The problem is the rank system.... very easy to rank high.
The reason why it's so easy to rank high is the long laundry list of things needed to do it. One might think that would make ranking high difficult, but it has the opposite effect because a lot of people are not interested in competing in the more obscure categories, like....
capture a field in "attack" mode
fire rockets from a pt boat or the sdk
use a wirbelwind to take down buildings to improve hit %
fly a C47 for field capture
bomb a strat without drones (for bombing %)
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I'm not sure how much I like the idea of having to be attached to a cv in order to control it. If I'm in the area of one and I see it's heading straight for a pt spawn or a sb (usually the default rout is sending it to its death), I move it.