Originally posted by Skull-1
There is a *CLEAR* distinction between maneuvering a guy into the ground and some clown at a spawn point getting credit for a kill clear on the other side of the base when all he did was sit there.
Absolutely ... but I (and maybe HT) would love to see how one or maybe you would actually write the coad and logic to make that type of *CLEAR* distinction.
The coad/logic would be extremely complex and still have all sorts of "holes" in the logic ... so it would never be *CLEAR*.
Such an effort would boil down to ROI (for me and maybe HT too) ... what is the "return on investment" for writing this logic/code in the grander scheme of things that need to be done and/or fixed in Aces High world.
I can actually answer that (for me) ... the ROI would somewhere near 0 ... it might actually make a handful of people happy compared to the 1000s that could actually give a crap.
The other 1000s would like to see new airplanes and/or improved existing airplanes ... 1000s are still waiting for CT ... so HT is gonna stop all "real" development to write a complex piece of coad that would still be a "best guess" and still have people pissin' and moanin' about such minushce.
I am sure, if HT has read this thread, he chuckles, along with saying ... "You have got to be chitting me !!!".