I think I've come across at least part of the reason for the difference between the old days of Air Warrior (AWI) and today.
Of course, most of you have heard the old timers from AW recount the days of chivalry, letting wounded opponents go, everybody <S>ing and talking about it being "all about the fight". A lot of that is true but of course, some is just nostalgic selective memory. People tend to forget the bad stuff.
There was however, a fundamental difference between then and now. In AWI you couldn't capture bases. No one ever won the war. You could shut a base down for 20-30 minutes but not capture it. This meant the there was no "win the war" mentality. Sure, there were bombers and toolshedders but in the end it really was all about the fight because that's all there was.
The scoring system was also rudimentary. It ranked you by points earned so those who could play the most and were at least somewhat effective were usually on the top 200 list. If you didn't have a lot of time to play then you didn't care about the scores/ranks. In fact, because of that, I used to break down K/D, K/S, etc. for each of my 60 squad mates each month and e-mail it to all of them. I'd use that info to honor our best sticks by posting their kill rates on our web-site, even if they were'nt in the Top 200. I like to somehow think HT ripped that scoring thing off from me.
I'm not advocating going back to AWI. I think the base capture/war winning/advanced scoring offers a lot to a lot more people but it has fundamentally changed the game that so many of us payed before AH.