Author Topic: Tuned vox & mega squads  (Read 20820 times)

Offline Guppy35

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Re: Tuned vox & mega squads
« Reply #195 on: February 11, 2009, 10:51:03 PM »
You believe getting payed from 71 members is bad for the game? Really HiTech?
so disbanding our squad would cost you 12,771.48 a year. thats nice bite the hand that feeds you.
bronk why are you whining so much did someone oink at you?

Not that it matters to me anymore, but it always struck me as odd that historically based squadrons would be operating Wings.

71 Squadron RAF would have been 12 planes operational with probably 18-20 planes total to keep 12 planes flying.  An RAF squadron generally flew 3 flights of 4, with a Wing being 2 or three seperate squadrons.

The Tangmere Wing in the Fall of 1943 for example was 41 and 91 squadrons flying Spit XIIs.  24 kites up, 12 per squadron.

Even if you had a "Wing" it would be 36 planes max, made up of 3 squadrons, such as 71, 121 and 133  aka the Eagle Squadrons.

A USAAF Fighter Group would be the same.  3 Squadrons such as 334, 335 and 336 that made up the 4th FG

Not that the history is important :)

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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #196 on: February 11, 2009, 11:45:30 PM »
I like how the mega representitves are jumping Bronk for starting this when in reality, this discussion started in from the wish to expand all squad game mechanic features to "megasquads" in this thread.  This thread wouldn't exist if it wasn't for the first thread.

It's all in a person's perspective.  You see it the way above. I perceive it as Bronk starting a thread that he knows will incite folks to respond in an adverse way. 

My Opinion

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Murdr

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Re: Tuned vox & mega squads
« Reply #197 on: February 12, 2009, 01:56:22 AM »
It's all in a person's perspective.

Yep.  Perspective narrow, and ignoring inconvenient facts.


Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #198 on: February 12, 2009, 03:54:06 AM »
Yep.  Perspective narrow, and ignoring inconvenient facts.



Those facts are??????????  I guess some of us are not smart enought to read and understand.

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline jollyFE

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Re: Tuned vox & mega squads
« Reply #199 on: February 12, 2009, 05:09:34 AM »
SO this is about quality friendships...me first for my AH II Facebook page, wheres the twitter link in the O Club on the clip board.

How could I have been so blind........................ ......
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #200 on: February 12, 2009, 05:18:50 AM »

Inconvenient fact #1



The point of squad limits is to keep the groups in the game small and familiar, and consequently the game too. Groups too large behave differently from small close-knit groups of friends. The same way the MA turned to a slum when it hosted too many people.





Inconvenient fact #2


Moot is 100% correct about why squad limits exist.They exist because group dynamics change when not everyone in one group know each other.  And I will say point blank I believe MEGA squads are bad for the game.

HiTech




Yes, certain facts do become very inconvenient for some...  :aok
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Offline Bruv119

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Re: Tuned vox & mega squads
« Reply #201 on: February 12, 2009, 05:27:53 AM »
mmmmmm Spit XII's    :aok
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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #202 on: February 12, 2009, 05:31:26 AM »
Inconvenient fact #1







Inconvenient fact #2





Yes, certain facts do become very inconvenient for some...  :aok

I would hardly call them facts.  They are merely opinions of player(s) and the designer of the game.  Though I will agree the guy that holds the keys to the house opinions weighs more than others.

As for the inconvenients, I would say it's the opinion of a selected few rather than everyone.

My opinion

Fred
« Last Edit: February 12, 2009, 05:33:22 AM by bmwgs »
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Getback

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Re: Tuned vox & mega squads
« Reply #203 on: February 12, 2009, 05:51:26 AM »
Most mega squads with 2 wings are still very unlikely to get 15 guys together for squad night. Many collapse under their own weight.

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Offline Edgar

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Re: Tuned vox & mega squads
« Reply #204 on: February 12, 2009, 09:20:48 AM »
The squad limit is 32 correct? I don't think I have ever seen a situation where a squad had all 32 players in the squad on at the same time, or the mega squads with all wings combined have ever had more than 32 on at the same time. Isn't this argument really about nothing or at best something that may happen so infrequently that it is not even close to being the norm?
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Offline Anaxogoras

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Re: Tuned vox & mega squads
« Reply #205 on: February 12, 2009, 10:04:40 AM »
It says a lot about mega-squads that they can't get anything close to half their players to show on a squad night.  I've been in squads with twenty-ish people and it was common for there to be 12 on squad night.

Trying to increase attendance on squad night by adding extra wings is the wrong way to go about it.
« Last Edit: February 12, 2009, 10:06:56 AM by Anaxogoras »
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Offline SkyRock

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Re: Tuned vox & mega squads
« Reply #206 on: February 12, 2009, 10:23:10 AM »
We now have a Muppet Mega Sqwad...we had 12 on last night and we don't have a sqwad night. :devil

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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #207 on: February 12, 2009, 11:20:50 AM »
It says a lot about mega-squads that they can't get anything close to half their players to show on a squad night.  I've been in squads with twenty-ish people and it was common for there to be 12 on squad night.

Trying to increase attendance on squad night by adding extra wings is the wrong way to go about it.

Ever thought that folks have lives outside of this game.

As for attendance, I know in my squad I have never heard anyone talk about how we had to have any specific numbers on during any specific time. 

I never have heard anyone state that a member had to be on-line for a specific amount of time to be a member.

We know people have real lives and we expect them to take care of their business. 

Most of the time we are contacted by individuals that want to join.


Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline viper215

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Re: Tuned vox & mega squads
« Reply #208 on: February 12, 2009, 02:18:02 PM »
Wow...most of these "Mega Squads" dont even get all their members on for squad night. Um ever think people dont put this game first in their life? Most of the people who play this game have familys and other things to do outside of this game, work. They(or most) dont model their damn lives arround this game. I dont come home monday and say oh hell its squad night...I wont do my homework I would rather fly and just not pass that class. I dont need it for college next year. This thread in my OPINION is getting really OLD. He knew this was going to stir a fight and congrats to him for doing it. Hes got everyone in here going on and on about it. We never pull 32 members on a squad night and we dont go looking for more people to join just so we can. Two wings or five wings we dont get 32 people online any night. And the wings dont all have 32 people in them anyway. So honestly whats the difference if we make a 2 wings squad? Whoever wants to fly on squad night is still going to be together they just have a different letters at the end of the squad name.
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Offline stroker71

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Re: Tuned vox & mega squads
« Reply #209 on: February 12, 2009, 02:29:08 PM »
It says a lot about mega-squads that they can't get anything close to half their players to show on a squad night.  I've been in squads with twenty-ish people and it was common for there to be 12 on squad night.

Trying to increase attendance on squad night by adding extra wings is the wrong way to go about it.

Well I see it differently than bmwgs:  I think this it exactly what HITech is talking about.  Smaller squad closer nit group of people who play at about the same time and have a level of dedication to the squad. (not saying "mega squads" don't but it would harder for them).  And as I stated in an earlier post HiTech knows people have lives outside this game and has allowed us to have a squad of 32.  If you surround yourself, as CO, with 32 like minded dedicated members the squad would be a force to decide the battle.  I know that's a stretch to get here but my point is: You don't need alot of members to have fun.  I only quoted Anaxogoras because he was quoted...I agree him him....i think.

Also if people don't show up on squad night why are they in a squad?  If you can't or won't fly with your squad on squad night why be a member?  I guess I don't see the draw to be a member of any squad if you can't give it the attention it wants. 
« Last Edit: February 12, 2009, 02:34:29 PM by stroker71 »
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