I have a suggestion for how to use perks on more planes based on AC performance and gunnery. An exampler is:
F4uC max speed 335*0,05=17 perks/2(>20mm)*5=10 totals 27 perks
P51d max speed 332*0,05=17 perks/0(>20mm)*5=0 totals 17 perks
Spit IX max speed 302*0,05=15 perks/2*5=10 totals 25 perks
F6F max speed 309*0,05=15 perks/0*5=0 totals 15 perks
Tempest max speed 350*0,05=18/4*5=20 totals 28 perks
Hope you understand the logic in the examples above. (used a constant of 0,05 for estimating perks for speed, and a constant of 5 for estimating perks for gunnery).
This is just samples of how to estimate perks for different planes. Perks calculates only for planes with max speed more than 300mph, and for guns of 20mm or more.
I think this will make less popular planes today more used (to build perks). Planes who cost perks will be used more carefully (as in real life you will take less chances than when its free to loose the plane). It should increase situation awarness, at least when in perk planes, which is good piloting.
It will not get away with HOs, but I am sure we will see less of it with planes which will cost you perks. Generally are that planes with powerfull gunnery. I think you will think twice before HO, as in real life.
The principle I am suggesting here is perks for key performance data (speed in this example) and for powerfull gunnery.
This is just a suggestion. What do you think lads?
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