Hi Guys,
Wow, v1.02 is really bringing AH to "greatness". But, in discussions that I've had with squaddies, it's not there "yet".
HT / Pyro, any of the AH crew that's out there, please hear me out. Can you guys please provide an historical format re: countries flying their correct planeset, and a mission-oriented format?
Look, many of the people willing to pay for AH do so because they want more than a dumb arcade game. But in many cases, that's how AH is flown. People sometimes intentionally auger just because they don't want to RTB., etc. etc.
There are some efforts going on like the GMT Tour of Duty (
http://www.wardogs.org/ah/) to give the "true hardcore" crowd a chance to further eliminate some of the arcade aspects of the present AH setup.
But, HT and Pyro why not simply take AH that one step higher and introduce this yourself??
Why not write a program that will create missions for AH, as a front-end? Think of this as being similar to the mission generator in Falcon 4. This mission generator would decide on a general strategy to "win the war" for each side, and plan missions accordingly. The missions need not be flown, of course, *BUT* if these missions are flown, they will greatly help organize the people flying AH. It would also take out the large time commitment that mission planning requires. People can just log in and choose a mission.
In addition, make each mission fairly long, so that people would be encouraged to survive. Don't limit people to one life, but make it hard for someone who dies to simply rejoin the mission. This is easily accomplished if the missions, say, take an hour to fly - you won't be able to catch up to a mission that's 1/2 way through. Also, credit each person AND the success of the mission if some (large) percentage of the group can RTB - to discourage auto-augering.
So, here's my dream vision of the near-future in AH:
I don't log into the arena directly - I log into a "mission planner". This planner is a list of missions that has been created by a "front-end" program that analyzes the present situation in the AH arena. Let's say it calls for a mission of 8 strike aircraft to hit some strategic site, and an escort of 8 fighters for it. The mission list also shows how many people have "chosen" to fly that mission.
I can then "chose" a mission and I would enter a chat room, which would also give me a briefing of the mission. In the chat room would be others waiting to fly. At this point, you could discuss the mission, get wing assignments, target assignments, etc.
Eventually, your time of departure occurs and you fly the mission as a *large and organized group* - that's the key! Personally, I've had MUCH more fun flying AH that way than any other way.
You go fly the mission, and if it's a success, you get a TON of points. That might motivate more people to fly AH this way, and provide a *top-notch* experience for the people looking for something better than just the "fly and die mission" that can become old and boring in AH.
People could of course continue to fly "lone wolf", but the mission format would most likely become the preferred way to fly because greater numbers usually means survival, there could be a "score" incentive, or just because the mission format will be a much more immersive experience.
OK - I've babbled long enough - COMMENTS PLEASE - especially from the AH master programmers, etc.
=Thanks for listening,
=Hedgehog
=Screamin' Blue Messiahs
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