You like the idea that we've got something that would never have happened in WWII or even today? That we've got AI controlled guns that ignore the laws of physics? This is the same as field AAA being made to swivel rather than instantly change targets.
Like I said, and it's the last time I repeat it, the suggestion I made would in fact make things more realistic, by:
Allowing planes to dodge flak if they are far enough and flying fast enough, as they ought to be able to thanks to real world physics,
Still hitting bombers as hard, or hit them harder if need be, because they are predictable targets, as well as nearby fighters (dive bombers).
A fighter that flies around in unpredictable trajectories at over 400 mph while miles away from the flak guns shouldn't have the flak bursts follow him around instantly as though he was flying predictably at a distance short enough for delay in aiming corrections to be negligible.
I don't like the idea that you can't dodge flak because it has no purpose other than to disrupt what you're playing the game for: air combat, not turkey shoot for some AI.