163s aren't representative of anything... Cmon, that's reaching. Look at the point I'm making: You don't log onto the MA to be told what to fly.. That's why we don't have a rolling planeset, why we have three segments of WWII chronology instead, why we only have limited ENY & other mechanisms to limit abuse of the better planes as opposed to more stringent measures.
The 163 isn't representative of the AH planeset in a furball/historical/strat perspective. It's proportionaly restricted as the rest of the perk planes are, but you can fly it. It's the same as only CV planes being allowed on CVs. You can only push the gaminess so far - 47s shooting down 51s is ok, but not flying Lancasters or 163s off CVs or VBases.
Tanks and bombers: Because that's furballing too. Furballing as I said it up there means combat action in WWII vehicles. Furballing for fighters, blowing up toolsheds and other GVs for GVs, and moving mud and shooting down fighters and blowing up GVs for bombers. All this is about combat action in WWII vehicles, about flying or driving those contraptions for all they're worth in an arena that favors just that. Not an arena constrained to historical conditions like taxiing, formation flying, surviving missions, accomplishing specific objectives, no GPS map and radar, etc.
Playing AW: The point isn't whether you or I or anyone liked AW and other past games, but what those games have proven, in terms of what works and what doesn't. Some things are proven for good, others didn't and/or won't work only because of temporary conditions, e.g. 2 player limit on bombers in AH now because of the internet's limitations.
I just see the habits of the majority of players in AH, and too many of them just want to pick up the game and go fight to allow the MA to go too realistic. Yet another example is night...
"Everything that could sensibly be tried without disrupting customers' playing already has been tried,"
I'm not completely sure I'm right, but I've been playing since 2000. So I've seen a fair share of MMO dogfighting's evolution, that's what I'm basing all this on.
Understanding customers: My bad then, I read that part of your post as one of those gripes where you're saying you pay 15 bucks a month and ought to be on the design commitee.
We do have a wishlist forum, and it probably is a good pool of ideas they may not have thought of, but it's definitely not something they could do without, in terms of getting the game design right in the ballpark.
I didn't mean to come off as agressive as I might have, booze got the best of my communicating skills

And Overlag, I do hope CT is like that. I flew a few of the recent scenarios, and the MA after flying those just gets really cheap. I suppose they'll do it if it's possible.. Flying the same missions over and over with no continuity from one to the next will hurt immersion.