twice today I dive on a corsair, had it follow me up, 800 behind me it stalled.. but didn't flip all the way over.. but instead sat level .. perfectly still, untill I too had stalled, and fallen all the way back down past it, where upoit finally fell forward and was on my 6.. first time I was in a spitty, the 2nd in a 38, in the 2nd time the corsair was on the deck and I was about 2k, I dove hitting 400 and pulled up after the merge vertical, the corsair followed and quickly fell back and as stalled he was 800 back and not closing.. he fell till he was level... then just seemed to sit there.. perfectly still.. till I flipped over then fell past him, where in he was on my 6 and closing..
how on earth do you this?? can it be done in other rides equally well, its it about flaps? trim? the plane wasnt hanging on the prop, but instead sitting level.
I recorded it the second time to study it, but wait no I didnt.. because if you hit ENTER after recording a film, it cancels it
In a situation like that, when you say "where upoit finally fell forward" I actually push forward into level flight to hold/build some speed. The guy roping me often appears to think I've stalled. This way, when he comes back down I have enough speed to get out of his way and pull onto his tail as he goes down past me. I'll never have flaps down in that situation. My simple goal in that situation is to have my opponent dive down past me so I can go nose-down to build speed and chase. In the best case as he goes down past me he'll try to pull back vertical and give me a corner I can cut across for a shot.
When you say "but instead sat level .. perfectly still, untill I too had stalled, and fallen all the way back down past it" it makes me suspect you're mis-judging the situation. No plane in the game can do that, especially long eough for you to continue up, stall, reverse, and fly down past it. It may momentarily pause at the top of a zoom, but then it's moving again. The only way it could maintain an altitude long enough for you to dive past it is if it was above stalling speed. And then to manuever onto your six he has to be even faster. You're probably mis-judging his speed by over 100kts. Film would show that.
If the guy roping me seems to know that trick (that I'm leveling for speed, and not really at a stall), I'll "follow" him up on a rope, but only until I'm about 175 mph. At that point I'll roll quickly onto my back and pull back on the stick into a 30 degree or so dive, and then roll back level, watching for my opponent. I'm "simulating" a stall/flop, trying to get my opponent to reverse quickly and dive on me again (that'll scrub some of his E-advantage if he pulls hard to reverse, and even more if he chops throttle on the way down to saddle up or line up a shot). By the time he does that I'm roughly 225 mph and ready to manuever. I'm also trying to portray myself at a lower E-state than I really am. Now as he comes down for a shot I'll roll to the side, and pull out of his sights, which is really initiating my roll inverted to pull onto his six as he goes past. I may have a notch or so of flaps here and there to aid my turn, but they're quickly pulled back up. I'm trying to build my speed overall, since I'm already slower/lower in useful altitude than my opponent.
I seldom get below 175 mph (and it's brief, I want about 225mph when I try to manuever) in these situations, but I'll try to appear slower than that- even by manipulating the + or - Distance counters (if I can) by my angle on or off my opponent. An example of that is pushing forward to deny his rope- he sees the distance counter with the "+" and assumes I can't follow because I'm slower. In reality I may be almost as fast as him, but not fast enough to catch him at the top of his rope. If I can convince him that he has a serious E-advantage over me, he may get a bit sloppy with it, thinking I'm nearly helpless. (At least that's my hope) I know that if it was me, and I was the guy roping, when I see my opponent "flop" below me I crank back around/down as fast as I can, and cut throttle in the dive to give me more time to aim my shot. If I miss, I've lost some serious E! I've cut my "zoom" short, pulled hard to reverse, and chopped throttle! That's what I'm trying to get my opponent to do. When they say a plane "hides its E well" it's kind of a vague, hard to understand notion (to me at least). This is a way I use "technique" to hopefully mislead my opponent, and yes, it can be done in lots of planes other than the F4U.
BTW, the manual says the power on, full flap stall for the F4U is about 66(kts). To do any real manuevering in the game 120-130(mph) is about my minimum.