The Hoarde mentality can be eliminated with one stroke of the pen/keyboard. Go back to the old base capture criteria. All you have to do is kill the Ack at the town…and drop troops.
This would allow small teams of players to sneak in behind the enemy hoarde and steal their bases back.
This forces the enemy hoarde to have to devote resources to defend the bases they have, thereby making the hoarde smaller and smaller as they have more to defend.
This would also allow an undermanned team to regain some bases, have some pride and have some fun. Under this system you would create many small unit actions all over the map.
The Fact is under the current system: It almost takes a hoarde to capture a base, because there is so much to deal with…killing the town…killing all those acks….plus having to capp the base…and deal with all the acks and planes upping there…that takes a lot of resources, and it creates the hoarde.
Before all the bulletin board bully’s rip my idea….think over what I have said for a second…..
If you are a long time veteran of Ace’s think back to that era ..remember when NOE raids were common place? …..remember how the action was all over the maps? ….remember actually having to hunt for the enemy?
Remember being the only guy to see a base “steal” in progress…upping a fighter and stopping it all alone??…or with your wingman??? ….
My suggestion is good for everybody…..fighter pilots…bomber guys/gals…base capture guys/gals …Gv’er’ s …..all groups would have more fun
Another added bonus to this idea is, it would allow the maps to be more fluid….I don’t know about you…but I sure tired of flying to the same bases all night….flying over the same terrain day after day gets pretty dull ….a more fluid situation would allow us to do more “sightseeing” and enjoy some of the maps more
This would be an easy fix for HTC ....all they would have to do is change a few settings ......HTC ...could we please just try this idea? ....I think it would help ALL players..have more fun!