Author Topic: Tuned vox & mega squads  (Read 20879 times)

Offline thndregg

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Re: Tuned vox & mega squads
« Reply #90 on: February 04, 2009, 08:21:58 PM »
No... the the arena split had nothing to do with it... or the attempt at side caps... or the attemp at fixed line capture system.

Nope... nothing was ever done about it. :rolleyes: :lol

It failed to work. This thread is proof.
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #91 on: February 04, 2009, 08:23:21 PM »
  See above post by Bunk for his attempted continuance of a heated discussion.



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Boyo, single me out and I bite back.  I didn't single out any one mega squad for lemming like behavior. Not my fault some have a guilty conscious. I flown with the 71st on more than a few occasions, never have I witnessed lemming like behavior.
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #92 on: February 04, 2009, 08:28:44 PM »
It failed to work. This thread is proof.

TE 
If mega squads fail to police themselves I'm thinking HT is going to again come up with some heavy handed solution.  That is something nobody really wants,  but you keep on believing it's ok. The man has stated his opinion of it.  IMHO it's only a matter of time before he does something about it.
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Offline Shane

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Re: Tuned vox & mega squads
« Reply #93 on: February 04, 2009, 10:48:29 PM »
Personally I think skwadz should be limited to 16 players.. nothing wrong with affliated wings.  Vox work arounds are numerous, reflecting how it was done in r/l too? If one skwad needs comms with another, it was usually between skwad leaders, who then relayed it to the other skwad.  Comm discipline, yanno? Not talking flight elements within a skwad... they already have dedicated vox. Now this would take a little more coordination and effort in running a mishun, no? just like way back when, or even today... :aok  Or take the risk of using a less secure channel for mass comms.

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Offline bongaroo

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Re: Tuned vox & mega squads
« Reply #94 on: February 05, 2009, 08:36:10 AM »
IN?


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Offline hitech

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Re: Tuned vox & mega squads
« Reply #95 on: February 05, 2009, 09:37:03 AM »
Wow Bunk,

In addition to your ankle humping the big guy you can now answer for him too?  I will wait for Hitech's answer, not some self appointed lackey with a trumped up beef to answer my legitimate questions.  Add constructively to the conversation, or put a cork in your pie-hole...ehh? :D :aok


PS-Please no insult intended Moot.  Bunk seems to be the only one with any sort of venom to his commentary on what could be a good discussion.


Nice way to treat a guy who has been answering your questions. As I see it you just do not like his answers, even though the answers are correct.

Some people love to try skirt the issue so they then can believe they are not part of the problem. Your questions about defining MEGA squad is one of those attempts. In the same post I said why the 32 squad limit was in place. I can not think of 2 many reasonable people who would not see the entire post and then understand MEGA means a squad larger than what the game allows, I.E. a squad larger than 32.


Quote
This, like so many threads on this subject over the past several years has Y E T to actually resolve the issue. It gets resurrected, but nothing is ever done about it. Proof of that is evident enough.

Quote
<-Says another multi-wing member, no. HiTech would have chosen a method many years ago to put limits of some degree on large squads.

Despite years of complaints, he has yet to do so.

Why do you think I put the 32 Limit on a squad, it is a limit just as you say has not been implemented.

I have put other constraints on these type of squads, there are things like this voice request that I choose to not implement simply because they promote bigger squads.

Things like the .SR command , the ability too  look at the roster of other squads was left out because it has an effect on MEGA squads.


HiTech



Offline skullman

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Re: Tuned vox & mega squads
« Reply #96 on: February 05, 2009, 09:37:47 AM »
dont know about the hordes but 90% of field attacks with squad is maybe 10 at best.The larger missions I have ever been involved in is alliance missions.I have never been involved in a 32 player squad mission in 3 years so I cant see where mega squads are detrimental.Alot of squad base attacks are usually accompanied by single countrymen and smaller squads not associated with us.
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #97 on: February 05, 2009, 03:20:39 PM »
 :O ooohhh noooesss.
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Offline Anaxogoras

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Re: Tuned vox & mega squads
« Reply #98 on: February 05, 2009, 03:36:27 PM »
MEGA means a squad larger than what the game allows, I.E. a squad larger than 32.

Funny that most of the fights I can find these days are one side clubbing the other, rarely meeting in between.... :noid
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Offline Stang

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Re: Tuned vox & mega squads
« Reply #99 on: February 05, 2009, 05:14:20 PM »
Well, this "argument" is over.

Offline stroker71

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Re: Tuned vox & mega squads
« Reply #100 on: February 05, 2009, 07:45:48 PM »
Any more most of the time it you have 2 choices:

Fly with the horde or fly against the horde.
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Offline thndregg

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Re: Tuned vox & mega squads
« Reply #101 on: February 05, 2009, 08:32:59 PM »
Well, this "argument" is over.
... until the next resurrection.
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #102 on: February 05, 2009, 08:38:45 PM »
... until the next resurrection.

Yup.. just wont be happy till a heavy handed fix is implemented will you?
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Offline Stang

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Re: Tuned vox & mega squads
« Reply #103 on: February 05, 2009, 09:16:26 PM »
... until the next resurrection.
If you reach waaaaay back over your head you might catch it before you totally miss it...

Offline Banshee7

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Re: Tuned vox & mega squads
« Reply #104 on: February 05, 2009, 10:09:14 PM »
<snip>

Did HT just agree with Bronk??  :D
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