Bronk, I have always been with you when it comes to the collision whines but that statement is not always correct. I think the collision detection system is the best possible compromise. However the way damage is assigned is not. This may go more to the games damage model though.
actually, i think him pointing that out made perfect sense.
in my "cartoon fighter pilot world", as we were merging. i/we misjudged. in my "world" we almost made it. his wing went right over the top of my canopy, and verticle stabs. unfortunatly, his verticle stab clipped my wing just outside the engine nacelle.
in
his "cartoon fighter pilot world" we were merging. he/we misjudged, but we didn't almost make it, as his wing traveled directly through my canopy. in r/l it would have decapitated the pile-it.
this is what confused me initially when i first was that he lost a wing. it was
his computer that saw HIS wing contact my 38 o deth. thus he lost his wing, and spun in. had he looked back and seen me still flying(as i was struggling to keep her airborne missing 1/2 of my left wing) he'd have been confused as to why i was still flying. BUT.......
my computer saw HIS verticle stab hit MY wing. thus my 38 o deth lost 1/2 of her wing. this in the reality of internet gaming makes perfect sense. each or our machines assigned the damage to our aircraft that the respective machines saw.
this actually kinda sucks, as i REALLY wanted to whine about it.
but i can't though, knowing what i just found out.