Author Topic: What's with the uber maneuvers?  (Read 7265 times)

Offline SkyRock

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Re: What's with the uber maneuvers?
« Reply #60 on: June 05, 2008, 02:50:24 PM »
I do believe that planes in AH are too responsive at very low speeds. What I remember from stall practices with light planes is that the stick became very unresponsive, as if it is connected by weak rubber bands to the surfaces. It doesn't feel like that in the game, the nose still bounces happily and the ailerons work just fine.

i agree with that one.. in fact they are way too responsive compared with other flight sims
these aren't "light" planes.

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Offline SkyRock

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Re: What's with the uber maneuvers?
« Reply #61 on: June 05, 2008, 02:52:26 PM »
Agent, excellent reply, both. :)

This is what I needed, not a bunch of denial and acting ignorant to it. Like some who use it are acting like here in this thread. Some other posted some ideas that seem to mesh with this like over responsive stick at low speeds. This is where it needs to be plugged.

IMO,...Pulling it off is one thing, pulling it off when it shouldn't have a chance is another. A very fine line.

There is an area where I am lacking as the FE of AW and the FE of AH is much different, AH being more modern technically and superior. SO it's not like I don't know sims, personas, or ACM, I'm still learning what this FE is about. What can be done in this game and what can't.

Somethings need some tweaking IMO. I don't think these moves should be able to be done so easily if the stick is more responsive at low speeds then it should be. I think drag is a little light too, but that's just me. But these tiny elements make it more possible then it should be >IMO< Show me mo data, convince me. I don't whine with closed ears.

IMO with these things tweaked pulling these moves off would require more realistic skill.

The fact that certain things prolly aren't on the money makes it easier to exploit it's weaknesses. It doesn't mean I say someone is "cheating" that's more a forcing or manipulation of code, but I do think there is a level of exploitation when the math isn't exact and they know it.

In AW if you were filmed exploiting a bug, you got your hands smacked hard by a GA.

I think if I were wrong, some people who are responding here, who ACT like they have to no idea it exist, but are actually the ones using it, tells a story in itself. Why the denial? 3 of them are in this thread but won't talk about it flat out. They are waiting to see if their only leverage toy gets adjustments or not. Without it they just aren't all that, it seems to be all they have, besides HOing and extensive whining on 200. Most people who whine on 200 are hypocrites, because 3 minutes later you will witness them doing what they whine about in others. Makes me vomit. :)



so you got roped and now are getting paranoid about the responses to your being roped and calling it cheating.   :aok

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Offline Gianlupo

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Re: What's with the uber maneuvers?
« Reply #62 on: June 05, 2008, 03:13:23 PM »
Somethings need some tweaking IMO. I don't think these moves should be able to be done so easily if the stick is more responsive at low speeds then it should be. I think drag is a little light too, but that's just me. But these tiny elements make it more possible then it should be >IMO< Show me mo data, convince me. I don't whine with closed ears.

I don't think it's a matter of stick responsiveness. From what Agent said, most of the work is done with rudder and throttle, with engine giving the most important contribution to the success of the maneuver, both with torque and the air stream it "blows" on the rudder.
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Offline spit16nooby

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Re: What's with the uber maneuvers?
« Reply #63 on: June 05, 2008, 03:37:54 PM »
\


IMO with these things tweaked pulling these moves off would require more realistic skill.


Did you not read agents post that is a hard to pull manoeuvre.  All the flaps, rudder, and throttle control involved.  Three things that most novices and all the way up to intermediate people bother with.  In fact I used to fly full throttle all the time in a fight until a few days ago when I learned how important it is from Agent 360's films.  I would love to try that though sounds fun.

Offline SlapShot

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Re: What's with the uber maneuvers?
« Reply #64 on: June 05, 2008, 04:56:07 PM »
Got those films yet of this ... "exploit" ?
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Offline Bosco123

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Re: What's with the uber maneuvers?
« Reply #65 on: June 05, 2008, 06:28:24 PM »
I'm not saying anything untill I see the Vid. If anything, send it to someone and they will do it for you.

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Offline evenhaim

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Re: What's with the uber maneuvers?
« Reply #66 on: June 05, 2008, 06:32:36 PM »
lol, I see animl still whining, I was there, you got pwned end of story.
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Offline Wingnutt

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Re: What's with the uber maneuvers?
« Reply #67 on: June 05, 2008, 06:54:20 PM »
I posted a thread regarding airframe stress relating to the the very unrealistic manuevers that are commonly implemented in the game, I.E. slamming from very high postive to negative G over and over..   which is what you often see when a n00b is trying to dive away from you but your are still gaining, so at 400+ MPH as a last resort he starts slamming the stick around making the plane jerk up and down abruptly and rapidly, massive positive/negative/positive/negative g loading at very high speed,  its a give in that the pilot would probably not be able to tolerate such abuse, but my question was if the airframe and control services would hold together..

considering your already at or very near the aircrafts maximum dive speed, then continually pummeling the controls and airframe to extremely violent movements and g-loads, I would doubt it.

as for what is described in the yet to be seen film(s)  never seen it,  the only similar thing ive seen is a few times aircraft I am trying to catch in a climb suddenly just start to slowly rotate.. but do not change direction, or speed..  they just slowly spin some random direction while continuing upward at a steady rate..  ive never been shot down as a direct result of this, but ive seen it a handful of times, never the same pilot twice though, I think its a flook/lag and was probably not intentional, if it was, it was a pretty crappy cheat.

Offline SlapShot

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Re: What's with the uber maneuvers?
« Reply #68 on: June 05, 2008, 07:05:52 PM »
Got those films yet Animl ?
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Offline Agent360

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Re: What's with the uber maneuvers?
« Reply #69 on: June 05, 2008, 07:19:29 PM »
Yes it is a VERY hard maneuver to pull off and requires perfect set up, timing and execution. Those that can do it every time perfectly have been flying for years and practiced it thousands of times.

The one player who comes to mind who can do this is "Platano". In fact he is the one who finally clued me in on how to actually pull the maneuver off correctly. After I figured out what was actually happening it then took another 6 months to learn just the reverse at the top. Then about another 4 months to learn how to bait the target into it and when I could and could not make it happen.

The coordination of timing, throttle, rudder, flaps and angle can't be done like I wrote it out. It all has to be done together "almost" simutaneously. The hardest part is understanding what the plane is doing and not becoming disoriented during the maneuver. A key skill is learning to begin the move all the way to the reverse at the top by looking back the whole time. After perfecting it you can do it without looking back at all because you will know almost exactly where the target will be.

I have since shown many players how to do this move. Some get it almost immediatly. But others just become confused and it takes them a bit longer to understand.

About "gaming the game" or "exploiting inherint faults"
I do not believe this is even close to an exploit or even gaming the game. First the flight model we have here is the closest thing you will find in a "consumer" online or offline game. However there are certain things that CAN NOT be modeled into the code unless you had 25 genius programmers and you had millions of dollars to pay for it. And if it did exist you would need a super computer to run all the flight model computations to accuratly simulate reality. This is just not realistic and further it is not really needed.

If you look into HOW a real plane actually flys you will find that even in the real world real aerodynamic engineers can't firgure out how to accomplish certain tasks. Yet you expect this code to be a perfect representation of reality. Good god man they can't even figure it out for real.

There will ALWAYS be certain things that just can't modeled into this game. And therefore they will always be certain aspects of this flight model that do not depict reality perfectly. But is pretty dam close. Close enough for me anyway.

Further the magic move we have been discussing is in fact actually possible in a real plane. Even further it is possible in a real 109. There are documented stories of this move being pulled by german aces. I can not find any online documentation of this but I have read stories in several books about this.

See this link
http://www.answers.com/topic/aerobatic-maneuver

Below is an explanation a "hammerhead stall turn". The move I describe on my earlier post is "almost the same thing but it is altered slightly depending on the angle of your attack and the angle of your target in order to get a guns solution.
A quote from this page:
1/4 loop (pull or push) to vertical, as momentum/airspeed decreases, rudder is applied and the aircraft rotates around its yaw axis, the nose falls through the horizon and points towards the ground, a momentary pause is made to draw the vertical down line, and 1/4 loop to level flight. This figure is sometimes called a stall turn which is a misnomer because the aircraft never actually stalls. The manoeuvre is performed when the aeroplane decelerates through 20 - 30kts (more or less, depending on the aeroplane flown) of airspeed. The cartwheel portion of the hammerhead is performed with full rudder and full opposite aileron. Gyroscopic forces from the propeller during the rapid rate of yaw will produce a pitching and rolling moment and a degree of forward stick will be required to keep the aeroplane from coming off-line over the top. The yaw is stopped with opposite rudder while the ailerons and elevator remain in position, then once the yaw is stopped and the aeroplane is pointed down vertically, all controls are returned to neutral together. Although they can be flown left or right in any aeroplane with the proper technique, a hammerhead is best flown to the left with a clockwise rotating prop, and to the right with an anticlockwise rotating prop (as in a Yakovlev type), due to propeller torque/gyroscopic effects.


See it in a real plane
http://youtube.com/watch?v=zJngdbHAXyg

http://youtube.com/watch?v=CtT0KPi0bcI

http://youtube.com/watch?v=tQfhed4O_iI


I rest my case.

Agent360


« Last Edit: June 05, 2008, 07:52:23 PM by Agent360 »

Offline spit16nooby

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Re: What's with the uber maneuvers?
« Reply #70 on: June 05, 2008, 07:40:49 PM »
Do you have any videos of this manuever Agent 360 I would like to see it and if you don't could you terach me?  My ingame is theace47 and email is spencerweston3214@gmail.com

Offline Agent360

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Re: What's with the uber maneuvers?
« Reply #71 on: June 05, 2008, 07:49:03 PM »
Do you have any videos of this manuever Agent 360 I would like to see it and if you don't could you terach me?  My ingame is theace47 and email is spencerweston3214@gmail.com

I do have some films with this move but I just dont know where the are or where they are in these films.

But in the interest of total completness I will make a film and post it on this thread.

Sort of off topic but if you can pull this watermelon off in aces high then I will bow down and admit to gaming the game. :eek:
http://youtube.com/watch?v=XZQDwRKHCSQ

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Offline Agent360

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Re: What's with the uber maneuvers?
« Reply #72 on: June 05, 2008, 08:01:05 PM »
This may of further interest

http://www.answers.com/topic/messerschmitt-bf-109

scroll down a bit and you will find a great description of the 109k4

Agent360

Offline Animl

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Re: What's with the uber maneuvers?
« Reply #73 on: June 05, 2008, 08:01:52 PM »
so you got roped and now are getting paranoid about the responses to your being roped and calling it cheating.   :aok

Don't you have a striped ball to spin, or are you maybe upset that I may have exposed your only talents, that exist based on *possible* erroneous math?

Something tells me both are strong possibilities, which is why I could be confused.

You seem to be another one who has issues retaining things. I never said anyone "cheated", in fact I challenege you to post the statement where I said it. Somehow I imagine I won't need to look for it anytime soon.

Since you're another one who uses these methods in wild abandon, I expected this very exact post from you and your pals in denial, specifically. I think I blew the nail through the board. But maybe you just don't know the difference between cheating, exploiting and uber.

I called them "Uber" not "Cheat". It's quite possible the Uber part could be aided by an exploitation. Which means there's a maybe a small tweak that needs to be made. But I know that wouldn't upset you if it were to be corrected since you don't do things like that. :) <wink>

:)

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Offline moot

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Re: What's with the uber maneuvers?
« Reply #74 on: June 05, 2008, 08:15:15 PM »
Where're the films?
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