Author Topic: Rotate and/or Adjust the Perked Aircraft.  (Read 1654 times)

Offline SmokinLoon

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Rotate and/or Adjust the Perked Aircraft.
« on: August 29, 2008, 12:30:48 AM »
For starters, I think having perked aircaft is a good idea.  However, I do believe that there are multiple planes that are perked that should not be and there are a few planes that are not that should be.  Below is a few examples:

The Spit16 vs the Spit14.  Very similar planes under 25k, with a slight edge going to the Spit16 under that alt (roll, turn, accel).  Only at 25k+ does the Spit14 really seperate itself from the Spit16.  Below 25k, not only is the Spit14 slightly lessor than the Spit16, it is very much on par with the Spit8 and Spit9.  Unperk the Spit14 and/or perk the Spit16.  Like many, I do not understand the logic behind perking the 14 and not the 16.

The La7.  What other plane can go as fast, turn as sharp, accelerate as well, and be armed with three 20mm cannons?  If HTC is into perking the top end rides, then this planes fits the bill.

The Nik2.  The only thing it cant do is dive beyond 400mph.  Otherwise this is another monster that can do it all very well.  The four 20mm cannon have enough ammo to take down a CV (figuratively).

I for one do not think the P51D is a dominating plane.  It have several weak points and unless the player knows how to take full advantage of its srengths the P51D isnt much more than just a fast plane with average firepower.  Leave it as is.  No perk needed.

Why HTC would perk any of the F4U-x is a mystery to me.  When someone can pick up an La7/Nik2/Spit16 and so easily swing into action and do well, but yet everyone knows any of the "hogs" are not easy planes to fly in the least bit.  They are fast and can carry some massive firepower and some good ords, but it turns like a hog in a livestock pen, rolls like a hog in the mud, and climbs like a fat lady on a ladder.  So unperk both the F4U models.

One last thing: the ENY could use and adjustment.  Maybe lower some of the planes that are dominating even further?  Ditto for the OBJ modifier.  There are planes that we meant to dive bomb and take out ground targets and they receive no more benefit vs something that wasnt meant to point anything at the ground. If a Mossi takes out a building, it should receive more of a OBJ modifier than an aircraft that had a sole purpose to shoot down bombers (109K-4, 190D-9, etc).  There are a lot of aircraft that could benefit from a more accurate and true to their role scoring system.  There are far too many "10 OBJ" modifiers. 

A big question I have is why not adjust the ENY and OBJ scores based on monthly stats???  Rotate and/or adjust based on the usage and success.  If the La7/Spit16/Nik2 continously dominate the arenas... that should say something. 
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Offline trigger2

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #1 on: August 29, 2008, 12:47:53 AM »
For starters, I think having perked aircaft is a good idea.  However, I do believe that there are multiple planes that are perked that should not be and there are a few planes that are not that should be.  Below is a few examples:

The Spit16 vs the Spit14.  Very similar planes under 25k, with a slight edge going to the Spit16 under that alt (roll, turn, accel).  Only at 25k+ does the Spit14 really seperate itself from the Spit16.  Below 25k, not only is the Spit14 slightly lessor than the Spit16, it is very much on par with the Spit8 and Spit9.  Unperk the Spit14 and/or perk the Spit16.  Like many, I do not understand the logic behind perking the 14 and not the 16.

The La7.  What other plane can go as fast, turn as sharp, accelerate as well, and be armed with three 20mm cannons?  If HTC is into perking the top end rides, then this planes fits the bill.

The Nik2.  The only thing it cant do is dive beyond 400mph.  Otherwise this is another monster that can do it all very well.  The four 20mm cannon have enough ammo to take down a CV (figuratively).

I for one do not think the P51D is a dominating plane.  It have several weak points and unless the player knows how to take full advantage of its srengths the P51D isnt much more than just a fast plane with average firepower.  Leave it as is.  No perk needed.

Why HTC would perk any of the F4U-x is a mystery to me.  When someone can pick up an La7/Nik2/Spit16 and so easily swing into action and do well, but yet everyone knows any of the "hogs" are not easy planes to fly in the least bit.  They are fast and can carry some massive firepower and some good ords, but it turns like a hog in a livestock pen, rolls like a hog in the mud, and climbs like a fat lady on a ladder.  So unperk both the F4U models.

One last thing: the ENY could use and adjustment.  Maybe lower some of the planes that are dominating even further?  Ditto for the OBJ modifier.  There are planes that we meant to dive bomb and take out ground targets and they receive no more benefit vs something that wasnt meant to point anything at the ground. If a Mossi takes out a building, it should receive more of a OBJ modifier than an aircraft that had a sole purpose to shoot down bombers (109K-4, 190D-9, etc).  There are a lot of aircraft that could benefit from a more accurate and true to their role scoring system.  There are far too many "10 OBJ" modifiers. 

A big question I have is why not adjust the ENY and OBJ scores based on monthly stats???  Rotate and/or adjust based on the usage and success.  If the La7/Spit16/Nik2 continously dominate the arenas... that should say something. 


I completly agree, I think that our Perk/OBJ is out of date, and should be one of the next things updated...
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Offline Oleg

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #2 on: August 29, 2008, 02:25:29 AM »
Perk planes I cannt fight against, but leave alone planes I like to fly.

Fixed.
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Offline Noir

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #3 on: August 29, 2008, 04:11:31 AM »
the Chog is to be perked. I was there when it wasn't perked, and 90%Ļof the planes rolling from cvs were chogs.

The F4U-4 is to be perked also, else the F4U-1D and F4U-1A will see NO use.

I agree on the spit16/14 part, I asked a lot of times for the 14 to be unperked.

The 2 cannons la7 should be free, the 3 cannon one should be lightly perked as it barely saw combat in WWII (still waiting the ord perk system). You have to remember the la7 is very short legged and can only be used for base defense and is performing poorly over 7K, the 109K4 and Yak9u are superior in lots of aspects.
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Offline WarTooth

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #4 on: August 29, 2008, 08:30:42 AM »
SmokinLoon,

I am in complete agreement with your request.  Nicely done.

Furthermore, newbies can still fly earlier Spits to learn how to fly and the score junkies may experience a hit (points) to maintain their illusion of skill.

WT
« Last Edit: August 29, 2008, 08:56:02 AM by WarTooth »

Offline BaldEagl

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #5 on: August 29, 2008, 08:36:38 AM »
If you unperk the C-Hog that's all you're going to see.
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Offline Anaxogoras

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #6 on: August 29, 2008, 08:39:54 AM »
Except for the part about the unperking the C-hog, I agree.

ENY values need to be redone so that they can change from month to month.  The same goes for whether or not an aircraft is perked.
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Offline SmokinLoon

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #7 on: August 29, 2008, 09:14:15 AM »
Fixed.


Typical easy way out.  Thanks for adding your idiotic sense of logic.  It has nothing to do with "me".  Stop and take a look around sometime.  Perhaps you are one of those people who cant and wont fly anything else other than the uber planes?  I rarely fly the P51D, btw.  Strive for some balance and some continuity among the scoring system.  Dont settle for the same-same the way sheep do.

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Offline Karnak

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #8 on: August 29, 2008, 09:45:27 AM »
If you don't understand why the F4U-1C is perked I cannot fathom why you think the N1K2-J should be perked.
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Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #9 on: August 29, 2008, 10:08:54 AM »
For starters, I think having perked aircaft is a good idea.  However, I do believe that there are multiple planes that are perked that should not be and there are a few planes that are not that should be.  Below is a few examples:

The Spit16 vs the Spit14.  Very similar planes under 25k, with a slight edge going to the Spit16 under that alt (roll, turn, accel).  Only at 25k+ does the Spit14 really seperate itself from the Spit16.  Below 25k, not only is the Spit14 slightly lessor than the Spit16, it is very much on par with the Spit8 and Spit9.  Unperk the Spit14 and/or perk the Spit16.  Like many, I do not understand the logic behind perking the 14 and not the 16.


The 14 goes 361mph on the deck. The 16 goes 344. The 14 is not a match for the 16 at low alt. It does not have to be. It could boom and zoom the 16s. More importantly, the 14 would run down and EAT the high-speed E fighters like the P-51D, Jug, Fw-190, 109G/Ks, especially at the medium-to-high alts they tend to fly to escape the La7 problem. Most things that cannot turn with the Spit16 can out-run it.

The La7.  What other plane can go as fast, turn as sharp, accelerate as well, and be armed with three 20mm cannons?  If HTC is into perking the top end rides, then this planes fits the bill.

I agree here. Most LW planes get less maneuverable as they get faster. The La7 does not. This is an airplane that is faster than everything at MA weed alts, this includes all prop-driven perk rides except the Tempest. While it is certainly not the best turner out there, nothing in its speed class turns anywhere near like the La7 does. The presence of this airplane probably worsens MA play, since many of the high-speed E-fighters simply cannot afford to get low and slow with it around, so you get a situation where the P-51Ds and 190s are always at 10K feet or 500mph when they are below it. Whereas otherwise, they could get t'n'b a bit and still be able to extend from the Spit horde when the time came.

The Nik2.  The only thing it cant do is dive beyond 400mph.  Otherwise this is another monster that can do it all very well.  The four 20mm cannon have enough ammo to take down a CV (figuratively).

The N1K's top speed on the deck is 325 mph!!! Hardly screaming along, the old Fw-190A5 is faster. Its climb rate becomes pedestrian with a little alt. It actually does not out-turn the Spits IF both airplanes have gotten their flaps out. The four cannons are the rather sucky Japanese HO cannons. Awful roll-rate. No sale.

I for one do not think the P51D is a dominating plane.  It have several weak points and unless the player knows how to take full advantage of its srengths the P51D isnt much more than just a fast plane with average firepower.  Leave it as is.  No perk needed.

If they fixed the P-51D's awful turning problems so that it would turn even so well as its stablemate the P-47, it might demand perking. If, as British testing affirmed, it turned slightly better than a Tempest, then it might surely demand a very light perk. But you are right, as is the Pony is second only to the Fw-190s in bad turning and doesn't need a perk right now.

Why HTC would perk any of the F4U-x is a mystery to me.  When someone can pick up an La7/Nik2/Spit16 and so easily swing into action and do well, but yet everyone knows any of the "hogs" are not easy planes to fly in the least bit.  They are fast and can carry some massive firepower and some good ords, but it turns like a hog in a livestock pen, rolls like a hog in the mud, and climbs like a fat lady on a ladder.  So unperk both the F4U models.

Are you out of your everluvin' mind? The F4Us, with flaps, can turn a radius nearly as tight as a ZERO can without flaps!!!!! They can stay on the six of just about anything long enough to kill. The ONLY weakness of the Hogs is their poor weight-to-thrust ratio. The F4U4 changes that, and is almost certainly he best plane in the game. It runs 375mph on the deck!!! The C-Hog has one of the best a2a gun packages in the game, with tons of ammo.  No one would fly any other Hog if these two were unperked. The F4U4 would render many other fighters, like the Ponyies and 190s, tee-totally obsolete in the MA.



Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #10 on: August 29, 2008, 10:14:40 AM »
If you unperk the C-Hog that's all you're going to see.

You mean of Hogs, or planes in general?

'Cause I'm here to tell you, I think it deserves to be perked, but there are planes in the general population that are easier to fly and would probably remain more popular. Of all the perk planes we have going right now, I WOULD consider it the tamest.

This old "unbalancing the arena" saw based on some never-stated percentage of use hoakum or the highly problematic k/d stats annoys me. Perk'em or un-perk'em based on what they can DO, period.

Offline trotter

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #11 on: August 29, 2008, 10:18:21 AM »
Are you out of your everluvin' mind? The F4Us, with flaps, can turn a radius nearly as tight as a ZERO can without flaps!!!!! They can stay on the six of just about anything long enough to kill. The ONLY weakness of the Hogs is their poor weight-to-thrust ratio. The F4U4 changes that, and is almost certainly he best plane in the game. It runs 375mph on the deck!!! The C-Hog has one of the best a2a gun packages in the game, with tons of ammo.  No one would fly any other Hog if these two were unperked. The F4U4 would render many other fighters, like the Ponyies and 190s, tee-totally obsolete in the MA.

Right on. I just scrolled down to post something like this, but you've already got it.

Offline BaldEagl

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #12 on: August 29, 2008, 10:27:13 AM »
You mean of Hogs, or planes in general?

'Cause I'm here to tell you, I think it deserves to be perked, but there are planes in the general population that are easier to fly and would probably remain more popular. Of all the perk planes we have going right now, I WOULD consider it the tamest.

This old "unbalancing the arena" saw based on some never-stated percentage of use hoakum or the highly problematic k/d stats annoys me. Perk'em or un-perk'em based on what they can DO, period.

I agree it needs to be perked.  That's what I said.

It would grow in use beyond the Hog drivers.  It's a highly manouverable and very good plane with 4x20mm cannons.  It would displace the N1K for sure along with many others.  It would become the new king of the HO.
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Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #13 on: August 29, 2008, 10:43:25 AM »
I agree it needs to be perked.  That's what I said.

Okay. There is a certain amount of opinion in favor of perking weaker planes that just happen to be popular (P-51D) and unperking planes that deserve perking just because the MA crowd hasn't take to them (Spit14). I was addressing that.

[/quote]

It would grow in use beyond the Hog drivers.  It's a highly manouverable and very good plane with 4x20mm cannons.  It would displace the N1K for sure along with many others.  It would become the new king of the HO.

I'm not so sure. N1K climbs and accelerates better, probably turns a bit better come right down to it. I consistently do better with a Seafire than a C-Hog right off the carrier deck, simply because with the C-Hog building up enough E to be effective takes longer.

But yeah, it would be the only Hog you'd see, it would replace the 110 as a town killer, the 190s as buff hunters, probably replace most P-47s in the A2A role, etc.

Offline SmokinLoon

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #14 on: August 29, 2008, 03:32:07 PM »
The 14 goes 361mph on the deck. The 16 goes 344. The 14 is not a match for the 16 at low alt. It does not have to be. It could boom and zoom the 16s. More importantly, the 14 would run down and EAT the high-speed E fighters like the P-51D, Jug, Fw-190, 109G/Ks, especially at the medium-to-high alts they tend to fly to escape the La7 problem. Most things that cannot turn with the Spit16 can out-run it.

I agree here. Most LW planes get less maneuverable as they get faster. The La7 does not. This is an airplane that is faster than everything at MA weed alts, this includes all prop-driven perk rides except the Tempest. While it is certainly not the best turner out there, nothing in its speed class turns anywhere near like the La7 does. The presence of this airplane probably worsens MA play, since many of the high-speed E-fighters simply cannot afford to get low and slow with it around, so you get a situation where the P-51Ds and 190s are always at 10K feet or 500mph when they are below it. Whereas otherwise, they could get t'n'b a bit and still be able to extend from the Spit horde when the time came.

The N1K's top speed on the deck is 325 mph!!! Hardly screaming along, the old Fw-190A5 is faster. Its climb rate becomes pedestrian with a little alt. It actually does not out-turn the Spits IF both airplanes have gotten their flaps out. The four cannons are the rather sucky Japanese HO cannons. Awful roll-rate. No sale.

If they fixed the P-51D's awful turning problems so that it would turn even so well as its stablemate the P-47, it might demand perking. If, as British testing affirmed, it turned slightly better than a Tempest, then it might surely demand a very light perk. But you are right, as is the Pony is second only to the Fw-190s in bad turning and doesn't need a perk right now.

Are you out of your everluvin' mind? The F4Us, with flaps, can turn a radius nearly as tight as a ZERO can without flaps!!!!! They can stay on the six of just about anything long enough to kill. The ONLY weakness of the Hogs is their poor weight-to-thrust ratio. The F4U4 changes that, and is almost certainly he best plane in the game. It runs 375mph on the deck!!! The C-Hog has one of the best a2a gun packages in the game, with tons of ammo.  No one would fly any other Hog if these two were unperked. The F4U4 would render many other fighters, like the Ponyies and 190s, tee-totally obsolete in the MA.




Like I said in my another post, a person simply can not hop into an F4U-x and fly it like that can a La7.  If they take a F4U4 and have not learned the plane, and yes it does have a far longer learning curve than most planes, they wont do much better in it than if they were in a Tyhpoon.  The F4U's are not a forgiving plane like the Spit16, La7, and Nik2 are.  Oh, and I would hardly discount the NIk2's quad 20mm cannons.  Your the first one I have ever heard say that they are sub-par.  ;)

Also, I am not making a case for perking the "popular" planes.  I am making a case for perking the planes that can perform at the highest level.  Obviously, most players are going to take a plane that will give them an edge so they can see their names in lights.  The better planes are obviously going to get used more.  Some planes are popular only because of their legendary status.  The P51D and Mossi Mk6 are obvious examples.  Neither are tops in the game at what they do, but both are flown because they are well known.

Line the planes up.  Look at the plane's in game abilities.  Compare to the k/d ratio of game stats.  Perk as needed.  ALSO... dont forget that I am simply asking for a balacing system.  Perhaps monthly or maybe 4 times a year, adjust the ENY, OBJ, and perk status of the planes and vehicles (M4 could use a higher perk, IMO).  Right now... much of the system makes little sense, IMO.  If the F4U's are unperked and they dominate the game like some say they will... then re-perk them.  I dont think many will be able to master them like they need to be in order to make them effective. 

Oh... and I have yet to outrun a Spit16 in my Spit14 'cept at 20k or higher.  The Spit16 is a demon at low and med alts.  ;)   
           

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