Ok I see what your saying, the game has a hard time seeing the colision in 3D, thanks for the insight <S>
As stated previously (Ad Nauseum), the "game" doesn't "see" anything. It is what
your computer "sees" and what your
opponent's computer sees.
Lusche's screenshots are from 2 films of the same flight. On the P-51's computer, there is a collision. On the P-47's computer, the P-51 is 120 feet behind him. Therefore, the P-51 takes damage and the P-47 does not because, on the P-47's computer, nothing collided with him. It is latency and delay due to the time it takes for your information and his information to travel back and forth.
Lose UDP and not get booted and -everybody- disappeared from your front end but you are still tooling along just fine on theirs. Ask me how I know.
Even in the case where there
isa collision "seen" by both computers, it doesn't necessarily mean catastrophic damage to both planes. You may hit him with your propeller (oil damage). He may hit you with his wing and lose said wing.
I suppose it is unrealistic, in real life, if two cars get in a collision (as seen on both front ends
) and one is totalled and the other is able to drive home. It is unrealistic that a bird collides with a plane (again, on both front ends) and the plane continues to fly (most of the time) and the bird does not.
The collision model as it is is simple and fair. I believe a lot of "deaths by collisions" are actually death by getting shot in the face, or getting a wing blown off, but not going "poof" until after you have collided with the other plane. Or, you just hit the ground before they did.
wrongway