Sorry Vudak, I didn't mean to imply your approach was amateurish. I meant that informed leaders don't stop at strategy. Logistics in AH mean taking the fundamental strategic plan and applying it specificaly via tactical choices. Which means BFM/ACM, unless your plan doesnt include enemy contact. Can't have one without the other. The large squads typically don't have what it takes to compete in "low level" tactics, in my experience. That's not a dig, it's my factual first hand report.
No worries, Moot, I knew you weren't implying that. I just took your post and used it to illustrate another topic.
While we're on the topic, another way you could look at tactical choices would be the fuel/ordinance loadouts, targets, and waypoints of the planes in your mission. I know I'm not the first to check the mission roster and find every plane loaded to the gills with all the ordinance they can carry, set to fly in one large clump to one particular airfield.
I guess I'm just trying to point out there are some better ways to try and take bases. Why would I bother? Well, I've spent hour after hour reading, dueling, flying, questioning, losing, and working, trying to get better at the flying part of my game. I'd feel a whole lot better about that work being labelled "quake-like gaming" and the like if the people saying that actually put 1/4 of the effort into their particular areas of expertise. Because right now, with the current state of the arena, furballers, duelers, and lonewolfs aren't the most deserving of that title.