Author Topic: Next War tweaks..  (Read 1464 times)

Offline apcampbell

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Re: Next War tweaks..
« Reply #15 on: April 16, 2008, 04:26:58 PM »
Four hours sounds about right. Looking forward to bombing and fighter escort missions.

biscuits ,,yep  biscuits are good     :aok

I keep telling people, biscuts are good, but Anne Hathaway's biscuts are the BOMB!

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Offline Chemdawg

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Re: Next War tweaks..
« Reply #16 on: April 16, 2008, 04:41:22 PM »
Quote
Here's one way to fix the problem if the development group wants to put some time into it.
Novalogic did this with one of their older MMO games. It works like this
You log into the AVA
A menu pops up allowing you 3 choices. Axis, Allies, or Either
The server keeps both sides balanced by doing the following:
IF you chose Axis it looks at the current balance.  If Axis has less than 3 or 4 player advantage it lets you in.
If Axis has over 3 player advantage the server tells you how many people are in line in front of you. When the next slot opens it automatically loads you in.  Same thing for Allies.
If you select Either, the server puts you in the side with the least players.
This way you can ensure a balance.
Using this method would remove the need for team switching to even up the sides. After that a long wait time shouldn't be a problem.

Problem with this idea is what of Squads? They then become split. A fix to that issue would be to add a parameter which will allow squads to fly together.

Offline TheBug

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Re: Next War tweaks..
« Reply #17 on: April 16, 2008, 08:43:57 PM »
I vote for 1/2 hour at most.  I am certain for every twit that will switch sides to exploit any knowledge they have garnered or launch sabotage efforts there is a bare minimum of two players that will utilize the ability to switch sides to help keep the arena balanced.    Bare minimum.

I left the arena last night due to the overwhelming numbers the allied side had (I am Allied for this war), it was squealing boring.  Headed to the DA with the squad and shortly afterwards I did hear JG11 arrived to help balance the numbers, but at that point it was too late was having fun in the DA so I stayed.  If there was the ability to switch sides more frequently I would of went Axis and stayed in the arena.  When JG11 arrived I would of then went back to Allies and flown with my squad.  If the time limit is longer then a 1/2 hour it has the ability to fracture squads between both sides, which can be a pain come squad night.

There really aren't too many secrets to be lost, gets a little carried away by the "vocal minority" if you ask me.


I also think if you do go back to the base capture 1 day downtimes are way too much.

But on a good note I really like the sound of a budget and having the COs purchase the rides.  Keep the evolution going!
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Offline Odee

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Re: Next War tweaks..
« Reply #18 on: April 16, 2008, 09:11:51 PM »
biscuits ,,yep  biscuits are good     :aok
With apple butter
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Offline Oldman731

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Re: Next War tweaks..
« Reply #19 on: April 17, 2008, 07:53:18 AM »
Here's one way to fix the problem if the development group wants to put some time into it.

Great idea.  Problem is that we don't have control over AH2's code, and this would require a programming change.  Fact is, we don't have the ability to cap side numbers either.

Here's a question:  How much griefing have we actually seen?  Seems to me that over the past four months it's been less than a half-dozen times.

- oldman

Offline captain1ma

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Re: Next War tweaks..
« Reply #20 on: April 17, 2008, 07:59:51 AM »
Im all for 2-4 hours. bare minimum, 90 minutes

Offline Chilli

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Re: Next War tweaks..
« Reply #21 on: April 17, 2008, 08:38:19 AM »
Great idea.  Problem is that we don't have control over AH2's code, and this would require a programming change.  Fact is, we don't have the ability to cap side numbers either.

Here's a question:  How much griefing have we actually seen?  Seems to me that over the past four months it's been less than a half-dozen times.

- oldman

Command of Fleets is the only area that stands as a sore point, and although it has occurred infrequently, it takes so long to undo.  This tactic to me is the worse.  It is like a little brat with a toy who grabs it and takes it home the minute someone else is having fun with it.   :mad:

If anyone knows of any parameters already in the setup that disables control, or limits control to specific players, then I will say 98% in favor of allowing country change penalty to be reduced.   ;) If we can only rely on rank and player etiquette I will say 80% in favor. (that 18% of folks you know who you are  :cool: )

I noticed that once in a Saturday Scenario we had wind speed and direction, so fleet had to be properly positioned to allow for landings and takeoff.  I don't remember who was the skipper, but it added a lot to the experience. :D




Offline Easyscor

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Re: Next War tweaks..
« Reply #22 on: April 17, 2008, 10:27:11 AM »
Wind is good, from a neutral direction.

The AvA bombsite calibration adjusts for it while the MA bombsite does not.

If LVTs are involved, you can't use sea level wind because they can't shift into gear while moving.
Easy in-game again.
Since Tour 19 - 2001

Offline Larry

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Re: Next War tweaks..
« Reply #23 on: April 17, 2008, 10:40:29 AM »
Command of Fleets is the only area that stands as a sore point, and although it has occurred infrequently, it takes so long to undo.  This tactic to me is the worse.  It is like a little brat with a toy who grabs it and takes it home the minute someone else is having fun with it.   :mad:

If anyone knows of any parameters already in the setup that disables control, or limits control to specific players, then I will say 98% in favor of allowing country change penalty to be reduced.   ;) If we can only rely on rank and player etiquette I will say 80% in favor. (that 18% of folks you know who you are  :cool: )

I noticed that once in a Saturday Scenario we had wind speed and direction, so fleet had to be properly positioned to allow for landings and takeoff.  I don't remember who was the skipper, but it added a lot to the experience. :D



There is a way to set it so only staff members can control CVs. But then what happens when you want to take it to another base or when bombers are coming in?
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Offline Arlo

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Re: Next War tweaks..
« Reply #24 on: April 17, 2008, 11:21:02 AM »
Great idea.  Problem is that we don't have control over AH2's code, and this would require a programming change.  Fact is, we don't have the ability to cap side numbers either.

Here's a question:  How much griefing have we actually seen?  Seems to me that over the past four months it's been less than a half-dozen times.

- oldman

I came up with a community controlled version of just that. The drawback is it's community controlled, though. Or is that a strength? I dunno. I'm still of the mind that manners and chivalry cannot be dictated, only exhibited and emulated. Guess same goes for dweebery and it's apparently a path of lesser resistance. .eject Dweeb69

Offline Arlo

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Re: Next War tweaks..
« Reply #25 on: April 17, 2008, 11:23:09 AM »

There is a way to set it so only staff members can control CVs. But then what happens when you want to take it to another base or when bombers are coming in?

1. You don't.

2. Set hardness to nuke for fleets.

Offline Larry

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Re: Next War tweaks..
« Reply #26 on: April 17, 2008, 11:36:18 AM »
1. You don't.

2. Set hardness to nuke for fleets.

But then what happens when a B29 with a n00k comes along?
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Offline Wedge1126

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Re: Next War tweaks..
« Reply #27 on: April 17, 2008, 11:57:58 AM »
But then what happens when a B29 with a n00k comes along?
It wud b c00l.
Wedge

Offline Arlo

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Re: Next War tweaks..
« Reply #28 on: April 17, 2008, 12:06:28 PM »
But then what happens when a B29 with a n00k comes along?
That would be a certain sign that I stumbled into the wrong arena. ;)

Offline BlueTop

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Re: Next War tweaks..
« Reply #29 on: April 17, 2008, 01:15:36 PM »
I vote for 1/2 hour at most.  I am certain for every twit that will switch sides to exploit any knowledge they have garnered or launch sabotage efforts there is a bare minimum of two players that will utilize the ability to switch sides to help keep the arena balanced.    Bare minimum.

I think a 1/2 hour is plenty of time. 

BT