Author Topic: If Ack Causes Death - Ack Should Score the Kill  (Read 2254 times)

Offline Yeager

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If Ack Causes Death - Ack Should Score the Kill
« Reply #45 on: January 07, 2008, 01:55:55 AM »
Ack is a tool to be used both for and against.  Again, its like the HO whiners.  I swear some of you guys are poster children for extra absorbent tampons...  you whine like bloody Mary.
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Offline Wilbus

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If Ack Causes Death - Ack Should Score the Kill
« Reply #46 on: January 07, 2008, 03:39:10 AM »
While a timer could be a solution to what you consider a problem and still think "someone" has been pwned by the acks a few too many times.

I never get killed by the acks, and I rarely ever lose a kill because someone runs to them, not because they don't run but because I kill them before. Sure it happens, but it's rare (and anoying but it should remain as it is).
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Offline coola4me

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If Ack Causes Death - Ack Should Score the Kill
« Reply #47 on: January 07, 2008, 08:10:47 AM »
Quote
Originally posted by NoBaddy
Pardon me, I had to go back and re-read your posts. My bad, had I done so earlier, I would have realized that this was just another score monkey whine and would would have ignored it. :)


Thats HILLARIOUS!!!:lol :lol

Yesterday i lifted from the CV in a Zeke as several pt boats were trying to kill the cv with torps, i was getting kill after kill from the cv ack. When all was done i had 7 kills showing that i landed. Now when i look at my score they dont show that i actually had killed those 7 people which leads me to believe that proxie kills do nothing for the other person when it comes to scoring.
« Last Edit: January 07, 2008, 08:13:39 AM by coola4me »
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Offline Ghastly

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If Ack Causes Death - Ack Should Score the Kill
« Reply #48 on: January 07, 2008, 11:24:50 AM »
I must respectably disagree with the statement that WB's Otto was "better" than the system in AH.

In AH, if you die to a bombers guns, then you were shot down by a person.  It's extremely difficult for a computer system to replicate the actions of a thinking human, and as a result, WB's Otto was constantly being tinkered with, because it's just about impossible to get it "right".  (Especially given the array of armament on the various bombers and fighters - what works perfectly for a particular match up is usually either too much or too little for another - sometimes WAY too much or too little. )

So one day, he was Robocop, the Terminator and Judge Dread all rolled up in one, wiping out whole armies with a blink of his beady eyes. Bombers would roam the terrain free to wreak havoc, pretty much untouchable, unless you happened to chance upon them in another bomber.  The wailing and gnashing of teeth would reach such a volume that the man in the moon would wake.  Then someone would dial it down ever so slightly, and the average pilot would figure out how to not be hit by it, and then the only bomber that survived his run would be the guy at 37,999 feet.  The wailing and gnashing of teeth would reach such a volume that the man in the moon would wake.  Then someone would dial it up ever so slightly, and the whole thing would repeat.

I'll take the current system.  When I die, I'm happy knowing that someone killed me, and not a computer program.  

__________________________

Coming back on topic to the thread title, I'd like for kill credits to go to the ackweenies too if they did the damage, mostly so that when I'm manning a gun I can tell whether I  or his own stupidity actually killed the guy.

« Last Edit: January 07, 2008, 11:35:01 AM by Ghastly »
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Offline SlapShot

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If Ack Causes Death - Ack Should Score the Kill
« Reply #49 on: January 07, 2008, 12:08:21 PM »
You have got to be kidding me ... I can't believe the gnashing of teeth over whether the "auto" ack should get the kill or the guy who is in proximity of the kill.

If I up a field and have not gotten up to fighting speed and alt, and you decide to make a run at me ... I will drag your arse through the field ack.

If you are STUPID (brave) enough to follow, and die to the ack, then Darwinism is working as intended.

As pointed out, yeah, I will get the kill, but it does not count towards any scoring ... if that worries anyone. The only consolation is you get to know who the tool was that decided to roll the dice ... and lost. Mind you ... I am that guilty of being that "tool" at times, but it was my choice to tempt fate and only my fault for dieing such a stupid death and I would never get upset if the guy that I was making the run at got the proxy ... I would be more upset with me for being so STUPID !!!

Also, when approaching a base NOE, it doesn't matter what your alt is, whether the radar at the base is up or down, once you break the 12 mile radar circle, the base is on ALERT.

Think of it as forward ground spotters seeing you and radioing in your location and direction to the base. Sooooo ... when you crest that hill ... they ("auto" and his pals) are ready to light you up.

Also, as mentioned in this thread, if anything needs to be fixed, it's the puffy ack that does continue to fire at your from behind mountains and also when "out of sight". Not that I die to it that often ... it's just bloody annoying.
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Offline xbrit

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If Ack Causes Death - Ack Should Score the Kill
« Reply #50 on: January 07, 2008, 12:21:25 PM »
A simple solution is "don't fly into ack" if you do and don't like it why do it ?
Why worry about who get's points/score for a kill your still dead, just up another plane and go back stay out of ack and kill him.

Offline SlapShot

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If Ack Causes Death - Ack Should Score the Kill
« Reply #51 on: January 07, 2008, 12:29:07 PM »
Quote
Originally posted by xbrit
A simple solution is "don't fly into ack" if you do and don't like it why do it ?
Why worry about who get's points/score for a kill your still dead, just up another plane and go back stay out of ack and kill him.


OH COME ON XBRIT !!! ... geeeeesh ... that makes way too much sense. That type of thinking is not allowed when playing this game.

GET WITH THE PROGRAM FOOL !!!

Your supposed to do something stupid ... piss and moan about it ... and blame it on someone or something other than yourself.
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Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« Reply #52 on: January 07, 2008, 12:40:49 PM »
Don't be a fool slapshot.   It isn't about doing something stupid...   That being said...death is punishment enough.    That doesn't negate the fact that kills should be earned!!!!!!!

The other day I was gonna' roll off a CV to attack enemy ships that were running into my fleet.   As my engine was starting I scored two kills.

I looked around and saw PT boats spawning and dying under the CV's guns.   By the time I had my gear up there were 8 kills credited to me in the buffer.

Sorry but I didn't fire a single shot.   Those kills shouldn't have been mine.

Likewise if ack shoots me on a JABO run some clown in proximity at the spawn point shouldn't get a kill.


Sheesh some of you people are *dense*.
« Last Edit: January 07, 2008, 12:43:33 PM by Skull-1 »

Offline SlapShot

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If Ack Causes Death - Ack Should Score the Kill
« Reply #53 on: January 07, 2008, 12:46:36 PM »
Quote
Originally posted by Skull-1
The other day I was gonna' roll off a CV to attack enemy ships that were running into my fleet.   As my engine was starting I scored two kills.

I looked around and saw PT boats spawning and dying under the CV's guns.   By the time I had my gear up there 8 kills credited to me in the buffer.

Sorry but I didn't fire a single shot.   Those kills shouldn't have been mine.

Likewise if ack shoots me on a JABO run some clown in proximity at the spawn point shouldn't get a kill.


Sheesh some of you people are *dense*.


As some are wound way too tight ... yes it shows you got the "kill" ... but it wasn't scored as a "kill" ... so what's the big deal ?

It's not that we are dense ... we fully understand what is going on ... we just don't give a crap ... cause it means absolutely nothing in the grand scheme of things ... in RL or in the game.
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Offline xbrit

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If Ack Causes Death - Ack Should Score the Kill
« Reply #54 on: January 07, 2008, 12:51:41 PM »
Quote
Originally posted by SlapShot
... we fully understand what is going on ... we just don't give a crap ... cause it means absolutely nothing in the grand scheme of things ... in RL or in the game.

Does this mean we don't get to spend those perk points in WalMart anymore ?

Offline SlapShot

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If Ack Causes Death - Ack Should Score the Kill
« Reply #55 on: January 07, 2008, 12:56:13 PM »
Quote
Originally posted by xbrit
Does this mean we don't get to spend those perk points in WalMart anymore ?


Discontinued ...  :cry

I am still waiting for the voucher for my all expenses paid trip to Fiji for "winning the warz" in Mid-War last month.
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Offline xbrit

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If Ack Causes Death - Ack Should Score the Kill
« Reply #56 on: January 07, 2008, 12:57:19 PM »
If we carry on doing this do you think the scoremonger will keep quiet ?

Offline Yeager

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If Ack Causes Death - Ack Should Score the Kill
« Reply #57 on: January 07, 2008, 01:29:28 PM »
speaking of high scoring types........how does shawk constantly stay in the top 5 every tour?  I never see him in bombers and rarely in GVs and always in Spit16 or Chogs......

Ive never really paid alot of attention to the details of scoring........but I do wonder if there is a certain trick to it?
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Offline SlapShot

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If Ack Causes Death - Ack Should Score the Kill
« Reply #58 on: January 07, 2008, 01:55:54 PM »
Quote
Originally posted by Yeager
speaking of high scoring types........how does shawk constantly stay in the top 5 every tour?  I never see him in bombers and rarely in GVs and always in Spit16 or Chogs......

Ive never really paid alot of attention to the details of scoring........but I do wonder if there is a certain trick to it?


There is a trick to it ... and you will never see them in bombers or GVs.

Bombers
-----------
The best way is to bomb strats that are now behind friendly lines un-accosted ... and late at night. 1 or 2 trips in a Stuka will suffice.

GVs
-------
If a strat has a GV spawn to it ... that is paydirt ... else you roll to some obscure town (late at night) in an Ostie ... and/or up a Tiger/Sherman to defend a VBase ... and/or camp a spawn.
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Offline Ghastly

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If Ack Causes Death - Ack Should Score the Kill
« Reply #59 on: January 07, 2008, 02:14:24 PM »
Quote
I'll take the current system. When I die, I'm happy knowing that someone killed me, and not a computer program.


Err, to clarify before someone does it for me... given a choice between the two systems discussed, I infinitely prefer AH's.  However, the best solution from a realism point of view is to have bombers manned by multiple human gunners.  

The first issue of course is that it's not coded in the current version of AH. The second issue is that it probably isn't worth coding given how frequently you can get a single gunner - let alone 6 to 8.

Maybe that's a good use for the XBOX 360... a "mini Aces High" for XBox that allows players to connect to a bomber pilot as a gunner.   (J/k!!!)

"Curse your sudden (but inevitable!) betrayal!"
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