Yes it is a VERY hard maneuver to pull off and requires perfect set up, timing and execution. Those that can do it every time perfectly have been flying for years and practiced it thousands of times.
The one player who comes to mind who can do this is "Platano". In fact he is the one who finally clued me in on how to actually pull the maneuver off correctly. After I figured out what was actually happening it then took another 6 months to learn just the reverse at the top. Then about another 4 months to learn how to bait the target into it and when I could and could not make it happen.
The coordination of timing, throttle, rudder, flaps and angle can't be done like I wrote it out. It all has to be done together "almost" simutaneously. The hardest part is understanding what the plane is doing and not becoming disoriented during the maneuver. A key skill is learning to begin the move all the way to the reverse at the top by looking back the whole time. After perfecting it you can do it without looking back at all because you will know almost exactly where the target will be.
I have since shown many players how to do this move. Some get it almost immediatly. But others just become confused and it takes them a bit longer to understand.
About "gaming the game" or "exploiting inherint faults"
I do not believe this is even close to an exploit or even gaming the game. First the flight model we have here is the closest thing you will find in a "consumer" online or offline game. However there are certain things that CAN NOT be modeled into the code unless you had 25 genius programmers and you had millions of dollars to pay for it. And if it did exist you would need a super computer to run all the flight model computations to accuratly simulate reality. This is just not realistic and further it is not really needed.
If you look into HOW a real plane actually flys you will find that even in the real world real aerodynamic engineers can't firgure out how to accomplish certain tasks. Yet you expect this code to be a perfect representation of reality. Good god man they can't even figure it out for real.
There will ALWAYS be certain things that just can't modeled into this game. And therefore they will always be certain aspects of this flight model that do not depict reality perfectly. But is pretty dam close. Close enough for me anyway.
Further the magic move we have been discussing is in fact actually possible in a real plane. Even further it is possible in a real 109. There are documented stories of this move being pulled by german aces. I can not find any online documentation of this but I have read stories in several books about this.
See this link
http://www.answers.com/topic/aerobatic-maneuverBelow is an explanation a "hammerhead stall turn". The move I describe on my earlier post is "almost the same thing but it is altered slightly depending on the angle of your attack and the angle of your target in order to get a guns solution.
A quote from this page:
1/4 loop (pull or push) to vertical, as momentum/airspeed decreases, rudder is applied and the aircraft rotates around its yaw axis, the nose falls through the horizon and points towards the ground, a momentary pause is made to draw the vertical down line, and 1/4 loop to level flight. This figure is sometimes called a stall turn which is a misnomer because the aircraft never actually stalls. The manoeuvre is performed when the aeroplane decelerates through 20 - 30kts (more or less, depending on the aeroplane flown) of airspeed. The cartwheel portion of the hammerhead is performed with full rudder and full opposite aileron. Gyroscopic forces from the propeller during the rapid rate of yaw will produce a pitching and rolling moment and a degree of forward stick will be required to keep the aeroplane from coming off-line over the top. The yaw is stopped with opposite rudder while the ailerons and elevator remain in position, then once the yaw is stopped and the aeroplane is pointed down vertically, all controls are returned to neutral together. Although they can be flown left or right in any aeroplane with the proper technique, a hammerhead is best flown to the left with a clockwise rotating prop, and to the right with an anticlockwise rotating prop (as in a Yakovlev type), due to propeller torque/gyroscopic effects.See it in a real plane
http://youtube.com/watch?v=zJngdbHAXyghttp://youtube.com/watch?v=CtT0KPi0bcIhttp://youtube.com/watch?v=tQfhed4O_iII rest my case.
Agent360