Author Topic: Tuned vox & mega squads  (Read 20748 times)

Offline jollyFE

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Re: Tuned vox & mega squads
« Reply #315 on: February 18, 2009, 06:37:41 PM »
Rule #4...............
« Last Edit: February 19, 2009, 07:54:36 AM by hitech »
Every time a Nit vulches,  an angel get it's wings.

Offline moot

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Re: Tuned vox & mega squads
« Reply #316 on: February 18, 2009, 06:44:32 PM »
...right back into weenie swinging contests.
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Offline jollyFE

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Re: Tuned vox & mega squads
« Reply #317 on: February 18, 2009, 06:46:12 PM »
figured that we needed to get this thread back on track
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Offline Ack-Ack

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Re: Tuned vox & mega squads
« Reply #318 on: February 18, 2009, 07:21:16 PM »
...right back into weenie swinging contests.

He's a BoP, not sure if you actually expected any other kind of response from someone in their squadron.


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Offline 1Boner

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Re: Tuned vox & mega squads
« Reply #319 on: February 18, 2009, 09:48:30 PM »
Hey now!!

Lets keep this discusion in the comedic flavor it was intended to be.









Can't believe this is still going on! :O
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Offline FALCONWING

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Re: Tuned vox & mega squads
« Reply #320 on: February 18, 2009, 11:15:11 PM »
By all means, explain where combat efficiency and effectiveness is irrelevant to the loose term "impact on the arena".
Well lets see what mach might have meant....He, like I, didn't even know you played anymore...I believe he likely referred to the fact that arena presence might be important for such things as leadership, organization and fraternity.

I won't paste it all here but going back over the last 12 camps:

Murdr: average 6.5 hours of play per campaign (average 20 minutes/day)
Machnix:  average 15 hours of play per campaign (average 30 minutes/day)
Falcnwng:  average 33 hours of play per campaign (average 1 hour/day)

Of that you only flew fighters....mach flew mainly vehicles so to compare fiter vs gv k/d seems a bit off IF you are making a case that k/d should matter.  If you were to compare my lifetime stats my k/d would be similarly skewed because i goon, up vulched bases, suck in tanks and run supplies/troops in m3s and die alot.  I couldn't get spatulas program to work so i dont have my numbers...


No, the heighth of foolishness is you making such an unsubstantiated statement.  Please produce proof of said ridicule.  If adding perspectives, and challenging statements is your definition of ridicule, that is your problem, not mine.

"For those who are new or have not been paying attention, there is a group of players, who I would call bullies, that think they have the right to abuse other players that are ranked lower in their pecking order.  This pecking order is based on the kill to death ratio.  Murdr was operating under this criterion when he used our respective stats to justify his marginalization of my comments." -- machnix 

The fact that Mach refers to you as a bully should give you pause...perhaps you should reread his post.  He is a very mild/quiet squaddie.  However he is a big contributor to the game (skins/maps etc).  I'm not sure I have ever seen him post before.  If you can't grasp that your tone in your posts has the resultant effect then that is your problem but you make it his.

« Last Edit: February 18, 2009, 11:18:55 PM by FALCONWING »
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Offline Murdr

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Re: Tuned vox & mega squads
« Reply #321 on: February 19, 2009, 01:20:26 AM »
The fact that Mach refers to you as a bully should give you pause...perhaps you should reread his post.  He is a very mild/quiet squaddie.  However he is a big contributor to the game (skins/maps etc).  I'm not sure I have ever seen him post before.  If you can't grasp that your tone in your posts has the resultant effect then that is your problem but you make it his.

Perhaps you two should reread.  Regarding his stats I said
Nice  :salute
That comes across really harsh I know
The bottom line was that in almost the same amount of tours, I do not in any form or fasion have less combat incidents logged than him.  That does not seem consistant with the idea that...
So it is hard for me to value someone’s, who appears not to be having an impact on the game, criticism of someone else who is having an impact.
...being all that valid of a point.  Conversly if those stats instead were reversed, that might support his contention.  But that is not the case.  Ergo questioning my qualifications for having informed opinions, or implying the question is invalid.

Of that you only flew fighters....mach flew mainly vehicles so to compare fiter vs gv k/d seems a bit off IF you are making a case that k/d should matter.
Here again, if you would read, I already posted...
Had I known k/d would be such a distraction, and put you on some wild tangent, I wouldn't have included it.

Finally, I did not fail to notice that you did not produce a quote of me to support the notion that
For Murdr to ridicule Mach's contributions is the height of foolishness...
Probably because there is nothing to cite.

Offline FALCONWING

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Re: Tuned vox & mega squads
« Reply #322 on: February 19, 2009, 07:31:43 AM »


Sorry caught a math error....Murdr averaged 13 minutes/day of MA time over the last 12 months...not 20 minutes.... :salute
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Offline bongaroo

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Re: Tuned vox & mega squads
« Reply #323 on: February 19, 2009, 08:45:55 AM »
Sorry caught a math error....Murdr averaged 13 minutes/day of MA time over the last 12 months...not 20 minutes.... :salute

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Offline DCCBOSS

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Re: Tuned vox & mega squads
« Reply #324 on: February 19, 2009, 10:40:19 AM »
"Where ever you go, there you are".
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Offline Murdr

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Re: Tuned vox & mega squads
« Reply #325 on: February 19, 2009, 11:36:09 AM »
Some people can't go to war against the evil town buildings all that much a week...  :devil
Wow.  I logged 70+ hours in one tour in the past 12 months if I total my accounts together.  I'd have never guessed.  To be fair, we should knock 1566 kills and 398 deaths off of my previous career total, if we're only counting my primary account :)

Offline FALCONWING

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Re: Tuned vox & mega squads
« Reply #326 on: February 19, 2009, 12:38:31 PM »
We again seem to be talking in circles and I am most ready to agree that it is useless....

I'll try to sum our point up (i hope i am not inappropriately  representing mach)

1.  You equate k/d, number of kills, ACM with the term "impact"

2.  Mach equates comradery, presence, direct squad/country based leadership, doing more then just flying an airplane with what "impacts" him and our squad.

Neither definition invalidates the other...it is a matter of perspective...

Perspective ( or opinion) is what separates the two "camps" here and all the posting in the world won't solve that...we each have our own paths....it would be best if we just respected our differences and looked for the ways we can have fun together. 

The tact of trying to change gameplay by pressuring large squad c.o.'s to dictate game play to their squads is a bad plan and is divisive for the community....but this is what you see debated on the bbs.  The answer i believe is for the folks who wish a different gameplay to provide ARENA leadership, maintain arena presence and promote ACM through posting fiter missions etc.  In essence the opposite of what most missions posted are for now.  It worked for the large squads...why wouldn't it work for you? :salute


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Offline Murdr

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Re: Tuned vox & mega squads
« Reply #327 on: February 19, 2009, 01:41:14 PM »
1.  You equate k/d, number of kills, ACM with the term "impact"

I did not say that, and only that, is a measure of impact, but would it not be inconsistant to overlook combat activities in a game where the developer has said
The game was designed to have fun at different types of combat.
??

The tact of trying to change gameplay by pressuring large squad c.o.'s to dictate game play to their squads is a bad plan and is divisive for the community....
The point is that large/mega squads are not part of the game design.  When one exceeds a design specification, then other parts of the designed system may become vunerable.  Judging by what you've said in the past, it appears you acknowledge the possibility of unintended side effects of ignoring the design parameters, and have adjusted your protocols accordingly.  Kudos to you.

Others have not however, and would rather argue why it is justified to ignore the design parameters, rather than examining if it is having any negative impact on overall gameplay.  To the contrary, a few people display quite a bit of hubris about doing it, and then delusionally cite jealosy as the reason for anyone disagreeing with their claims.  As long as that is the case, this subject will not go away.


Offline thndregg

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Re: Tuned vox & mega squads
« Reply #328 on: February 19, 2009, 01:43:26 PM »
He's a BoP, not sure if you actually expected any other kind of response from someone in their squadron.


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Good thing that was just a squad prejudice comment. :mad:
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Offline Saurdaukar

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Re: Tuned vox & mega squads
« Reply #329 on: February 19, 2009, 02:39:20 PM »
Good thing that was just a squad prejudice comment. :mad:

As opposed to what?