Author Topic: 24 hours played still at over 18 hit% hmmmm....  (Read 4098 times)

Offline Strip

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #60 on: June 12, 2008, 03:34:17 PM »
I was missing a flap but otherwise unhindered.

Missing a flap in a P-51B is like missing arm in a foot race.

Sure you can fight but not nearly as good.

So much so that I usually rtb when I get a flap shot off in a 51B! (I TnB so results may very)

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Offline Lusche

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #61 on: June 12, 2008, 03:46:07 PM »
Missing a flap in a P-51B is like missing arm in a foot race.

Sure you can fight but not nearly as good.

Agree, espeacially in a situation like you face in KotH. When 2 planes of the same type duel, the one missing a flap has a big problem, even when stuck in a "up" position.
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Offline Ack-Ack

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #62 on: June 12, 2008, 03:52:26 PM »
Missing a flap in a P-51B is like missing arm in a foot race.

Sure you can fight but not nearly as good.

So much so that I usually rtb when I get a flap shot off in a 51B! (I TnB so results may very)

Strip

It may be compared to losing an arm in a foot race but for some reason it makes the foot hurt like Hell. 

Losing a single flap while it's deployed sure makes turn fighting a tad harder.  Don't know about other planes but sometimes when I lose a single flap in the P-38, there are times I can't turn in the direction of the lost flap at low speeds because the wing keeps acting as though the flap is deployed. 


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Offline Bronk

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #63 on: June 12, 2008, 03:55:06 PM »
It may be compared to losing an arm in a foot race but for some reason it makes the foot hurt like Hell. 

Losing a single flap while it's deployed sure makes turn fighting a tad harder.  Don't know about other planes but sometimes when I lose a single flap in the P-38, there are times I can't turn in the direction of the lost flap at low speeds because the wing keeps acting as though the flap is deployed. 


ack-ack
Wouldn't that depend if it was shot in the up or down position?
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Offline SkyRock

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #64 on: June 12, 2008, 05:51:57 PM »
112 sorties   18% 


Talk is cheap.  Next tour, for your first 112 sorties, try and be disciplined and hit at least 18%.   I won't be able to verify this, but I am willing to bet, that an incredible amount of cherry picking, vulching, ganging, and bomber perking will be going on not to mention an enormous amount of dweebery! :aok










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Offline Yenny

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #65 on: June 12, 2008, 06:01:55 PM »
Does strafing building in fighter mode effect percentage? Cause that's all I do when town needs to be taking down. I don't really care for the percentage stuff, just get the mission priority done.
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Offline Lusche

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #66 on: June 12, 2008, 06:02:34 PM »
Does strafing building in fighter mode effect percentage?

Yes - bullets count as "miss"
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Offline Lusche

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #67 on: June 12, 2008, 06:03:54 PM »
Talk is cheap. 

Especially yours.  :aok
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Offline Yenny

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #68 on: June 12, 2008, 06:07:20 PM »
Yes - bullets count as "miss"

I guess maybe that's why my percentage is low. I mean as long as you know you can aim it doesn't matter right  :lol
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Offline Lusche

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #69 on: June 12, 2008, 06:08:14 PM »
I mean as long as you know you can aim it doesn't matter right  :lol

Exactly. When you shoot me down it doesnt matter if your % stat is 25 or 5...
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Offline Yenny

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #70 on: June 12, 2008, 06:13:24 PM »
Exactly. When you shoot me down it doesnt matter if your % stat is 25 or 5...

My average mission if the target area is rich, is around 12-15 kills before rtb. I've gone up to 22 kills and 7 assists in D9 w/o rearming. I think it's just the confident level of your aiming. I do just about everything in fighter mode, strafing town if there's no target available, strafing flaks and tanks trying to disable their track before they can reach town. I think all those are aspect of fighting should be count in fighter mode, because the majority of time flying in any mode will be looking for target of opportunities. That include ground targets and air borne targets. With that said I don't think the hit percentage really capture the true aiming ability of a player.
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Offline Gixer

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #71 on: June 12, 2008, 06:58:04 PM »
I'm somewhere around 96 different planes with kills in the past 6 months (but still a Spit dweeb at heart):

Well admitting it is the first step to recovery.

Look, I don't even find my own stats very interesting let alone yours. And especially on 96 different planes over six months.


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Offline Gixer

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #72 on: June 12, 2008, 07:00:52 PM »
I usually hold my fire until the target is 400 yards or closer and 9 out of 10 times will land each burst on the target.  I
ack-ack

Hold my fire until 400 yards? Oh the hardship of nose 50's and Hispanos.   :lol

No wonder my Niki never had a chance...  :furious


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Offline Gixer

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #73 on: June 12, 2008, 07:08:45 PM »
My average mission if the target area is rich, is around 12-15 kills before rtb.

Yenny, now not wishing to single you out mate. But you do realise we can check your stats?  :rolleyes:


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Offline Gixer

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Re: 24 hours played still at over 18 hit% hmmmm....
« Reply #74 on: June 12, 2008, 07:11:33 PM »
The Kill points are: = PlaneDamageScore + KillScore

PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies

KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore

As BaldEagle already pointed out and you can see from the formulas above,  the majority of your "kill points" results from damage to your enemy. Bombers can soak  much more damage, so they will give you more points.

 :O

Isn't it amazing that it's always the score wh*res that know this worthless sh*t. 7 Years I've been around and never have I known the formulas.

Thanks guys, legendary.  :lol


<S>...-Gixer
« Last Edit: June 12, 2008, 07:13:35 PM by Gixer »