I don't think there is any doubt that HTC has put a lot of effort into getting the planes in AHII to look and fly as accurately as possible. That said, AH could be looked at as an "artist's rendition". As such, it's unlikely some people won't take a look at it and say "that ain't right!". It's easy to look at a painting of a duck and say "the beak is too big, or too narrow, or the wrong color, etc... It's a lot harder to do it better when you try it yourself though. And who's to say the beak is actually wrong? Maybe the beak is perfect, but your memory of how it should look is flawed. Or maybe the feet are wrong, causing the beak to look wrong, when it's actually the only "right" thing in the entire painting.
I want to fly a corsair. Ain't gonna happen though. If I could fly a real one, no way would I push anywhere near "the limits". Are there ANY pilots flying real F4U's that push them to the limits? Or any other warbirds for that matter? The best I can do is fly simulators. That's ok, but I want the simulators to be as accurate as possible, to come as close to flying the real thing as I can get. If there are issues with the FM, I hope they can be ironed out. I have faith that HTC will fix FM problems as factual evidence becomes available. I want the F4U to fly as realistically as possible.
Is the F4U FM 100% correct? I doubt it. I doubt any of the FM's are. I don't fault HTC for that, I just think there are limits to how realistic it can get. Personally, I have little interest in the vast majority of the planeset. I fly the corsairs because they've always been my favorite. If they made the FM 25 times more difficult, it's still the only plane I'd use. I'd still learn to be effective in it. Better that than to fly the other planes, at least in my opinion. Do I see problems with it? I suspect that torque is toned down considerably. Enough varience in accounts of stall behavior has me just plane stumped. I don't think adjustments should be made because we "think" they should be.
Is the F4U FM all wrong? I doubt it.
So where do we make adjustments?
Shall we base the FM on nicknames? Three quickly come to mind- "Ensign Eliminator", "Whistling Death", and "Sweetheart of Okinawa". One of those was based on landing issues, two on combat. Maybe it should fight like "Whistling Death", and land like the "Ensign Eliminator"? Or do we just pick the nickname that illustrates our argument best? Are those nicknames accurate? The F4U had some landing issues. How bad were they? Exactly how many, or what percentage, of new or veteran F4U pilots died on landing, due to the torque and stall characteristics? How about in combat, for the same reasons? Were they(F4U's) death traps? Or did a few incidents get overblown? We all like to think the ride we fly is the deadliest in combat, as well as the most difficult to master. Nicknames reflect that. I think nicknames are a poor model to base the FM on.
How about personal opinion? Lots of folks claim the F4U shouldn't do what it does. What SHOULD it do? What should its turn radius be? It's turn rate? My personal opinion is that ALL the planes are too easy to fly. I base that in part on the idea that I'm an OK F4U stick, but wouldn't say I'm anywhere close to ready to hop into a real F4U. Another point, is that my son at 6 yrs old, unable to read very well, with 0 simulator experience, or any "physics of flight" understanding, was able to take off, fly, and land any plane he wanted to. Just a few pointers from dad, and off he went. Some folks would be embarassed to learn that at 7 and 8 yrs old he's killed a few of you in the MA. Only a couple by himself, several more on my lap, with me working the pedals and throttle. (He has trouble reaching the pedals, and is an "all or nothing" throttle user). (His SA is terrible too, hehe).
I've heard that if you firewall a pony instantly at takeoff, bad things will happen. Is that true? I don't know, and would hate to think the AHII FM was based on rumors. Anyone seen the results of this in RL? With any of the other birds? How many times per day do takeoff rolls in AH begin with full throttle, simply because the pilot died on full throttle previously and didn't reduce it for his next hop? What SHOULD happen here? I KNOW some things are easy-mode to keep the newer players interested. No weather, no wind, no night, easy level bombing, combat trim, etc... I'm ok with that. Less torque?? Less violent stalls?? Easier stall recovery?? In the end, opinions are like a55es. We all have one, but mine is better than yours!
So, I think we need to base the FM on facts, physics and math. If problems are shown and proven, they should be addressed. Obviously, this is at HTC's discretion, but from what I've seen, they're receptive to this. Comparing the F4U turn radius to the spit is pointless, unless we know for a fact that at least one of them is "proven correct". What SHOULD the turn radius of the spit BE?
Arguing FM changes based on opinions or nicknames cheapens the argument, and reduces it to little more than a witch hunt. What's next? Shall we say the Spit16 is "uber"? Or that the A20 shouldn't be such an effective air/air fighter?
MtnMan