,  have some pride and have some fun.  Under this system you would create many small unit actions all over the map.

The Fact is under the current system:  It almost takes a hoarde to capture a base, because there is so much to deal with…killing the town…killing all those acks….plus having to capp the base…and deal with all the acks and planes upping there…that takes a lot of resources, and  it creates the hoarde.

Before all the bulletin board bully’s rip my idea….think  over what I have said for a second…..

If you are a long time veteran of Ace’s think back to that era ..remember when NOE raids were common place? …..remember how the action was all over the maps? ….remember actually having to hunt for the enemy?

Remember being the only guy to see a base “steal” in progress…upping a fighter and stopping it all alone??…or with your wingman??? ….

My suggestion is good for everybody…..fighter pilots…bomber guys/gals…base capture guys/gals …Gv’er’ s  …..all groups would have more fun

Another added bonus to this idea is, it would allow the maps to be more fluid….I don’t know about you…but I sure tired of flying to the same bases all night….flying over the same terrain day after day gets pretty dull ….a more fluid situation would allow us to do more  “sightseeing”  and enjoy some of the maps more

This would be an easy fix for HTC ....all they would have to do is change a few settings ......HTC ...could we please just try this idea? ....I think it would help ALL players..have more fun!
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Offline Virage

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defeat the hoarde...easy
« Reply #1 on: October 07, 2007, 09:46:57 AM »
Having to destroy the town does create it's own horde.  

I also think it is strange that the game models the "Destroy the Town To Save It"
logic.  Is this something we want to normalize to kids?

Some of the best fights are for GV bases and they have no town.  Why not Airfields too.  The towns can be kept, they would be fun to fit in/for.

I say Yeah!  Back to AH1 capture!
JG11

Vater

Offline NoBaddy

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« Reply #2 on: October 07, 2007, 10:10:07 AM »
Great idea!!!

We could spend all our time waiting on the server to load the next map, because they would be reset about every 1/2 hour!!! :D
NoBaddy (NB)

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Offline crockett

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defeat the hoarde...easy
« Reply #3 on: October 07, 2007, 10:17:39 AM »
The horde guys don't care where they fight, they only care if there is more of them than the enemy. That allows them to get their 5 kills and land them because there is no real risk involved. If a base is captured or not, really means nothing to them, it's all about landing kills and getting big props from their bros.
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Offline Stoney74

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Re: defeat the hoarde...easy
« Reply #4 on: October 07, 2007, 10:23:21 AM »
Quote
Originally posted by Helm
The Fact is under the current system:  It almost takes a hoarde to capture a base, because there is so much to deal with…killing the town…killing all those acks….plus having to capp the base…and deal with all the acks and planes upping there…that takes a lot of resources, and  it creates the hoarde.


Use of bad tactics is the biggest reason why hordes are used to capture bases.  Those mob missions are such a bad example of economy of force.

Offline Meatwad

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defeat the hoarde...easy
« Reply #5 on: October 07, 2007, 10:33:29 AM »
I also greatly enjoyed the AH1 style of capturing bases over the AH2 style
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storch

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Re: defeat the hoarde...easy
« Reply #6 on: October 07, 2007, 10:51:43 AM »
Quote
Originally posted by Helm
The Hoarde mentality can be eliminated with one stroke of the pen/keyboard.  Go back to the old base capture criteria.  All you have to do is kill the Ack at the town…and drop troops.  

This would allow small teams of players to sneak in behind the enemy hoarde and steal their bases back.
 
This forces the enemy hoarde to have to devote resources to defend the bases they have, thereby making the hoarde smaller and smaller as they have more to defend.  

This would also allow an undermanned team to regain some bases,  have some pride and have some fun.  Under this system you would create many small unit actions all over the map.

The Fact is under the current system:  It almost takes a hoarde to capture a base, because there is so much to deal with…killing the town…killing all those acks….plus having to capp the base…and deal with all the acks and planes upping there…that takes a lot of resources, and  it creates the hoarde.

Before all the bulletin board bully’s rip my idea….think  over what I have said for a second…..

If you are a long time veteran of Ace’s think back to that era ..remember when NOE raids were common place? …..remember how the action was all over the maps? ….remember actually having to hunt for the enemy?

Remember being the only guy to see a base “steal” in progress…upping a fighter and stopping it all alone??…or with your wingman??? ….

My suggestion is good for everybody…..fighter pilots…bomber guys/gals…base capture guys/gals …Gv’er’ s  …..all groups would have more fun

Another added bonus to this idea is, it would allow the maps to be more fluid….I don’t know about you…but I sure tired of flying to the same bases all night….flying over the same terrain day after day gets pretty dull ….a more fluid situation would allow us to do more  “sightseeing”  and enjoy some of the maps more

This would be an easy fix for HTC ....all they would have to do is change a few settings ......HTC ...could we please just try this idea? ....I think it would help ALL players..have more fun!
there may be some merit to this idea

Offline BaldEagl

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defeat the hoarde...easy
« Reply #7 on: October 07, 2007, 10:54:14 AM »
2-3 GV's can take a base in ~10 minutes and you want to make it easier?  EW and MW will be re-set every 30 minutes!
I edit a lot of my posts.  Get used to it.

storch

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defeat the hoarde...easy
« Reply #8 on: October 07, 2007, 10:58:54 AM »
give no points or score consideration to the capturer.  capturing bases makes the pointy players swoon with excitement.  take it away only pay for damages to hard targets and other players.  no points for porking

Offline SteveBailey

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defeat the hoarde...easy
« Reply #9 on: October 07, 2007, 10:59:46 AM »
I like hordes.  Targets fill the sky.

Offline bj229r

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defeat the hoarde...easy
« Reply #10 on: October 07, 2007, 11:00:28 AM »
Quote
Originally posted by storch
give no points or score consideration to the capturer.  capturing bases makes the pointy players swoon with excitement.  take it away only pay for damages to hard targets and other players.  no points for porking

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Offline SlapShot

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defeat the hoarde...easy
« Reply #11 on: October 07, 2007, 11:06:10 AM »
I am closing in on playing this game for 6 years, and I never remember just taking out the ack and then drop troops for a capture. Granted, the towns back then were very small, but all the buildings had to be down for the capture.

Hoarding changed requirements which begat larger hordes.

I honestly think that if we got rid of "pubic" individual rankings ... things would definately change for the better.

Don't get rid of stats ... just do away with individual ranking.
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Offline SteveBailey

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defeat the hoarde...easy
« Reply #12 on: October 07, 2007, 11:11:28 AM »
Quote
Originally posted by SlapShot
II honestly think that if we got rid of "pubic" individual rankings ... things would definately change for the better.

 


I don't need you ranking my pubes... thanks...... ick.          :aok

Offline Tilt

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« Reply #13 on: October 07, 2007, 11:12:40 AM »
For a time there were no towns the maproom was on the air field when Towns were added initially we did not have to kill all the town buildings just about 80% of them........whilst this is not adjustable in arena settings it may be just a number in an already existing line of COAD.................

If so the number of buildings that have to be destroyed could be less than 100%.

Seems to me that what is proposed could be achieved by lowering the % town buildings destroyed to about 50 -60% however to make it so that some teamwork is required i would increase the troops required to about 15 (which is just an easy Arena setting to the maproom hardness).

However for me the only way to limit the Horde  is with a zone limit forcing a situation that caps the number of pilits than can be spawned from a field at any time....... maths are a bit complex but very do able.
« Last Edit: October 07, 2007, 11:15:05 AM by Tilt »
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Offline GunnerCAF

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defeat the hoarde...easy
« Reply #14 on: October 07, 2007, 12:14:28 PM »
I think when AH was in beta before towns and the map room was on the field.

I also think the reason for the town is make field capture a group event.  Groups = Hords.  The advantage is to the defender.  A small number of defenders can hold a field for a long time.

I think the hord is a feature.  Why else would you want to put hundereds of players in one area if you don't want them to fight together? :)

I do like Helm's idea to steal bases back.  I remember when you could do this.  Just slowing down the regeneration of the town buildings after a capture to allow a window of time for recapture.

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