Ever flown on the Winter Rhine Map?
Does your Squadron enjoy Friday Squad Ops?
Do you enjoy when all the “baddies” represent the correct historical foemen?
Would you rather conduct offensive and defensive Operations around Strategic Targets, rather than simply grab land?
Does your lederhosen drip when the beautiful wings of a Spitfire take leave of the fuselage?
Enjoy nothing more than pwning those 190 dweebs?
Ever engaged 30 plus, heavily escorted Fortresses at 28k?
(and lived to tip a pint with your mates afterwards)? Join the
BoA in the
AvA arena beginning this Friday, May 30th, and running 24 hrs every day for the next three weeks, and join in on what promises to provide some of the best action packed combat available in game.
Bring your Squadron, join an existing one, request admittance to the private side forums, and help your side strategize their way to victory. Earn campaign ribbons, prestige, and economical growth for your side through your efforts. Practice up for the coming CT, and…
Create the Experience!Battle of AcesHow the Battle is Conducted:
1. The War is announced and scheduled for a three round event. Each round lasts one week.
a. Two week prior, Commanders are appointed with at least two XO's.
b. Players can sign up for each side and get added to the respective forums.
c. Each side is also informed of the war map for planning purposes.
2. Strategic objects broken down on each side and given a % value.
a. Commanders are then informed of their own value and the value of their opponents objects.
b. Each side is recommended to plan their strategy and give it to the squadrons to deploy their own tactics.
3. Each side is given $1,200,000 to spend.
a. The spreadsheet is used to pick their weapons to begin the war with field placements (one field per pick).
b. The spreadsheet is submitted to the respective AvA staff member NLT Wednesday prior to the war starting for upload the next day (Thursday/Friday).
3. At the end of every week (Thursday), a tally of strategic % is done.
a. Both sides start off with $1.2 million + any unspent funds from the previous round.
b. At 100%, Commanders can maintain existing setup or make changes as long as it doesn't exceed their budget.
c. Anything less, Commanders re-do the setup to their current budget amount.
d. If both sides have reduced strategic objects, both sides loose money.
e. Commanders must submit their spreadsheets NLT 5pm on Friday for changes.
f. All strategic objects are reset and the war begins again.
g. A winner of the week is announced based on the % of strategic objects damaged.
4. The following arena settings are set:
* Field capture is turned off.
* AAA is set to .333 (bases are not capturable, and you can't hide in your AAA).
* Object hardness for strategic objects are set to downtimes of 3 days (4320 minutes) with a hardness of a 500lb bomb each (0.500).
* Downtimes for ALL objects are AvA norms - 60 minutes (yep- 60 minutes is the norm).
* Environmentals may change - wind, clouds, grey skies week to week, day to day.
* Fuel burn is set to historical levels
* Morning is 8am and Evening ends at 4pm.
5. Commanders are responsible for ensuring their budget sheets are submitted on time. It can also be delegated to an XO.
6. The winner is announced at the end of week 3 based on the best 2 of 3 rounds.
7. Campaign ribbons are awarded to all players (based on forum access) and winning side medals are awarded. A new squad-based award is to be handed out as well based on their performance during the war and from any recommendation from a CO or XO.
8. Every once in a while, Commanders can run special missions with announced targets. AvA support staff may enable special features for this effort with bonuses for both sides on a successful mission.