Author Topic: Perk the WiberlWind!!  (Read 7809 times)

Offline Rich46yo

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Re: Perk the WiberlWind!!
« Reply #105 on: April 04, 2008, 06:18:40 AM »
Quote
.so my thoughts are it is probably going to end up perked because it kind of takes the balance out of the game.

                            So having 20 airplanes flying up and down runways for 20 mins vulching is "balancing"? Thats about all the WW is good for anyways. Base defense against low flying aircraft. And in reality 20mm AA cannon was always very dangerous to low flying attack airplanes. Yes the Whirbel calls for a change in tactics but its hardly "unbalancing". Well, maybe for runway vulchers it is. :lol
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Offline Oleg

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Re: Perk the WiberlWind!!
« Reply #106 on: April 04, 2008, 07:23:49 AM »
Anyone who seriously believe what perking WW will stop ppl from using it (if we dont say about 100 perks, of course) and cause return of vulchfest, just plain stupid no less.
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Offline opposum

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Re: Perk the WiberlWind!!
« Reply #107 on: April 07, 2008, 09:57:56 PM »
i got 630 perks for GV, and what would it matter if i lost a single WirbelWind?

 ONLY 630 gv perks?



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Offline Blammo

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Re: Perk the WiberlWind!!
« Reply #108 on: April 08, 2008, 07:33:46 AM »
Anyone who seriously believe what perking WW will stop ppl from using it (if we dont say about 100 perks, of course) and cause return of vulchfest, just plain stupid no less.


Not trying to stop people from using them.  I enjoy killing them (or at least poping their turret) to much for that.  I just think there should be a cost behind a GV that takes almost no effort to shoot down aircraft.  In addition, it can maul all lightly armored vehicles, and tear down a down in no time.

It is funny to me that the people against perking the WW always try to cast those that want it perked so they can vulch.  Seems they ignore the tactical impact the WW has.  If I use that same logic then the Tempest, 152, F4U1C, F4U4 and Spit XIV should all be unperked.  After all, if people just learn to fly & fight better, they wouldn't have to worry about those planes.   :rolleyes:
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Offline SD67

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Re: Perk the WiberlWind!!
« Reply #109 on: April 08, 2008, 07:45:17 AM »
Bah I vulch and I do base defence in GV's and I can't get kills doing either :lol
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Offline Blammo

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Re: Perk the WiberlWind!!
« Reply #110 on: April 08, 2008, 07:47:05 AM »
FYI:  Just a little data to chew on-

WW: 14227 Kills/8439 Deaths (Unperked) - Almost 2:1 and a little more that a week into the tour
Osti: 1057 Kills/1179 Deaths (Unperked)
M16: 179 Kills/483 Deaths (Unperked)

Other GVs:
M8: 1107 Kills/1903 Deaths (Unperked)
Panzer: 23443 Kills/27146 Deaths (Unperked)
T34:
M4: 13227 Kills/5767 Deaths (Perked)
Tiger: 5010 Kills/1325 Deaths (Perked)

WW Standings at the end of last tour:
27040 Kills/13936 Deaths in only about a half a tour and people just learning how to use them.

But, nah...it hasn't had any impact on the game.  :rolleyes:
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Offline VansCrew1

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Re: Perk the WiberlWind!!
« Reply #111 on: April 08, 2008, 08:17:13 AM »
I dont think it should be perked but i do think the ENY of it should be 10 not 25.
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Offline hubsonfire

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Re: Perk the WiberlWind!!
« Reply #112 on: April 08, 2008, 08:34:58 AM »
They are anti aircraft platforms. They are intended to shoot down planes. If you are close enough to get shot down, you are doing something stupid. That they continue to rack up kills highlights the fact that there is virtually no concept of tactics or even the basest strategy in the MAs, something the abysmal lack of effective AA weapons for the longest time encouraged.
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Offline Blammo

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Re: Perk the WiberlWind!!
« Reply #113 on: April 08, 2008, 09:30:27 AM »
They are anti aircraft platforms. They are intended to shoot down planes. If you are close enough to get shot down, you are doing something stupid. That they continue to rack up kills highlights the fact that there is virtually no concept of tactics or even the basest strategy in the MAs, something the abysmal lack of effective AA weapons for the longest time encouraged.

So a skilless AA platform is the answer!    :huh  :rolleyes:  :aok
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Offline moot

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Re: Perk the WiberlWind!!
« Reply #114 on: April 08, 2008, 11:06:49 AM »
If it gets perked, so should the XVI.  I mean that, too, is just too much of a "skill-less" crutch right? 
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Offline VansCrew1

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Re: Perk the WiberlWind!!
« Reply #115 on: April 08, 2008, 11:08:32 AM »
If it gets perked, so should the XVI.  I mean that, too, is just too much of a "skill-less" crutch right? 


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Offline Krusty

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Re: Perk the WiberlWind!!
« Reply #116 on: April 08, 2008, 11:13:14 AM »
The number of kills it has is astounding, but the number of deaths probably has a lot to do with GVs killing WWs as well. I haven't checked recently, but last time I did it had a lot of deaths to other GVs.

Vs aircraft alone I bet the kills/deaths ratio is astronomical.

This GV is seriously being abused, IMO. That's just how I feel about it.

Let's see.... 8000+ deaths, at a perk price of (let's say) 20 perks, that's 160,000 perks that would have been lost this week's losses alone.

Yes, even a small perk price would be enough to curtail the use of this thing. It wouldn't disappear, but it would stop the mini-hordes of 12+ wirblewinds sitting next to each other.

Offline 5PointOh

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Re: Perk the WiberlWind!!
« Reply #117 on: April 08, 2008, 11:21:14 AM »
The number of kills it has is astounding, but the number of deaths probably has a lot to do with GVs killing WWs as well. I haven't checked recently, but last time I did it had a lot of deaths to other GVs.

Vs aircraft alone I bet the kills/deaths ratio is astronomical.

This GV is seriously being abused, IMO. That's just how I feel about it.

Let's see.... 8000+ deaths, at a perk price of (let's say) 20 perks, that's 160,000 perks that would have been lost this week's losses alone.

Yes, even a small perk price would be enough to curtail the use of this thing. It wouldn't disappear, but it would stop the mini-hordes of 12+ wirblewinds sitting next to each other.
:aok I agree
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Offline Rich46yo

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Re: Perk the WiberlWind!!
« Reply #118 on: April 08, 2008, 11:27:45 AM »
They are anti aircraft platforms. They are intended to shoot down planes. If you are close enough to get shot down, you are doing something stupid. That they continue to rack up kills highlights the fact that there is virtually no concept of tactics or even the basest strategy in the MAs, something the abysmal lack of effective AA weapons for the longest time encouraged.

                    I feel I must agree with this, which is probably a first, :rofl and I want to address something Lusche said earlier, "and I think it was in this thread". About how the turret traverse and loading times are highly skewed in the game. Well its just my gut feeling but I'll bet none of the turret traverse times, load times, shoot till empty times, in any of the games GVs is historically correct. I know for a fact the Osti and M16s couldnt fire their full ammo load that quickly, nor could they traverse their guns that quickly, so how is the Whirbel any different?

                   The reason these Whirbels continue to rack up kills is cause guys haven't adjusted their attack tactics yet. They are to use to strutting around like Manfred von Richthofen, flying up and down runways picking off anyone dumb enough to spawn "like me", and then flying home at warp factor 8 to land their 9 kills while their drones give WTGs like they earned them. Yaknow I had a friend who flew Jugs in WW-ll and he used to tell me he'd make a sign of the cross before he dove into a highly defended German target, like an airfield,  to release bombs. To these guys "low" around these types of targets was under 10,000' and they wouldnt dream of getting within 20mm range if they didn't have to. If it wasnt for the Jug, and its huge lead soaking engine, we would have lost a lot more pilots in the war. Thats how fearsome the German AA was.

               The other day I shot down 5 airplanes while we were taking a town. These airplanes took off from the nearby strip and went directly to the town cause we only had a few fighters in the air. Then, at very low speeds, they twisted and turned over the town trying to straf the GVs. Well it was childs play to shoot them down. I probably could have killed 10 if I wasnt so busy shooting buildings. I bet I could have shot the 5 down with a M16.

              And thats why a lot of guys are pretty good with Whirbels. Because they are used to shooting M16s and the transition was easy for us. The Whirbel is no more a "skilless platform" then anything else is. If anything is "skilless" it the guys who haven't changed their ways since the GV was introduced.

             OK how do you defeat them? I always worry about the guys who pulls out at 2 to 3k and all of a sudden I hear a whistling sound heading my way. Ok, thats one way. Another way is to dive in the horizontal and never come in flat. And never, ever HO one. Even a good 110 stick is probably going to lose because in a whirbel we are sending clouds of 20mm up for you to fly into and then we start tracking you with bursts as you get closer. If you do HO one then make sure your coming in fast or the WW isnt looking at you. If Whirbels are taking down a town you have to roll tanks and get ords up to dive bombing range. If the enemy had the skill and the tactics to take out both ords and the GV then your probably going to lose the base. Barring some good M3 or goons hunting that is.

         So now the game is more like the actual war and less like a computer pinball game. In other words you cant vulch as much or fly in ways that would have been suicide in the actual war. The new GV has made the game more of an actual flight war sim. And thats a good thing. I'll be very dissapointed if AH bows to the calls to perk it.

        But at the least we have now "Whirbelnoobs" to take the presure off of "Lghay noobs". :lol
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Offline 5PointOh

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Re: Perk the WiberlWind!!
« Reply #119 on: April 08, 2008, 11:36:39 AM »
Its also made it so people can hide at their base with 10 WW in the runway. Never to come out of the ack. 
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