Hi Republic.
Interesting post, but I must respectfully disagree with you.
I'm a flight simmer since I was 14 years old, 1985, starting with the old SubLogic 'Flight Simulator' for my Atari 1200XL. I even bought it with my own money, $50, which is about what a sim costs today. I too grew up playing Aces Over the Pacific, Falcon 3.0, all the Janes iterations through F/A 18, etc.
AH2 is a FUN game, but the savior of the genre? I think not.
I think we all have a tendency to look at some of those old sims through the glasses of nostalgia. Aces Pacific was a fun game for its time, but let's not go crazy and start touting it as the flight model to be held up as the grail, nor should we get carried away with the fun factor it was. I mean, yes it was fun, but if you booted it up today I wonder if it would still seem as fun.
The flight sim genre is definately not in its heyday anymore. I agree (I think) with your premise that part of its demise is the generation of gamers that demands instant gratification or the quake-like twitch fest of FPS/RTS gaming. I mean, heck, I enjoy COD4 online too, but I can only take it for about an hour at a time. It's fun, but it's not a meal, you know?
[.rant on] Where I think the genre has truly failed is capitalizing on the existing technology to make a truly persistent 'electronic battlefield' within the framework of a study sim fidelity. WW2OL is probably close, although I haven't ever played it, and from what I understand the FMs suck in that game so it doesn't really qualify. AH2's AvA arena is making a stab at it with the whole 'war' thing, but even there we're talking about a very small segment of the player base you need to make that really worthwhile. What I'm talking about is a truly epic campaign engine with the gamut of vehicles, planes and infantry, with planes that have enough fidelity to be 'fun' without sacrificing too much realism. AH2 provides the framework for that.
Think Der Grosse Schlag, but available everyday instead of once a year.
But, really, AH2 is alot like quake with wings. It is fun, and I enjoy the game, but lets look at it for what it is- the tactical side of fighting planes with enough realism to be fun but not a chore, but it's a sandbox. The strategic side of the game sucks. Ultimately it's up, rinse and repeat for no real reason other than the fight. For me, anyway, there's no real objective than to go up and shoot something down for the sake of shooting something down, and if I'm lucky I'm not fighting another Spitfire with my Spitfire.
Is this the savior of the genre? No.
Having said that, the genre isn't as dead as you think it is. There are very active modding communities out there making some great additions to decent-to-excellent simulators. When I'm not quaking in AH2, I love to up a F-15E (with an excellent, accurate downloaded payware cockpit) and go on strike missions in Falcon 4.0, probably the best flight sim ever made, and certainly the best dynamic campaign engine. There are folks building excellent dynamic campaign generators and scripted single mission campaigns for IL-2 that kick sand on any 'immersion' I'm going to get out of AH2.
Perhaps they aren't cranking them out like they used to, but alot can be done with what is out there.
[.rant off]
I think Combat Tour is likely to be the evolution of the genre, and HTC is a genius for being the first to go in this direction. I really think it could be a goldmine of opportunity. But how many people are really looking to invest time and effort in their flight sim experience?
Ok, enough for one post. I hope you felt like having a discussion!