Just rid of the stupid radar, add radar vectoring every minute, give non-liberal views.
Lower shooting distance and liberal angle shooting and we are closer to a sim.
Effective shooting distances against enemy fighters RL where normally 200 yards or less, and 400 or less for 4engine bombers.
Personally my kill range is normally 400-600 as it stands today.
RL - 70% of all shot down planes did not see the enemy
i have to ask again? why do any of you compare these aircraft to r/l? this is a GAME. what is true in here is ALWAYS going to be different than r/l. it needs to be fun.
how many of you would keep playing if you had to check mags, cycle your props, constantly cycle your fuel tanks(and in certain cases burn off certain tanks first), switch auto lean on and off, switch your weapons switches on and off, etc?
r/l combatg pilots had a helluva workload. i imagine it was seriously unfun for them.
in the case of the hellkitty, i flew it once the other day, like i said earlier. i can't handle the rer view for now, so i'm back to being a spit/hurri/zeke dweeb. i don't like it because to me it kind of limits my choice for now, but i'm working around it so i can have fun.