Originally posted by Tac
Autoretract should not be in the game PERIOD. Let them jam, let them rip out if you want. Jamme flaps do not spin you out. Ripped out flaps will make you lose whatever turn benefit you HAD.. they rip you lose it but you dont spin out of control. The retraction feater has to go.
The way the real world P-38 flaps would fail is that that rollers could be popped out of the respective tracks and jam. As often as not, only one would jam. That creates a serious issue with asymmetrical lift when you do try retract them.
Here's my thoughts on the issue. I can't recall the last time I encountered a spin as a result of the flaps retracting. Nary even a wobble, for that matter, and I push the 38 as hard as anyone else. The Ki-84 is far more prone to a dipping a wing if the flaps retract, and I can catch that without undue drama.
I have a unique sound for flap movement that I can hear over the background noise. That adds a certain tactile input, meaning I can hear the flaps coming up before they actually have a major effect on handling. That allows me a second to adjust my input and avoid any adverse consequence beyond the reduced lift. As it is, I'm very smooth on the controls and don't have stall problems in any aircraft, and I'm a proponent of the "if it ain't shakin', it ain't turnin" style.
I've dueled with many P-38 sticks and one common problem is being too abrupt on the controls, which often induces a snap-stall-spin auger. I see it all the time. Which, by the way, is why I preach: "slow is smooth and smooth is fast." If you fight the aircraft, the aircraft usually wins. if you're wrestling with the airplane and induce a spin, ease off some. Besides, rough flying gobbles up energy. The current P-38 isn't what it used to be. Excessive use of flaps is always counter-productive.
My regards,
Widewing