Author Topic: The True meaning of YOUR Score..:)  (Read 1677 times)

Offline Anaxogoras

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Re: The True meaning of YOUR Score..:)
« Reply #30 on: January 09, 2009, 09:18:07 AM »
There is a reason we have them split. That's so if you just like fighters, that's fine, you can compare your rank to other fighter only rolls. If we would give you what you wish, we would be penalizing the guys who just want to do air to air.
And next on you list would be , how come if I gun a ground target I don't get fighter points for it.

I actually agree with hitech, but I think that it wouldn't take much to keep fighter-only people happy and prevent dweebs from selecting "attack" to keep their fighter score pure.  I've even heard people boast about setting their sorties to "attack" for furballing, and then only flying in fighter mode when they BnZ or fly a perk-ride.

For example:  Remove the "attack" mode button like I suggested.  A sortie always counts as a fighter sortie unless damage is done to a ground object.  If damage is done to a ground object, the sortie is parsed into the attack category.  Secondly, remove the gunnery % and field capture stats from attack scores.  Damage hit % should either be fixed or removed because it only counts rocket accuracy against static targets, so that if you launch them at gv's it counts as a miss.
« Last Edit: January 09, 2009, 09:20:08 AM by Anaxogoras »
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Offline Getback

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Re: The True meaning of UR Score..:)
« Reply #31 on: January 09, 2009, 09:33:26 AM »
Getting a field capture in attack mode is surely a good example... :lol

This is embarassing  :o I tried that and it didn't count. They erased my capture completely. Oh it was on my score until the next day when scores were updated. I plead for mercy here.  :pray

Attack vs. Fighter mode. I really don't see the problem here. I mean if you dive bomb you are really exposed and your are probably exposed to a guy who is in fighter mode. The guy that grabbed on the back side of the base waiting for the jabo run. Doing Jabos is the funnest part of the game for me. I've had some of my best fights doing that. There's an art to it too. (No hints from me  :lol :lol) It doesn't make since to up in fighter mode under a capped base. For one you are probably going to be dealing not only with aircraft but with vehicles as well. You will want it all to count. If there is a cv off shore than attack mode makes even more sense. You will be straffing troops, ltvs, and fighting cv planes.
« Last Edit: January 09, 2009, 09:48:31 AM by Getback »

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Offline Anaxogoras

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Re: The True meaning of YOUR Score..:)
« Reply #32 on: January 09, 2009, 10:08:32 AM »
Attack vs. Fighter mode. I really don't see the problem here. I mean if you dive bomb you are really exposed and your are probably exposed to a guy who is in fighter mode.

Plan accordingly.  Fighter-bombing should not be about suicidal runs into a capped base.  However, as you can see above, I'm not totally opposed to "attack" being separate so long as you actually attack something.

It doesn't make since to up in fighter mode under a capped base. For one you are probably going to be dealing not only with aircraft but with vehicles as well. You will want it all to count. If there is a cv off shore than attack mode makes even more sense. You will be straffing troops, ltvs, and fighting cv planes.
Sure, there are people who use "attack" legitimately, and there are those who don't.
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Offline Getback

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Re: The True meaning of YOUR Score..:)
« Reply #33 on: January 09, 2009, 11:33:59 AM »
Plan accordingly.  Fighter-bombing should not be about suicidal runs into a capped base.  However, as you can see above, I'm not totally opposed to "attack" being separate so long as you actually attack something.
Sure, there are people who use "attack" legitimately, and there are those who don't.

I've done suicide runs before. Mostly I don't like them. My last one was probably a year ago. I try everything I can think of to make it home with a few kills. In Attack mode my KD/death is usually pretty good. Like I said Jabos are my favorite thing. Nothing like it. Flying through chunks of debris, burning buildings, and blazing ack. Ah the beauty of mayhem.

However I agree with you. Some folks use them to preserve their fighter score. So be it. Nothing I can do about that.

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Offline LTARghst

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Re: The True meaning of YOUR Score..:)
« Reply #34 on: January 09, 2009, 11:56:12 AM »
BOO! hoo

Offline LTARghst

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Re: The True meaning of YOUR Score..:)
« Reply #35 on: January 09, 2009, 12:01:05 PM »
<S> Kamori, I agree. Fighter/Attack depends on the situation/ You gonna use ord=attack, you gonna furball=fighter.

Offline WMLute

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Re: The True meaning of YOUR Score..:)
« Reply #36 on: January 09, 2009, 12:27:50 PM »
Almost every ride in the plane set that can carry ord is on Attack for me.

It is rare that I roll without eggs to the point that I just leave them all on Attack now.

My "fighter" score is typically based on planes that don't have ord.  With the exception prob. being a 109k as I tend to opt for the d/t over egg in that ride.  And possibly a Spit or two...  I'd have to look.

I learned a long time ago that it is much better to have eggs and pickle 'em than to need a bomb or two and not have 'em.
(and might I add most base captures would be SOOOO much easier if everybody heeded the above advice)

Even if I am otw to a furball I have bombs.  You just never know if you are gonna need 'em or not.

It is rare for me to ever change from Attack to Fighter and never for anything so trivial as "score".

Those that fly a few sorties in Fighter to game the scoring system and then switch to Attack are not fooling anybody.

By and large those that have been here awhile and are decent sticks know who can fight and who can't and your rank/score doesn't even factor in that equation.
« Last Edit: January 09, 2009, 12:29:34 PM by WMLute »
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Offline Shuffler

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Re: The True meaning of YOUR Score..:)
« Reply #37 on: January 09, 2009, 12:34:02 PM »
I can't tell you how many times I have upped in fighter mode with bombs... ground kills won't count, and in attack mode to fight. I just forget what I'm in and react to what is coming. My Fighter and attack stay pretty even overall though.
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Offline jerkins

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Re: The True meaning of YOUR Score..:)
« Reply #38 on: January 09, 2009, 01:24:24 PM »
The way I see it there are several ways to play the game including but not limited to:

1) For Score - This player will utilize all aspects of the game (gv, fighter, attack, bomber) and typically is a SAFE player.  They want to make kills and return to base alive. (Score is generally high)

2) Win the War - This player is the type that may up bombers, flatten a town, auger, and return in c47.  Not all of the win the wars types do this.  Often teamwork and use of numbers is encouraged to capture as many bases as possible. (Score is generally lower, Several attack sorties)

3) For the Fight - This player doesn't care at all about the war, and usually very little about score while they may keep track of hit percent K/D K/H just for their own stats.  This player usually does not return to base.  Sometimes this player may auger is the fight has died to save the time of the RTB. (Often the only score they have is fighter, and it is very mixed)

Play how you like, but I must admit I hate hordes.  To me they spoil a great furball too often.
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Offline hammer

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Re: The True meaning of YOUR Score..:)
« Reply #39 on: January 09, 2009, 01:26:18 PM »
The way I see it there are several ways to play the game including but not limited to:

1) For Score - This player will utilize all aspects of the game (gv, fighter, attack, bomber) and typically is a SAFE player.  They want to make kills and return to base alive. (Score is generally high)

2) Win the War - This player is the type that may up bombers, flatten a town, auger, and return in c47.  Not all of the win the wars types do this.  Often teamwork and use of numbers is encouraged to capture as many bases as possible. (Score is generally lower, Several attack sorties)

3) For the Fight - This player doesn't care at all about the war, and usually very little about score while they may keep track of hit percent K/D K/H just for their own stats.  This player usually does not return to base.  Sometimes this player may auger is the fight has died to save the time of the RTB. (Often the only score they have is fighter, and it is very mixed)

Play how you like, but I must admit I hate hordes.  To me they spoil a great furball too often.

You forgot the most important one... for fun!

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Offline Lusche

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Re: The True meaning of YOUR Score..:)
« Reply #40 on: January 09, 2009, 01:27:43 PM »
  With the exception prob. being a 109k as I tend to opt for the d/t over egg in that ride. 

I think we all tend to take DT over egg in that ride.. because it can't carry bombs ;)
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Offline waystin2

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Re: The True meaning of YOUR Score..:)
« Reply #41 on: January 09, 2009, 01:38:02 PM »
You forgot the most important one... for fun!

Regards,

Hammer

I agree Hammer. Some nights I just GV, some I just fly fighters, some I just attack, and most nights a little bit of all three.  The variety of activities, planes & vehicles in Aces High is what keeps it so addicting.  To limit yourself to just the fight, or just win the war, or just score, is to limit your Aces High fun!

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Offline jerkins

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Re: The True meaning of YOUR Score..:)
« Reply #42 on: January 09, 2009, 01:40:25 PM »
You forgot the most important one... for fun!

Regards,

Hammer

I took that as being together with for the fight. 
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Offline grizz441

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Re: The True meaning of YOUR Score..:)
« Reply #43 on: January 09, 2009, 03:55:59 PM »
I actually agree with hitech, but I think that it wouldn't take much to keep fighter-only people happy and prevent dweebs from selecting "attack" to keep their fighter score pure.  I've even heard people boast about setting their sorties to "attack" for furballing, and then only flying in fighter mode when they BnZ or fly a perk-ride.

For example:  Remove the "attack" mode button like I suggested.  A sortie always counts as a fighter sortie unless damage is done to a ground object.  If damage is done to a ground object, the sortie is ptomatod into the attack category.  Secondly, remove the gunnery % and field capture stats from attack scores.  Damage hit % should either be fixed or removed because it only counts rocket accuracy against static targets, so that if you launch them at gv's it counts as a miss.

I like where you're going with this but what if you miss with your bombs? You are locked into fighter mode?  A better idea would be that you MUST take up ordnance in attack mode.  Sure you could game it then by just dropping your ord as you take off but that would kill your bomb %.  :aok It would only be practical for scorer or whatever to fly in the proper mode each time. 

Offline Murdr

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Re: The True meaning of YOUR Score..:)
« Reply #44 on: January 09, 2009, 06:56:11 PM »
The Fighter/Attack distinction is silly, and I'd be happy to see the attack category be done away with (add ground damage and gv kills to the fighter category).

This was really the quote I was looking for earlier.  I just happened to stumble across it while looking for something else.

Item 1.

We used to have it in one catagory. But hit % gets realy messed up, I.E. you could pad your fighter hit % by just shooting buildings. To fix that problem we made 2 catagoryies for those who do both, and those who just do air to air.

I often do the opposite of what's being talked about.  I will bring along rockets, and or bombs too in fighter mode if I think I will end up over an enemy field.  I can contribute to the effort, without affecting fighter stats.  Or I can ditch them to lighten up if the need arises, still without affecting fighter stats.