Author Topic: New HQ.  (Read 2637 times)

Offline LilMak

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New HQ.
« Reply #60 on: February 01, 2008, 11:27:34 AM »
First off, the 262 thing was purely in jest. I was just trying to lighten the mood a little and it backfired. Sorry.

As to some of your comments...

"Players don't want to be told or limited in what they can fly, or when or where. "

We already are or the arena would be full of nothing but 163s.

"That's what the MA's about, furballing with consequences if you lose the furball."

Then why are there tanks and bombers?

"I'm not going to re-tell the last years of massively multiplayer online dogfighting games..."

No need to. I played AW and loved it almost as much as AH.

"You can say CT won't ever come, and I'll say it'll come, and you're the one that's wrong."

I believe CT will come.

"Everything that could sensibly be tried without disrupting customers' playing already has been tried,"

You could be right. I haven't been playing in the AH mains long enough to know.

"And the "customers are paying and have a right to say what HTC should or shouldn't do" "

If this was the case, then why have a wishlist thread? HTC makes a colossal effort to understand thier customers as far as I can tell. I'm not telling HTC what to do with (what I think is) a fabulous product and my comments here might make them roll thier eyes and say "Here we go again!". I'm just offering my opinions and ideas which, as we know, everyone has.

'The MA just isn't where you should play if you want historical gameplay."

I often think that as I'm putting rounds into a P-51 with my P-47.



I respect your opinions moot. Thanks for getting involved in the discussion.
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Offline moot

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New HQ.
« Reply #61 on: February 01, 2008, 11:49:30 AM »
163s aren't representative of anything... Cmon, that's reaching.  Look at the point I'm making:  You don't log onto the MA to be told what to fly.. That's why we don't have a rolling planeset, why we have three segments of WWII chronology instead, why we only have limited ENY & other mechanisms to limit abuse of the better planes as opposed to more stringent measures.
The 163 isn't representative of the AH planeset in a furball/historical/strat perspective.  It's proportionaly restricted as the rest of the perk planes are, but you can fly it.  It's the same as only CV planes being allowed on CVs.  You can only push the gaminess so far - 47s shooting down 51s is ok, but not flying Lancasters or 163s off CVs or VBases.

Tanks and bombers:  Because that's furballing too.  Furballing as I said it up there means combat action in WWII vehicles.  Furballing for fighters, blowing up toolsheds and other GVs for GVs, and moving mud and shooting down fighters and blowing up GVs for bombers.  All this is about combat action in WWII vehicles, about flying or driving those contraptions for all they're worth in an arena that favors just that.  Not an arena constrained to historical conditions like taxiing, formation flying, surviving missions, accomplishing specific objectives, no GPS map and radar, etc.

Playing AW:  The point isn't whether you or I or anyone liked AW and other past games, but what those games have proven, in terms of what works and what doesn't.  Some things are proven for good, others didn't and/or won't work only because of temporary conditions, e.g. 2 player limit on bombers in AH now because of the internet's limitations.
I just see the habits of the majority of players in AH, and too many of them just want to pick up the game and go fight to allow the MA to go too realistic.  Yet another example is night...


"Everything that could sensibly be tried without disrupting customers' playing already has been tried,"
I'm not completely sure I'm right, but I've been playing since 2000.  So I've seen a fair share of MMO dogfighting's evolution, that's what I'm basing all this on.

Understanding customers:  My bad then, I read that part of your post as one of those gripes where you're saying you pay 15 bucks a month and ought to be on the design commitee.
We do have a wishlist forum, and it probably is a good pool of ideas they may not have thought of, but it's definitely not something they could do without, in terms of getting the game design right in the ballpark.

I didn't mean to come off as agressive as I might have, booze got the best of my communicating skills :)


And Overlag, I do hope CT is like that.  I flew a few of the recent scenarios, and the MA after flying those just gets really cheap. I suppose they'll do it if it's possible.. Flying the same missions over and over with no continuity from one to the next will hurt immersion.
« Last Edit: February 01, 2008, 11:58:30 AM by moot »
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Offline Overlag

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New HQ.
« Reply #62 on: February 01, 2008, 02:57:29 PM »
Quote
Originally posted by moot
And Overlag, I do hope CT is like that.  I flew a few of the recent scenarios, and the MA after flying those just gets really cheap. I suppose they'll do it if it's possible.. Flying the same missions over and over with no continuity from one to the next will hurt immersion.


if you can change the outcome of the "war" then great, if not it seems rather pointless (to a point)....

i dont agree with aircraft factories. just think that if a say a troop factory is 90% down, field supplys run out for 15minutes, when the convoy will bring in a fresh load etc.

right now u can pork single bases and have there rebuild time effected by destroying factories, but the effect isnt really seen by the players so they say the strat doesnt work.

it would be good if ord/troops was attrition based maybe.. factory down, less troops per base....etc?
« Last Edit: February 01, 2008, 03:04:15 PM by Overlag »
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Offline Dux

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New HQ.
« Reply #63 on: February 05, 2008, 06:36:36 PM »
In case any of you ever wondered what our HQ was based on... I know I did... it's based on a German Flaktower in Hamburg.



It's a residential building now... you could live there. :)
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Offline goober69

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New HQ.
« Reply #64 on: February 05, 2008, 07:20:49 PM »
Quote
Originally posted by LilMak
How bout an aircraft factory (like the old AW spit factory) that takes all low eny planes (anything 10 or less) out of play for a given amount of time? Then you would see a whole lot of raids and organized defenders. That might even get me into a bomber.



hells yea that would rock especialy for the players who regularly fly the lower eny planes.
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