Author Topic: compressed alt for high alt planes (jugs and others)  (Read 1117 times)

Offline WWhiskey

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compressed alt for high alt planes (jugs and others)
« on: December 21, 2008, 02:22:08 PM »

 I had an idea for the high alt differences in some of the aircraft,mostly the p-47 and pony, but others may apply as well.
 since there are hardly any engagements other than high alt bombers in the 30,000 foot range, why not compress the alt down too a 2/1 ratio like the fuel? say 15,000 feet represents 30,000?
 it doesn't have to be that severe , it could be 20,000 =30,000, or a number that varies with alt,1000 to 10,000 normal, 10,000 to 20,000 1.5 to 1, 20,000 and above,2 to 1!
 i  think it might bring the jugs up to speed in some of the fights, or at least give it a better chance to climb into its element, so as to be able to defend itself better, it would also highlight the ability of the low alt, killers in a better more effective way and in the end bring all the fighters closer together and in there best element!
 just a thought.
 by the way i would rather have 150 octane fuel and field boost mods for the jug and others, but this could be an alternative to that, and would probably be easier to put into gameplay!

 input please
     thanx    jeff
« Last Edit: December 21, 2008, 02:23:43 PM by WWhiskey »
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Offline Bronk

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Re: compressed alt for high alt planes (jugs and others)
« Reply #1 on: December 21, 2008, 02:26:43 PM »
In a word..... NO.

Next will be cries for the low alt guys wanting their ceiling raised.
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Offline WWhiskey

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Re: compressed alt for high alt planes (jugs and others)
« Reply #2 on: December 21, 2008, 02:40:14 PM »
in effect that would happen to , the higher alt guys would not be so far up,  mainly tho i think it would bring back in some good planes that don't get enough, flight time becausse they don't fly well at the low alt. most of the gameplay happens below 10,000 feet, alot of good 25,000 foot fighters, don't stand a chance, unless they stay fast and boom and zoom, so it takes longer for a fight.
 by making the area smaller the planes start out closer toghether, and everything will happen faster. the thought that i had was jugs diving into a low/med. alt fight and having a chance of getting away again without 5 minutes having to pass so they could climb out, the low alt planes would also have a better chance, since they would have to climb for a lesser amount of time, and be able to keep more E

 but it could just be a stupid idea!
 i really just like the jugs and wish they competed better without having to stay so high all the time
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Offline Bronk

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Re: compressed alt for high alt planes (jugs and others)
« Reply #3 on: December 21, 2008, 02:45:32 PM »
Work with what you have... artificial aids are not needed. More practice is what is needed.
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Offline B4Buster

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Re: compressed alt for high alt planes (jugs and others)
« Reply #4 on: December 21, 2008, 03:05:58 PM »
I think this is a bad idea aswell, sorry
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Offline BnZs

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Re: compressed alt for high alt planes (jugs and others)
« Reply #5 on: December 21, 2008, 03:37:32 PM »
I also lament the fact that virtually all combat outside Special Events is in the weeds most all the time, however, this idea is simply not practical or good.

A better angle to experiment with would be adding strategically placed air-starts to maps. However, for high-alt dogfighting to be sustained, or have much meaning, there would have to be high-alt strategic bombing, which in turn requires meaningful strat targets.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline WWhiskey

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Re: compressed alt for high alt planes (jugs and others)
« Reply #6 on: December 21, 2008, 04:42:59 PM »
I also lament the fact that virtually all combat outside Special Events is in the weeds most all the time, however, this idea is simply not practical or good.

A better angle to experiment with would be adding strategically placed air-starts to maps. However, for high-alt dogfighting to be sustained, or have much meaning, there would have to be high-alt strategic bombing, which in turn requires meaningful strat targets.

 well at least someone understand what i am getting at ty
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Offline B4Buster

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Re: compressed alt for high alt planes (jugs and others)
« Reply #7 on: December 21, 2008, 07:20:37 PM »
A better angle to experiment with would be adding strategically placed air-starts to maps. However, for high-alt dogfighting to be sustained, or have much meaning, there would have to be high-alt strategic bombing, which in turn requires meaningful strat targets.

This idea has potential
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Offline trigger2

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Re: compressed alt for high alt planes (jugs and others)
« Reply #8 on: December 21, 2008, 08:19:25 PM »
Alright, I'll be one of the first to agree.

Either that, or make it so that a plane stalls out in a turn fight at 250 feet. Our idea of high alt seems to be about 10k. A fighter pilots idea of low alt in WWII? Roughly 500 feet. You want historical accuracy? Give us a 1.0 Fuel Burn Rate!
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Offline Yossarian

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Re: compressed alt for high alt planes (jugs and others)
« Reply #9 on: December 21, 2008, 08:26:46 PM »
I have to say no to this idea.
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Offline Bronk

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Re: compressed alt for high alt planes (jugs and others)
« Reply #10 on: December 21, 2008, 09:01:51 PM »
No to air starts in the MA as well. To easy now for the pork auger/bomb and bail crowd.
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Offline B4Buster

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Re: compressed alt for high alt planes (jugs and others)
« Reply #11 on: December 21, 2008, 09:07:10 PM »
No to air starts in the MA as well. To easy now for the pork auger/bomb and bail crowd.

Yeah, if they were to incorporate air starts in the MA they'd need to beef up ord bunkers, dar, and barracks, but I think air starts could have a place in the MA
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Offline BnZs

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Re: compressed alt for high alt planes (jugs and others)
« Reply #12 on: December 21, 2008, 10:27:59 PM »
No to air starts in the MA as well. To easy now for the pork auger/bomb and bail crowd.

I would not put them terribly near the front lines. Plenty of warning of a huge buff mission. I WOULD put air-starts very near the more important strats I mentioned, to facilitate interception.

Plus, a typical air start, you are likely to loose your drones. You could even make it a official feature-choose between taking off with 2 drones or air-spawning to 20K as a single.

EDIT: Oh, and here is an even better idea. A couple of layers of moderate and variable wind will greatly increase the difficulty of precise hanger banging.
« Last Edit: December 21, 2008, 10:37:25 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline thndregg

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Re: compressed alt for high alt planes (jugs and others)
« Reply #13 on: December 22, 2008, 08:07:41 AM »

A better angle to experiment with would be adding strategically placed air-starts to maps.

If HT started doing that, then I'm done after nearly 5yrs of AH. I would definitely be in the wrong gameplay crowd with air spawns to wherever. Part of playing AH is having patience rather than grasping at instant gratification. As is, my perception lately is that we have an influx of new guys that are not a patient crowd interested in the actual historical perspective, especially in the MA's. As I said, it's just a perception.
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Offline BnZs

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Re: compressed alt for high alt planes (jugs and others)
« Reply #14 on: December 22, 2008, 08:56:20 AM »
Really? I thought it was usually the *vets* I hear complaining about having to spend 5 minutes climbing to the fight, and they are talking about MA fights that typically range no higher than 15K, still quite a bit below what was typical for the air war over Fortress Europe. I've heard people straight-facedly suggest alt caps of 5K for some arenas, as if having every fight at an alt that is low by Eastern Front standards with barely enough room below for some planes to do a Split-S is a GOOD thing.

I wouldn't put the darn things everywhere, nor too close to enemy territory. Actually taking off and landing would still have to be learned I think. And I'm not so sure how "instantly gratified" most noobs would be the first time they tried dogfighting above 20K and found that flying their plane now feels like ice-skating blind drunk and they are spinning out all the time...

Anyway, SOMETHING ought to be done facilitate more variety in the altitudes and sorts of missions we have in the AHII MAs IMHO.

If HT started doing that, then I'm done after nearly 5yrs of AH. I would definitely be in the wrong gameplay crowd with air spawns to wherever. Part of playing AH is having patience rather than grasping at instant gratification. As is, my perception lately is that we have an influx of new guys that are not a patient crowd interested in the actual historical perspective, especially in the MA's. As I said, it's just a perception.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."