I must respectably disagree with the statement that WB's Otto was "better" than the system in AH.
In AH, if you die to a bombers guns, then you were shot down by a person. It's extremely difficult for a computer system to replicate the actions of a thinking human, and as a result, WB's Otto was constantly being tinkered with, because it's just about impossible to get it "right". (Especially given the array of armament on the various bombers and fighters - what works perfectly for a particular match up is usually either too much or too little for another - sometimes WAY too much or too little. )
So one day, he was Robocop, the Terminator and Judge Dread all rolled up in one, wiping out whole armies with a blink of his beady eyes. Bombers would roam the terrain free to wreak havoc, pretty much untouchable, unless you happened to chance upon them in another bomber. The wailing and gnashing of teeth would reach such a volume that the man in the moon would wake. Then someone would dial it down ever so slightly, and the average pilot would figure out how to not be hit by it, and then the only bomber that survived his run would be the guy at 37,999 feet. The wailing and gnashing of teeth would reach such a volume that the man in the moon would wake. Then someone would dial it up ever so slightly, and the whole thing would repeat.
I'll take the current system. When I die, I'm happy knowing that someone killed me, and not a computer program.
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Coming back on topic to the thread title, I'd like for kill credits to go to the ackweenies too if they did the damage, mostly so that when I'm manning a gun I can tell whether I or his own stupidity actually killed the guy.