Author Topic: Tuned vox & mega squads  (Read 20801 times)

Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #210 on: February 12, 2009, 03:20:05 PM »
Actually Stroker I do to a point agree with you.  If you have a smaller number that are dedicated and fly together then close bonds can quickly develop.  It also happens in a larger squad to a point, though it may take a little longer.  I will admit I'm closer to a selected few rather than all the members, but that's not to say all my squad members are not great.  I enjoy flying and fighting with each and everyone.  Over time our squad has developed recruiting procedures that for the most part ensure everyone will get along.  We have different interests within the game, so those with the same interest tend to group together, but when help is needed we all will jump in.

I have been with RT since its creation some one and half years ago.  I think today the squad is better than ever.  Those that couldn't fit in have moved on with no hard feelings from me.  Everyone has to find their place.

I just get tired of listening to the vocal minority who think they know it all when actually they have no idea what they are talking about.  From what they say and from what I see on a day to day basis is two different things.

I have learned from reading this BBS over the time I have been playing, that the same few will whine no matter what.  I just sit back and chuckle and put a plug in every now and then.

 :salute

My OPINION

Fred
« Last Edit: February 12, 2009, 03:21:55 PM by bmwgs »
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Anaxogoras

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Re: Tuned vox & mega squads
« Reply #211 on: February 12, 2009, 03:50:50 PM »
I have a squad-mate who only flies in the main arena on squad nights (so far as I can tell) and then shows up on Friday for FSO.  I really don't think he has the time for it either, but he makes the time because it must have a certain amount of importance to him.

I apologize if my comment seemed a little harsh; I have a tendency to overstate things.  Every squad has their off nights with low attendance.  Yet, you must understand that when those of us in traditional squads hear that a squad with 3-4 wings never has 32 players show up, we're a little confused.
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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #212 on: February 12, 2009, 04:05:57 PM »
I have a squad-mate who only flies in the main arena on squad nights (so far as I can tell) and then shows up on Friday for FSO.  I really don't think he has the time for it either, but he makes the time because it must have a certain amount of importance to him.

I apologize if my comment seemed a little harsh; I have a tendency to overstate things.  Every squad has their off nights with low attendance.  Yet, you must understand that when those of us in traditional squads hear that a squad with 3-4 wings never has 32 players show up, we're a little confused.



I understand, I have been confused by folks in this game and BBS for the last year and a half.   :salute

This is a FACT not an opinion.

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline moot

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Re: Tuned vox & mega squads
« Reply #213 on: February 12, 2009, 04:10:31 PM »
I just get tired of listening to the vocal minority who think they know it all when actually they have no idea what they are talking about.  From what they say and from what I see on a day to day basis is two different things.
What who does what different from what they say? Maybe I'd have a better idea of what I'm talking about if I had access to that forum.  I guess that's too private.  Doesn't change the fact that a smaller squad is tighter knit than a 32+ squad, and "having lives outside the game" changes nothing in that respect either.  Or the fact that if you can't even get the whole 32 complement online more often than not, then you can't argue for a larger capacity.

Vocal minority?  What, do you think there's some amplifying effect that some posts/posters have, or something?  Could it be reason? Yeah, everyone has an OPINION, thank you cpt. Obvious.  The REAL point is which of those opinions make the most sense.  No one is making anyone do anything, here.  The only thing going on here is a lot of keystrokes communicating ideas gathered on some virtual bulletin board.  What everyone does based on those ideas is their own responsibility.  Bronk doesn't have a vulcan mindgrip on anyone at HTC.  If reading differences in opinion tires you, quit doing it.  No one's making you.
Wow...most of these "Mega Squads" dont even get all their members on for squad night. Um ever think people dont put this game first in their life? Most of the people who play this game have familys and other things to do outside of this game, work. They(or most) dont model their damn lives arround this game. I dont come home monday and say oh hell its squad night...I wont do my homework I would rather fly and just not pass that class. I dont need it for college next year. This thread in my OPINION is getting really OLD. He knew this was going to stir a fight and congrats to him for doing it. Hes got everyone in here going on and on about it. We never pull 32 members on a squad night and we dont go looking for more people to join just so we can. Two wings or five wings we dont get 32 people online any night. And the wings dont all have 32 people in them anyway. So honestly whats the difference if we make a 2 wings squad? Whoever wants to fly on squad night is still going to be together they just have a different letters at the end of the squad name.
Off topic.
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Offline DCCBOSS

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Re: Tuned vox & mega squads
« Reply #214 on: February 12, 2009, 04:30:31 PM »
I like how the mega representitves are jumping Bronk for starting this when in reality, this discussion started in from the wish to expand all squad game mechanic features to "megasquads" in this thread.  This thread wouldn't exist if it wasn't for the first thread.

That may be true but did you see any of the so called defenders of the large squads jumping in that thread that now are posting on this one.
« Last Edit: February 12, 2009, 04:32:06 PM by DCCBOSS »
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Offline MachNix

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Re: Tuned vox & mega squads
« Reply #215 on: February 12, 2009, 04:34:26 PM »
Limit the numbers to  tuned Vox in the MAs to squad size.

Since I have not seen any reasoning why there should not be more the 32 players (whether they are in the same squad or not) tuned to the same Vox channel, I say no to this idea.

Offline Ack-Ack

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Re: Tuned vox & mega squads
« Reply #216 on: February 12, 2009, 04:44:14 PM »
Maybe it's time that SAPP restarts "Operation Bozo", since one of SAPP's main goals is the destruction of squadrons in the game.


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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #217 on: February 12, 2009, 04:59:39 PM »
What who does what different from what they say? Maybe I'd have a better idea of what I'm talking about if I had access to that forum.  I guess that's too private.

If I had the authority I would give you access.  There is nothing to hide as far as I am concern, but that decision is not up to me.

Doesn't change the fact that a smaller squad is tighter knit than a 32+ squad, and "having lives outside the game" changes nothing in that respect either.  Or the fact that if you can't even get the whole 32 complement online more often than not, then you can't argue for a larger capacity.

Who is arguing for larger capacity.  I missed that one somewhere.  The argument is making the capacity smaller



Vocal minority?  What, do you think there's some amplifying effect that some posts/posters have, or something?  

Have no idea what you are trying to say.

NOTE:  Just figured out what you are trying to say.  Yes they do.  Their squeak is as loud as on a 20 year old ungreased wheelbarrow wheel.


Could it be reason? Yeah, everyone has an OPINION, thank you cpt. Obvious.


I think I have been perfectly clear about this, it just some can't accept that others have opinions.

The REAL point is which of those opinions make the most sense.


Sense to who?  What makes sense to one may not make sense to another.

No one is making anyone do anything, here.


Never said they were


The only thing going on here is a lot of keystrokes communicating ideas gathered on some virtual bulletin board.  What everyone does based on those ideas is their own responsibility.


Couldn't agree more.    :aok

Bronk doesn't have a vulcan mindgrip on anyone at HTC.

Never said he did.

If reading differences in opinion tires you, quit doing it.  No one's making you.Off topic.

I think you missed the point here, but it's not worth trying to explain.


Fred
« Last Edit: February 12, 2009, 05:17:19 PM by bmwgs »
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline viper215

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Re: Tuned vox & mega squads
« Reply #218 on: February 12, 2009, 05:10:37 PM »
Off topic.

NO it really isn't. Im sure people outthere dont hold this game as priority 1 over their real life...
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Offline moot

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Re: Tuned vox & mega squads
« Reply #219 on: February 12, 2009, 05:37:25 PM »
There's no corelation between squad size and life outside the game.  So how you manage your classes relative to the game means nothing. 
Bronk might have started this thread for a little mischief but it wasn't totaly off topic.  The other thread was pretty much an exact mirror and that's the point, not the purse fights it might start in the more purse-happy of us. He doesn't have strings attached to people's hands and fingers to get em ranting or swinging purses.  The real core point is that multi-wing squads don't have the same interpersonal dynamics as smaller squads.  That's all.  Everything else is consequential to that.

Fred - Where did I point fingers at anyone for arguing for larger squad caps?  I know a couple did, but I didn't say who (dont really care who).  Limitations on vox doesn't really work because it gets in the way of comms for e.g. FSO.   The OP was satire.
Squeaks - That makes no sense. You read out loud others' posts based on how much of a squeaker they are (in your mind anyway)? 
Reason/sense: No. There's no relativity to logic.  Either something makes sense or it doesnt. If you can't articulate your point or the reader can't wrap his mind around it well enough, that says nothing about the point's validity.
Tired - It does sound like you don't have any endurance for dissent.

It looks like this argument's pretty done.  "You guys" (I know there's lots of shades of grey here, but let's boil it down) refuse to acknowledge or can't understand that smaller squads where you don't have 60+ people randomly present 20 or less at a time, as opposed to that same 20 or less online at a time from a pool of 32 (or less) members, is going to equate to less time between any two members of the squad.  That P2P time means weaker bonds, which on the macro scale weakens the game's fabric.  Which is what a number of you guys argue for (cf "social aspect").
« Last Edit: February 12, 2009, 05:43:15 PM by moot »
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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #220 on: February 12, 2009, 06:26:31 PM »
There's no corelation between squad size and life outside the game.  So how you manage your classes relative to the game means nothing.

First I have never said there is any correlation between the squad size and real life.  Not sure where you are getting this from
 
Bronk might have started this thread for a little mischief but it wasn't totaly off topic.  The other thread was pretty much an exact mirror and that's the point, not the purse fights it might start in the more purse-happy of us. He doesn't have strings attached to people's hands and fingers to get em ranting or swinging purses.

Never thought I was swinging a purse or ranting, just simply stating my opinion.

The real core point is that multi-wing squads don't have the same interpersonal dynamics as smaller squads.  That's all.  Everything else is consequential to that.

I do agree, but that not to say that larger squads have no "interpersonal dynamics".  I am also willing to bet that there are a number of smaller squads that have less "interpersonal dynamics" than the larger squads.  It's all what you make of it.

Fred - Where did I point fingers at anyone for arguing for larger squad caps?  I know a couple did, but I didn't say who (dont really care who).  Limitations on vox doesn't really work because it gets in the way of comms for e.g. FSO.   The OP was satire.

Never stated you pointed any fingers, look at your post above, maybe I missed interpreted it.


Squeaks - That makes no sense. You read out loud others' posts based on how much of a squeaker they are (in your mind anyway)? 

FIRST, I NEVER CALLED ANYONE A SQUEAKER.  I DO NOT RESORT TO NAME CALLING AS OTHERS DO.  Second I stated they squeak like an old wheel.  Big Difference

 
Reason/sense: No. There's no relativity to logic.  Either something makes sense or it doesnt. If you can't articulate your point or the reader can't wrap his mind around it well enough, that says nothing about the point's validity.

It would take me pages to respond to this, so I'm not going to even bother.


Tired - It does sound like you don't have any endurance for dissent.

Actually I have plenty of endurance for dissent, its others that don't.  Again you don't understand what I was trying to say, and it not worth explaining.

It looks like this argument's pretty done.  "You guys" (I know there's lots of shades of grey here, but let's boil it down) refuse to acknowledge or can't understand that smaller squads where you don't have 60+ people randomly present 20 or less at a time, as opposed to that same 20 or less online at a time from a pool of 32 (or less) members, is going to equate to less time between any two members of the squad.  That P2P time means weaker bonds, which on the macro scale weakens the game's fabric.  Which is what a number of you guys argue for (cf "social aspect").

I have not seen where we are arguing for anything, some of us just don't agree with some others opinions.  Are we not entitled to our opinions?

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Cee64E

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Re: Tuned vox & mega squads
« Reply #221 on: February 12, 2009, 06:32:03 PM »
LMAO
If you are inferring that I, on occasion commit acts of unsurpassed dweebyness? Well color me guilty.  I am also  capable of holding my own in a fair fight.  Since you appear to want to make this a personal issue... can you say the same?

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Offline moot

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Re: Tuned vox & mega squads
« Reply #222 on: February 12, 2009, 06:44:57 PM »
Fred
First lines are in reply to the post directly above mine. Reply to you starts with "Fred - "
No one in any of these threads (that I've noticed) said there's no interpersonal dynamics in larger squads.  That there are a few deviants from proven trends proves those are exceptions as there are to any rule, not that the trend isn't definitely there.

Dissent/"not gonna bother" - so you could argue, but don't, but have to mention you could but won't.

You don't call refuting arguing?  That there's disagreements on opinions is a given.. I mean that's the whole paradigm here. Throw a bunch of ideas in the mixer and see what comes out.  If you're not entitled to your opinions? :huh What're you talking about?  It's not about entitlement or whether everyone has their opinions, it's about sorting out which one makes more sense.
I could fit in some quip about being entitled to coming off as nonsensical squeaking wheels but that's not the point of the argument; viz:
It looks like this argument's pretty done.  "You guys" (I know there's lots of shades of grey here, but let's boil it down) refuse to acknowledge or can't understand that smaller squads where you don't have 60+ people randomly present 20 or less at a time, as opposed to that same 20 or less online at a time from a pool of 32 (or less) members, is going to equate to less time between any two members of the squad.  That P2P time means weaker bonds, which on the macro scale weakens the game's fabric.  Which is what a number of you guys argue for (cf "social aspect").
We can bicker about Bronk being mean and cruel for poking fun at the absurd aspect of another thread, or we can get to the bottom of the disagreements.. Or we can go around in circles arguing about how we're not really arguing and questioning who's entitled to an opinion.  Or posting single instance screenshots "as proof" as though they weren't cherry picking.
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Offline Puck

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Re: Tuned vox & mega squads
« Reply #223 on: February 12, 2009, 06:54:47 PM »
Maybe it's time that SAPP restarts "Operation Bozo", since one of SAPP's main goals is the destruction of squadrons in the game.


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main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #224 on: February 12, 2009, 06:55:24 PM »
(Image removed from quote.)

<S> Thought that was you. You could at least show the sequential destruction of your buffs. ;) :D
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