Author Topic: If Ack Causes Death - Ack Should Score the Kill  (Read 2230 times)

Offline NoBaddy

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If Ack Causes Death - Ack Should Score the Kill
« Reply #75 on: January 07, 2008, 10:23:11 PM »
In the overall scheme of things......what the heck does it really matter? You don't like giving up cheap ack kills.......don't fly into the ack!!!! The ack won't bother you if you don't bother it. 'Sides....it's funny when some uber monk chases you into the ack and gives up a coup kill. :lol
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Offline WMLute

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If Ack Causes Death - Ack Should Score the Kill
« Reply #76 on: January 07, 2008, 11:25:42 PM »
Quote
Originally posted by Skull-1
There is a *CLEAR* distinction between maneuvering a guy into the ground and some clown at a spawn point getting credit for a kill clear on the other side of the base when all he did was sit there.



Ok which is it.

1) Are you complaining about people flying to the ack and you dying after follwing them into it like an idiot and giving them a proxy?

or...

2) Diving into the ack at a field (to pork, de-ack, vulch, whatever) and dying and somebody getting a proxy kill?

The first example is no diff. than maneuvering someone into a tree.  You positioned the bad guy to die doing something dumb.

The second isn't as it's just a free "kill" someone gets.

I'm confused which one you are complaining about.  Your original post stated
Quote
If I drag someone through ack and live, that is reward enough. I don't deserve a kill if anti-aircraft shoots down an airplane near or behind me.

Give the ack kills to the ack.

A maneuver kill in proximity is fine, but if ack blasts someone ack should score.


In the above example, you maneuvered the bad guy into doing something dumb and dying.  Like I have already stated, that is no diff. than maneuvering them into a tree.
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Offline SlapShot

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If Ack Causes Death - Ack Should Score the Kill
« Reply #77 on: January 08, 2008, 10:30:36 AM »
Quote
Originally posted by Skull-1
There is a *CLEAR* distinction between maneuvering a guy into the ground and some clown at a spawn point getting credit for a kill clear on the other side of the base when all he did was sit there.


Absolutely ... but I (and maybe HT) would love to see how one or maybe you would actually write the coad and logic to make that type of *CLEAR* distinction.

The coad/logic would be extremely complex and still have all sorts of "holes" in the logic ... so it would never be *CLEAR*.

Such an effort would boil down to ROI (for me and maybe HT too) ... what is the "return on investment" for writing this logic/code in the grander scheme of things that need to be done and/or fixed in Aces High world.

I can actually answer that (for me) ... the ROI would somewhere near 0 ... it might actually make a handful of people happy compared to the 1000s that could actually give a crap.

The other 1000s would like to see new airplanes and/or improved existing airplanes ... 1000s are still waiting for CT ... so HT is gonna stop all "real" development to write a complex piece of coad that would still be a "best guess" and still have people pissin' and moanin' about such minushce.

I am sure, if HT has read this thread, he chuckles, along with saying ... "You have got to be chitting me !!!".
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Offline BaldEagl

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If Ack Causes Death - Ack Should Score the Kill
« Reply #78 on: January 08, 2008, 01:54:34 PM »
Quote
Originally posted by NoBaddy
BTW Baldy, are you sure about that? I know that proxies show on your stats, but last time I asked, HT told me they weren't use in the scoring (which is why the number of kills won't match on the score and stat pages). I will admit it was years ago and I could be having a senior moment. :D


Yes.  I'm positive.  I'm not having a very good camp this one or last in fighters.  Last night I flew a mission starting out at 1 K/S.  I attacked some B-24's pinging them up but didn't get a kill and got my engine smoked.  I glided onto the runway and a P-38 came in attacking the field.  I just sat there until the ack got him.  I was awarded the proxie and ended the sortie still at 1 K/S.
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Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« Reply #79 on: January 08, 2008, 08:33:38 PM »
Quote
Originally posted by SlapShot
Absolutely ... but I (and maybe HT) would love to see how one or maybe you would actually write the coad and logic to make that type of *CLEAR* distinction.

The coad/logic would be extremely complex and still have all sorts of "holes" in the logic ... so it would never be *CLEAR*.

Such an effort would boil down to ROI (for me and maybe HT too) ... what is the "return on investment" for writing this logic/code in the grander scheme of things that need to be done and/or fixed in Aces High world.

I can actually answer that (for me) ... the ROI would somewhere near 0 ... it might actually make a handful of people happy compared to the 1000s that could actually give a crap.

The other 1000s would like to see new airplanes and/or improved existing airplanes ... 1000s are still waiting for CT ... so HT is gonna stop all "real" development to write a complex piece of coad that would still be a "best guess" and still have people pissin' and moanin' about such minushce.

I am sure, if HT has read this thread, he chuckles, along with saying ... "You have got to be chitting me !!!".


Well if all of that is just too much for you code it so the ACK gets the credit.

The ack did the work not the runner or spawner.

Offline xbrit

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If Ack Causes Death - Ack Should Score the Kill
« Reply #80 on: January 08, 2008, 08:45:20 PM »
Well I really gotta admit you whine well.

Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« Reply #81 on: January 09, 2008, 08:21:19 PM »
Quote
Originally posted by xbrit
Well I really gotta admit you whine well.


I don't consider it whining.  I consider it a legitimate complaint from a paying customer.   It's only "whining" in your eyes because you disagree.   Well, with all due respect, you are more than free to move along any time you wish.   Certainly nobody here is twisting your arm demanding you participate in this thread.