I've read through many BBS postings which seem to have a common theme...furballers vs toolshedders...and this thread seems to qualify even though veiled in the, "Win the War" , war, found in various other threads, and disguised under the NOE cloth.
Some posts ask for more hardening of the CVs and Ammo Bunkers, and of adding more Barracks to Air Fields and more lethal base ack to discourage single fighter-bombers and formation bombers from taking out the Air Base Targets, and the CVs, all of which purportedly ruins good fights. Many posts encourage eliminating score altogether, and others propose raising Perk levels on various aircraft to encourage the use of lesser ENY aircraft, which, according to some posts will encourage new folks to learn good BFM and ACM.
I agree (sarcasm mode on)! Let's do this! Let's make it harder to capture bases so that it takes more people, and more firepower, and more ordnance to capture a base, undefended, or not. Let's encourage the growth of, " The Horde " , about which many Posters seem to be in angst. Let's keep calling each other "furballers", "toolshedders", "win-the-war-types", "GVers"! Let's continue to fracture the Community under whatever name we can derogatorily manufacture that drives us further apart from each other! Yes, let's do this! I agree! Or, perhaps, we may try a different road (sarcasm mode off)...one less derogatory...one that leads us as a Community to single, united term...Combatants.
An Idea: make Perks harder to attain! Make it worth an individual's effort to learn BFM and ACM in a figher, or fighter-bomber, make it worth the effort of an individual to learn a more complicated method of bombing; give less recognition to winning the war and base capture and GV spawn camping. It used to be that everyone online in a Country during a reset of a map won by that Country would receive 25 perk points in all categories. Is this still true? If so, let's cut that amount to 5 perk points per category. And, let's perk the Bomber Formations so that it takes, let's say, 5 perk points for each additional bomber (5 for 1, 10 for 2) to a maximum of a 3 Bomber Formation (total 10 for the formation...loadout?). Now, let's say that to attain Bomber perks you must fly milkruns against Strat Targets and the greater your altitude and accuracy, the more perks you attain and should you choose to fly against airfields, you attain a significanly lower amount of perk points until you have enough to fly a 3 Bomber Formation. And, let's give the Bomber pilots a choice of difficulty in their bombsight. Let's say that the "easy mode" is our current method of calibrating our bombsight and earns significantly fewer perks than the past more complicated method of calibrating the bombsight. Let's also say that the higher the altitude of release, the greater the perk points. We can do similar things in fighters and fighter/bombers, and GVs.
Just to carry this idea a bit further, let's award liberal perk points to those who've asked for, and received, training from our Trainers in the category in which the player asked to be trained (this could become a quick road to the Perk Gold Mine).
I almost forgot about CVs! Let's triple the Fleet size, keep Ack the same (for present), but lower hardness to 500 lbs for Destroyers, 1000 pounds for a Cruiser, and 3000 pounds for a CV. But! The CV cannot aquire damage until all of the rest of the Fleet is sunk. However, a Fleet this size cannot cruise closer than 35 miles to a base, or port (perhaps this may allow PT Boats to carry Troops?).