Author Topic: Perks & planes  (Read 196 times)

Offline Fokker

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« on: April 02, 2001, 12:50:00 PM »
I have a suggestion for how to use perks on more planes based on AC performance and gunnery. An exampler is:

F4uC max speed 335*0,05=17 perks/2(>20mm)*5=10 totals 27 perks
P51d max speed 332*0,05=17 perks/0(>20mm)*5=0 totals 17 perks
Spit IX max speed 302*0,05=15 perks/2*5=10 totals 25 perks
F6F max speed 309*0,05=15 perks/0*5=0 totals 15 perks
Tempest max speed 350*0,05=18/4*5=20 totals 28 perks

Hope you understand the logic in the examples above. (used a constant of 0,05 for estimating perks for speed, and a constant of 5 for estimating perks for gunnery).

This is just samples of how to estimate perks for different planes. Perks calculates only for planes with max speed more than 300mph, and for guns of 20mm or more.

I think this will make less popular planes today more used (to build perks). Planes who cost perks will be used more carefully (as in real life you will take less chances than when its free to loose the plane). It should increase situation awarness, at least when in perk planes, which is good piloting.

It will not get away with HOs, but I am sure we will see less of it with planes which will cost you perks. Generally are that planes with powerfull gunnery. I think you will think twice before HO, as in real life.

The principle I am suggesting here is perks for key performance data (speed in this example) and for powerfull gunnery.

This is just a suggestion. What do you think lads?

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Offline Karnak

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« Reply #1 on: April 02, 2001, 01:06:00 PM »
I'm afraid its too simple.  There are many, MANY things that it does not take into account.  What is the acceleration, climbrate, roll rate, turn rate and turn radius?  How is its visiblity, how visible is it?  How much ordanace can it carry?  What kind of guns does it have (some are much better than others)?  How much ammo does it carry?  How fast does it dive?  Does it compress?  How durable is it?  How much fuel range does it have and can it carry droptanks? How many and how large?

Those are just some of the things that would be needed for a formulaic system to work, and even then an aircraft can be more, or less, than the sum of its given parts.  It works well to have the community decide what is better, what is worse and then price/reward things accordingly.  The community has a knack for finding the best tool for a given job.

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Offline straffo

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« Reply #2 on: April 03, 2001, 04:41:00 AM »
I not agree with you Karnak it has to be simple to avoid complexity.
I trust MANDOBLE our ugly formula man to do a good work here   (J/K Man  )


Offline MANDOBLE

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« Reply #3 on: April 03, 2001, 05:54:00 AM »
LOL, I'm surprised, his formula is even uglier. Based on it, my 190A8 will cost 37 perks, more than twice the P51D cost.

I'm getting inspired and will develop the most uglier formula ever seen here for months ...

Offline MANDOBLE

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« Reply #4 on: April 03, 2001, 06:37:00 AM »
Here we go, relax and pick up a sciencific calculator.

This formula is based only for fighters, so neither AG loadout nor endurance will be considered. All the factors will have the same weight and should be scaled from 0 to 200 (0 = 0 perks, 200 = 200 perks).

PRKMAX = 200 (por example).
NUM_FACTORS = 5

Speed (SP):
Max0kto10k * 2 + Max10kto20k * 1.5 + Max20kto30k
We'll have a range from 1200 to 1800 (diff 600 = DIFFSP)

Power to Weight (PW):
We'll have a range from 0.5 to 1.0 (diff 0.5 = DIFFPW)

AA Armament (AA):
(NHispanos * 2.5) + (NOtherGuns * 1.5) + NMG
We'll have a range from 2 to 10 (diff 8 = DIFFAA)

Substained climb (SC):
Time to 20k in mins.
We'll have a range from 5 to 10 (diff 5 = DIFFSC)

Turning (TU):
-(turn360_in_secs - 22)
We'll have a range from 0 to 7 (diff 7 = DIFFTU)


So, the formula is:
Perks = ((SP - 1200) * PRKMAX / DIFFSP + (PW - 0.5) * PRKMAX / DIFFPW + (AA - 2) * PRKMAX / DIFFAA + (SC - 5) * PRKMAX / DIFFSC + TU * PRKMAX / DIFFTU) / NUM_FACTORS.

Now we'll have all the planes costing between 0 and PRKMAX perks.

You can try it for several planes and see what happens.

Offline straffo

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« Reply #5 on: April 03, 2001, 06:42:00 AM »
It took you 43 minutes to put an ugly formula ? You are tired and need a rest no  
Muhahaha  

btw I've to try it now ...


Ps : yes I confirm it really an ugly formula (tm) (c)2001 MANDBOBLE
I can recognise your personal touch from miles  

Offline MANDOBLE

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« Reply #6 on: April 03, 2001, 07:14:00 AM »
ROFLOL straffo, no, you are wrong. The preious formula, while ugly, is not trademarked, it is free. The trademarked one is based only on irrational numbers and now is being studied by the NIAP (National Institute of Advanced Psicology).



Offline Pepe

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« Reply #7 on: April 03, 2001, 10:30:00 AM »
Last P stands for Pshichiatry, not Psicology  

Pepe

Offline Fokker

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« Reply #8 on: April 04, 2001, 02:04:00 AM »
I agree that many performance issues CAN be put into a formula, but it need to be simple. I think we should keep it to key performance data and gunnery.

Special plane charracteristics should not be included.

A 109 with 20mm gondolas will cost more perks than one without. That is not a 109 speciality. Many planes can have different gun configurations.

Offline Fokker

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« Reply #9 on: April 04, 2001, 02:06:00 AM »
I agree that many performance issues CAN be put into a formula, but it need to be simple. I think we should keep it to key performance data and gunnery.

Special plane charracteristics should not be included.

A 109 with 20mm gondolas will cost more perks than one without. That is not a 109 speciality. Many planes can have different gun configurations.

Offline MANDOBLE

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« Reply #10 on: April 04, 2001, 02:35:00 AM »
Fokker, a 109 with gondolas will loose acceleration, climb rate, turn rate and roll acceleration, even top speed due more drag.
The same is aplicable to 190A8/A5 with 4 guns instead 2.

Perking based only on armament and top speed is a big mistake and doesn't reflect the real performance of a plane.

For example, what is more "perkable"? A plane that has a top speed of 400 at 25k and 300 at 5k, or a plane that has a top speed of 375 at 5k and 325 at 25k?

witch weapon set is more "perkable", six 50s able to hit at 700 yards or 4 Mg151/20 able to hit at 350 yards?

Offline Maverick

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« Reply #11 on: April 04, 2001, 05:08:00 PM »
Simplest solution is to drop the perk point system entirely and fly what you want to.

No formulas needed. Points, perk and otherwise can, simply just go away. Fly what ya want, how ya want. There isn't any strategic "end game" in the game so just up and fly.

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Offline Fokker

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« Reply #12 on: April 04, 2001, 10:34:00 PM »
There isn't any strategic "end game" in the game so just up and fly.

Mav[/B][/QUOTE]

That is where u are wrong. The end game is to win the war. And there sure as h... is a lot of strategy and tactics involved if played well. That is alos the most challenging and fun part.

Those who just love shooting and killing can play Quake.