What we need is one big late war main again.
This might have been stated by someone else in the thread (what you said Kazaa) but I am just choosing this as a starting point. I am not going after you Kazaa, I am not after anyone.
I don't play any other online games. I do read and keep up a bit with what is going on in them to understand the mentality a bit hopefully.
Has anyone considered that HiTechCreations as a company is in a transitional period in the "MMORPG" genera? It almost seems to me that they are in a pickle. Complicated skill based game play VS. shoot 'em up "gameboy" fun. I heard that one of those other online games (not WoW I forget which one) has something like 1,000 servers with like 10,000 capacity on each. Consider other mainstream MMORPG's have corporate backing, millions of dollars, and thousands of people to set up and run those servers.
Now take a game like AH. Graphic intensive, not a whole ton, but at the same time the data flow is incredible. in a furball of 30 planes in visual range lets say you have to transfer every minute control adjustment for an accurate and realistic representation of what those other planes are doing. Thats a lot of server work.
In say a "person" based game you could look to the left and see someone with a generic punching motion and the punchee with a generic getting hit motion and you would understand what is going on. You would not need to see the puncher directing the blows directly at the 5th rib above the kidneys per say. You would not need to see that every 3rd hit was partially blocked.
In AH you HAVE to see that the LA7 has more energy and is going to rope that spitfire, and judging by his wing angle on the down swoop he is going to be extending in your direction. Not only is that a lot of graphic rendition power on your end, that is a lot of server power to push that data to you, and everyone near you, in real time. It is also bandwidth power. We'll get into that later.
So why is HTC in transition? They have to choose. Get more players, increase server capacity and bandwidth; or stagnate and keep current player base happy. Even more complicated is the gaining of new players to a complicated game, and getting them to stay. If they just stick to current player base they will go out of business. Face it, we get older, and other real life things take priority. Yes some vets pop in and out, and I bet like myself players that keep paying yet only play once a month or less are a 50% part of HTC's revenue.
If they wanted they'd go mass media, gain 10,000 players in a few months, outsource the servers, and let the game run hog wild. They'd lose quite a few vets, but in the end they could have sick windfall profits, and a toejamty game.
Instead I think they are working on how to deal with 1,000, 2,000, 5,000 players committed online at the same time. That's NOT easy. Do they go to a multiple server scheme that caters to the younger player used to choosing this and that? Or do they stick with one "MA" that caters to the older flight sim vets, those that will help "train" the n00b's?
If they choose the wrong direction they lose both the vets and the n00b's. Right now they are close to the situation where they need to deal with multiplying numbers, but how exactly do they satisfy the vet player base? Without the vets they lose the knowledge base. It seems quite a few vets have seen this and have committed to staying, but have enough? Then you have new players complaining about "numbers on this server versus that server" in their minds.
Should HTC push ahead and grab another 5,000 active players? how much can a 7 person operation sustain? Can they stay in business with a declining vet base, and losing a % of n00b's frustrated with the lack of intimate knowledge in the game? If they went "viral" and subscribed 10,000 a month would that sustain the company with the absence of vet's to teach the game (guessing a majority of vets would give up, and a majority of n00b's would only pay one month)?
Right now I am guessing that Dale, Pyro, and the gang are really torn on how to proceed. They are right about the point where the numbers exceed the current staff capabilities I am guessing (<S> HTC guys you kick prettythang, you can only work so long and so hard).
It's a hard decision, and threads like this only exasperate the situation.
<S> just my thoughts.