Laika,
>I’m not saying we shouldn’t get hits at long range more to the point we shouldn’t see wings fall off at that range.<
...and I've been pointing out that it might be the damage model (amongst other things) since my first post in this thread, I think. So, maybe we DO agree.
>From what I have read about WWII gunnery (maybe its not enough) we should be looking at kills at something like … <
That's why I mentioned the hit percents of our top 100 pilots. The top 100 shoot mostly in the 4-8% range; not _excessively_ high. I think we can assume that the better shooters/flyers get a large percentage of these hits at the shorter ranges, too.
We all get pinged at long range; the question is "are the long range shooting percentages really all that hi?"
I'm betting the long range hit % is pretty low but that the damage effects might be pretty high.
Jekyll:
Yes, I read it. HT has probably read it as well. I don't (pardon the expression)

find it as a "smoking gun" proof that the guns model is way, way off.
I think what would be helpful is definitive stats on how many hits are awarded at various ranges, say 200/400/600/800 yards as a % of rounds fired. Gross and individual stats would be great. I'm not sure that HTC is tracking this or could track it.
At least we could make some sense of what's really going on. If, for example, 95% of the hits of the aforementioned "top 100" (4-8% shooters, mostly) guys are awarded at ranges less than 400 yards, then you essentially already HAVE what you are asking for, don't you?
Right now we have non-quantifiable anecdotal "I got killed at 800 yards" stories. We don't know prior damage, we don't know how many people had it happen, we don't know if one lucky ping took out an elevator in the damage model, we don't know what % of kills occur on previously undamaged a/c at ranges in excess of 600 yards. In short, we don't know anything...but we have opinions.
The question still remains:
Do you think HT modeled the guns as realistically as possible?
If you do, then you are asking for an _arbitrary_ change to the guns model for playability.
If you think the guns are _incorrectly modeled_ that is something else entirely.
Perhaps you and Ogre should get with HT and go over the guns model. Ogre's article gives the impression that he believes he understands gunnery modeling, so perhaps he's a valuable resource. I'd support that; it can't hurt anything. In those open, non-accusatory examinations everybody usually learns something.
That would be a "problem solving" situation, and a positive step.